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Release Notes | ReShade 5.5.1

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ReShade 5.5.1
  • Added "screenshot" uniform source which is true while a screenshot is being taken
  • Changed depth buffer detection to skip depth buffers that were not used for at least a frame
  • Changed depth buffer list in overlay to keep showing unused items for a few frames and sort by texture dimensions
  • Changed loading of preset to sort techniques alphabetically when not otherwise specified in the preset
  • Fixed crash on startup in Vulkan games with signed build of ReShade
  • Fixed crash when exiting Yuzu when using OpenGL
  • Fixed crash in Uncharted: Legacy of Thieves Collection
  • Fixed crash when "vkDestroy[...]" is called with a "VK_NULL_HANDLE" object (e.g. done by VKD3D)
  • Fixed previous depth-stencil shader resource view not being unbound when creation of new one failed
  • Fixed missing resource view description for some render target/depth-stencil views in D3D12
  • Removed directory from add-on file name in add-on settings when it matches that of the add-on search path
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