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Release Notes | ReShade 6.6.0

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ReShade 6.6.0
Features:
  • Added "R11G11B10F" texture format to ReShade FX
  • Added Traditional Chinese (thanks to DuolaD) and Brazilian Portuguese (thanks to TKPorreta) translations
  • Added config options to force registering DirectX and OpenGL hooks always (otherwise OpenGL hooks will e.g. not be installed by default when wrapping a DirectX library like dxgi.dll)

    [INSTALL]
    HookOpenGL=1
    HookDirectX=1

  • Added config option to hook NVIDIA Streamline interposer exports (requires loading ReShade through name other than dxgi.dll)

    [INSTALL]
    HookStreamline=1

  • Reworked DXGI hooks to prefer usage of proxy classes
  • Reworked OpenGL and Vulkan entry point loading
  • (Add-on support) Added "addon_event::finish_present" event that is called after successful presentation
  • (Add-on support) Added "effect_runtime::save_screenshot" API
  • (Add-on support) Added "device_props::adapter_luid" property to query the adapter LUID
Bug fixes:
  • Fixed crash in Steam Overlay with Euro Truck Simulator 2
  • Fixed crash in Richard Burns Rally with DXVK 2.6.2
  • Fixed crash when reloading multiple effect permutations simultaneously
  • Fixed black screen in City of Heroes: Homecoming and Vba-M
  • Fixed black screen in MPC-HC with madVR
  • Fixed rendering artifacts in RPCS3
  • Fixed SPIR-V code generation for function default arguments
  • Fixed propagation of ReShade FX precise qualifier in generated shader code
  • Fixed D3D11 validation error about unorm UAVs being accessed via float
  • Fixed effect constant buffers being deleted by game in The Chronicles of Riddick: Assault on Dark Athena
  • Fixed mouse cursor staying stuck to window in Uncharted: Legacy of Thieves Collection
  • Fixed mouse cursor always staying visible in games using DirectInput, like Virtua Cop 2
  • Fixed preset being overwritten during effect reload even with autosave disabled
  • Fixed texture format component preview on statistics page
  • Fixed generic depth add-on visualizing unused depth buffers as candidates
  • Fixed multiple effect runtimes created for the same window interfering with each others input handling
  • Fixed artifacts with effects using compute shaders in consecutive passes in games that always turn on D3D11 UAV overlap via NvAPI (e.g. Deep Rock Galactic)
  • Fixed code editor cursor position calculation with tab characters
  • (Add-on support) Fixed OpenGL "copy_texture_region" event for non-framebuffer copies
  • (Add-on support) Fixed BC3 format conversion in "reshade::api::format_to_typeless" helper function
  • (Add-on support) Fixed modification of original DXGI swap chain description
  • (Add-on support) Fixed crash with DXGI when add-on forces VSync with tearing enabled
  • (Add-on support) Fixed missing render pass event in Vulkan for secondary command buffer with dynamic rendering
  • (Add-on support) Fixed "execute_command_list" event getting invoked for D3D11 deferred context
  • (Add-on support) Fixed partial buffer to texture copies in D3D12
Miscellaneous:
  • Added pass name to GPU timing statistics
  • Added support for the middle and extra mouse buttons as toggle keys
  • Added log messages for DXGI adapter enumeration
  • Added support for "ID3D12CommandQueue1"
  • Changed D3DCompiler DLL loading to avoid system one when running in Wine (on Linux)
  • Changed log window to use text editor widget, now supporting the selection and copying of the log text
  • Prevented modification of preset preprocessor definitions when auto save is disabled
  • Reduced spam of unknown technique warning log message
  • Improved text loading performance in log editor
  • Updated OpenVR to v2.12.14
  • (Add-on support) Update imgui to v1.92.2b (add-ons may now use 1.92.2b, 1.91.8, 1.90.0-4, 1.89.7 or 1.86)
  • (Add-on support) Added "update_buffer_region_command" and "update_texture_region_command" events specific to a command list
  • (Add-on support) Added Vulkan hooks for descriptor update templates
  • (Add-on support) Added draw events for "VK_EXT_multi_draw" extension
  • (Add-on support) Added support for importing shared resources and fences in OpenGL
  • (Add-on support) Added "GL_POLYGON" to primitive topology conversion
  • (Add-on support) Added forced "DXGI_PRESENT_ALLOW_TEARING" flag during presentation if an add-on allowed tearing via "create_swapchain" event
  • (Add-on support) Added proper sRGB query for D3D9 format checks
  • (Add-on support) Added default state events after "ID3D11DeviceContext::ExecuteCommandList" without state restoration
  • (Add-on support) Added interface query to unwrap DXGI swap chain, use QueryInterface with IID E8A33B4A-1405-424C-AE88-0D3E9D46C914 on swap chain proxy to get the original swap chain object
  • (Add-on support) Added interface query to get original object from any proxy object, use QueryInterface with IID 7F2C9A11-3B4E-4D6A-812F-5E9CD37A1B42
  • (Add-on support) Fixed empty D3D12 root signatures not invoking "create_pipeline_layout" and "init_pipeline_layout" events
  • (Add-on support) Fixed "effect_runtime::block_input_next_frame()" not applying when the overlay is closed
  • (Add-on support) Changed D3D9 device reset to not invoke "init_device"/"destroy_device" events
  • (Add-on support) Changed map access flags passed to map events in D3D12 to distinguish between read-write and write-only access
  • (Add-on support) Changed behavior of action events to allow all add-ons to receive action events even if one overrides it
  • (Add-on support) Optimized D3D12 GPU to original CPU descriptor handle conversion
  • (Add-on support) Removed protection against recursive add-on event invocation
Setup tool:
  • Added draw stats heuristics option to setup tool compatibility list
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