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Release Notes | MAME (Multiple Arcade Machine Emulator) 0.277

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MAME (Multiple Arcade Machine Emulator) 0.277
Have you been wondering what MAME 0.277 will bring? Well, now you can find out! First of all, we've added support for compiling on 64-bit ARM-based systems running Windows 11 using the MSYS2 CLANGARM64 environment. Updates to included third-party libraries should resolve some issues people were having with new compilers and development environments.

In improvements that you can see, Konami GX blending effects are now looking much nicer, Sega Model 2 3D geometry is behaving better, and some remaining issues with Philips CD-i graphics decoding have been fixed. You may be able to hear improved sound emulation in some Famicom, WonderSwan, and Game Boy games, too. If that's too subtle, you should be able to hear the difference in the DMX and LinnDrum percussion synthesisers.

There's a big update for the Apple II and Macintosh floppy disk software lists this month. A lot of Macintosh NuBus cards have been overhauled as well, so let us know if we've inadvertently broken your virtual Macintosh setup. There are plenty of other software list additions, including a batch of tapes for Sinclair computers.

That's all we're going to cover here, but much more has happened this month in MAME development. You can read all about it in the whatsnew.txt file, and source code and 64-bit Windows binary packages are available from the download page.
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