SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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Raff3DC

What happens to the corruption when you disable texture management?

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/


m14radu

There is no change when i disable the texture management.
The corruptions are still present.
BTW, what exactly do the texture management on / off, Set3Title, Set4Title, SetDX7Mode and SetDX8mode ?
Ok, i can imagine what they do ( the name is sugestive ), but is there a detailed description of these features ? What exactly they do and how they work.

Br.
Radu.
Follow your dreams !

Raff3DC

QuoteOriginally posted by ps47

isnt porsche a glide game..?

Can be run with both Glide and D3D. :)

QuoteOriginally posted by m14radu

There is no change when i disable the texture management.
The corruptions are still present.
BTW, what exactly do the texture management on / off, Set3Title, Set4Title, SetDX7Mode and SetDX8mode ?
Ok, i can imagine what they do ( the name is sugestive ), but is there a detailed description of these features ? What exactly they do and how they work.

Br.
Radu.

I've asked that before, with no answer. [:(]

Ok, now I'll test A44 with my V5 PCI ...

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Kokohemmo

Hi

Just install SFFT in V56k and results:

Missing OpenGl/Glide from 3dfx Tools
<a href="http://img249.imageshack.us/my.php?image=missingopengltb2.jpg" target="_blank"><img src="http://img249.imageshack.us/img249/1927/missingopengltb2.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>

Battlefield 1942 texture errors
<a href="http://img131.imageshack.us/my.php?image=batllefield1942gq3.jpg" target="_blank"><img src="http://img131.imageshack.us/img131/338/batllefield1942gq3.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>

My favorite F1 2002 working good. Normally Using SFFT 32 driver

Regards
Kokohemmo
 

Kokohemmo

Hi

Sorry about messing up with imageshack. I forgot to say, that those test was in SFFT 44 driver

Regards
Kokohemmo
 

Raff3DC

The only thing I have tested with Alpha 44 so far is World of Warcraft. The new driver introduced a problem that causes the screen to go black for maybe a half second when some specific effects or menus are visible.

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

chatocl

Q: BTW, what exactly do the texture management on / off, Set3Title, Set4Title, SetDX7Mode and SetDX8mode ?

A: Found in this topic pages 13 to 18 from SFFT

The setDx7Mode and setDX6Mode files, causes the driver to run either as a DX7 driver or a DX8 driver. You can run as either a DX7 or DX8 driver under DX8 and later. The driver behaves differently DX8 should be faster. Some ganes run better under DX7 mode such as Viercong. Some run better under DX8 mode such as Vice City. DX8 mode should be the better option try DX7 mode if you have problems under DX8 mode.
The driver will default to DX8 mode, but as the SetDX7Mode and SetDX8Mode file set the value in the registry, it will remain set untill changed using SetDX7Mode or SetDX8Mode. You need to run the SetDX8Mode or SetDXMode and then reboot to really know what mode you are in, unless you can spot the differences in the modes when they are running.

Changing the number of Tiled Buffers.
If you run Set3Tile it will increase the texture memory available although it will disable tripple buffering Set4Tile simply sets the mode back to the standard layout.

 

in3d

#1253
Hi all :)

I tried Warcraft 3 with SFFT 44 and I have the video problem of "lines in staircases" and it's annoying and especially tiresome for eyes, It's visible for exemple for the green cercles around units and for quantities in numbers of Life/Mana where it's dificult to see how many there are without sticking to the screen.

I am not sure if this problem happens only with sfft 44 (I tried with some old sfft but I don't remember :S), but It's cool if someone tel me how I can solve that.
If you need more infos, let me know ;)

Game resolution: 800x600x32.

Thanks.

My system: GA-8SMML Motherboard, P4 1.7Ghz, 256MB SDRAM, Voodoo5 5500 AGP, Win XP Pro.

Rastignac

 

chatocl

Very similar to the bug reported by Ork (page 82)
Counter Strike (D3D engine v46 1.1.1.0) doesn't display correctly
SFFT 42 was the lastest release without this problem

test with V3 2000 pci and winxp sp2

 

SuperFurryFurryThing

chatocl try testing with the reistry key setting that I suggested using as a fix for UT 2k3/4 pallette corruption, and see if that fixes it.

SFFT
 

in3d

#1257
I have this problem (SFFT44):
When I leave Warcraft3 to the desktop, after few secondes my screen's brightness increases suddenly and remarkably. I have to restart my PC to have it as before :s
My system: GA-8SMML Motherboard, P4 1.7Ghz, 256MB SDRAM, Voodoo5 5500 AGP, Win XP Pro.

mcmagostini

QuoteOriginally posted by in3d

I have this problem (SFFT44):
When I leave Warcraft3 to the desktop, after few secondes my screen's brightness increases suddenly and remarkably. I have to restart my PC to have it as before :s


If you enter PowerStrip, in the color settings, it resets the monitor
to its default without need for a restart. At least it used to work for
me when i had this kind of brightness accident, hehe.

Give it a shot.

GlideGreetings.
AmigaMerlin / SFFT / MesaFX
Sempron64 3000+, 512MB DDR400 2,5-3-3-11
Voodoo5 5500 PCI (Rev 3100)
ASUS K8N4-E

SuperFurryFurryThing

In3d as I suggested above try the registry key setting I suggested as a fix for UT 2k3/4 for the corruption of the pallete on exit problem as this sound similar to the UT 2k3/4 symptoms i.e. corruption of the desktop on exiting the game.

SFFT