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 3dfx Channel -> 3dfx Hardware Products -> Voodoo1 Graphics PCI 



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The Voodoo Graphics, introduced in 1996, is the first 3dfx graphic processor for the PC market. Featuring the most powerful techincal solutions for stunning 3D full-scene rendered worlds and awesome image quality, 3dfx brought you a new 3D impressive visual experience directly from the expensive SGI graphics workstations, starting a new era for the PC entertainment market with the creation of the Voodoo Architecture. It's not just about polygons. It's about quality, fill-rate, and cost!

Most PC graphics chips try to be all things to all people. But for games, great performance isn't about WinBench or how fast a spreadsheet scrolls. Mind-blowing game play comes from interactivity and visual realism, and today's graphics hardware has got to do both. If you've played Descent or NASCAR, you've seen the state-of-the-art in software-only 3D texture mapping. But to render complex scenes at 30+ Hz, 640 x 480 double buffered, in 64k dithered colors without blocky textures and texture aliasing, software-only solutions just aren't enough! Next-generation games need 3D graphics hardware that delivers perspective corrected, Z-buffered, LOD MIP mapped, bi-linear or advanced filtered textures in real time - and that's just for starters. For even greater realism, the coolest games deserve special effects: per-pixel fog, translucency, transparency, and texture compositing, animation and morphing. So if you've dreamed of having an SGI Reality Engine in your PC but haven't yet won the lottery, check out Voodoo Graphics from 3Dfx Interactive.

Voodoo Graphics specifications

  • 3dfx Voodoo Graphics chipset
  • 4MB EDO DRAM onboard, 2MB frame buffer memory and 2MB texture memory
  • PCI 2.1 compliant
  • True colour 110 MHz RAMDAC
  • Max resolution up to 800x600 (64k colour)
  • Support Microsoft Direct3D, OpenGL and 3Dfx Glide
  • Scalable performance - 45M pixels per sec. Sustained fill rate, 550K textured triangles per sec in polygon performance
  • Provides real-time shanding, high quality texture mapping and lighting of triangle data

Standard 3D Features

  • Perspective correct texture mapping
  • Bi-linear and advanced texture filtering
  • Level of detail (LOD) MIP mapping
  • Sub-pixel correction
  • Polygonal-based Gouraud shading and texture modulation
  • 24-bit internal, 16-bit dithered RGB frame buffer
  • Multiple format texture buffer (8-bit and 16-bit)
  • 1, 2, and 4 Mbytes of frame/aux buffer memory per pixelfx
  • 1, 2, and 4 Mbytes of texture memory per texelfx

Scalable Performance

  • 45 Mpixels/sec sustained fill rate for bi-linear or advanced filtered textures
  • 1,000,000 Textured triangles/sec on a P-166 PCI system

Additional Features

  • Anti-aliasing
  • Depth buffering (16-bit)
  • Alpha blending
  • Per-pixel special effects: fog, transparency, translucency
  • Texture compositing, morphing, animation
  • Linear frame buffer access

Compatibility

  • PCI bus 2.1 compliant
  • Support for full-screen games under popular PC operating systems including: Microsoft Windows 95, MS-DOS, and Windows 3.1 using 3D APIs including Microsoft Direct3D, RealityLab 2.0, Intel 3DR, Criterion Renderware, and more
  • Comprehensive support for popular game development tools including Gemini OpenGVS, Multigen GameGen, SGI OpenGL, and Autodesk 3D Studio under DOS, Win32, and IRIX
  • Operates transparently with popular VGA and Windows accelerators via analog pass through on Intel-based platforms
  • Glideregister level compatibility software library for full screen coin-op/arcade and DOS games

Copyright 2000, 3dfx Interactive, Inc.
All rights reserved.

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