SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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ares2029

i think ull find that mesa is itergrated in to amigamerlin drivers not the barebone sfft alphas try the home page and download the am r11 s.


these are beta direct x drivers mesa is opengl we are not testing ogl there for they are not needed.
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USED.

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ps47

#736
correct.SFFT drivers do not contain mesafx icd.

btw,final fantasy 7 still has those texture problemss..

Raff3DC

Yeh, but Mesa was included until the Alpha 27, so I was wondering. I know the focus is on Direct3D, but that's no reason to make a step back, don't you think? :-)

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

r21vo

Raff3DC: I just checked old versions of SFFT drivers, there are no mesafx.

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ares2029

like i said alpha 27 was bundled with amigamerlin r6 including mesa fx



so there for alpha 27 does not include mesa just accept it.
3DfX THE WAY ITS MENT TO BE  
USED.

MY Spec---> P4 2.80Ghz prescott
1024Mb PC3200 Geil Preformance Ram    B1219 ECS PF1 PHOTON P4 MOTHERBOARD 800FSB SATA
120Gb ata133 HDD sblive 5.1 BTC DVD/RW
3dFx Voodoo5 5500 PCI. :-)

SuperFurryFurryThing

The voodoo3 driver uses the glide and opengl files from Amigersport 3, tyhe last Amigersport release for the V3. There are later files for the V5 because there have been later Amigermerlin releases for the V5.

SFFT
 

Raff3DC

Now I'm confused. X-D
Seems to be my mistake. In the past I've installed Alpha 25 and thought it to be the V3 version. But after some benchmarking I noticed that MesaFX was used. But how come? It seems that I've used the V5 driver on my V3 -- and it ran better than ever in OGL. So: Why don't you put Mesa into the V3 package? :D

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

r21vo

#742
Raff3DC: sfft is developing only 2 files 3dfxvs.dll and 3dfxvsm.sys (which are the direct3d drivers), other files do not change from version to version (original 3dfx ones are mostly used). Why not put mesafx here? Because SFFT is developing Direct3D drivers and these alphas are not final product but ment ONLY for Direct3D testing.
Because of this if you want driver for general usage you should take these two files from sfft drivers, put them in latest amigamerlin drivers which is a final product and ment for general usage.

3dfx tricks, tests and wallpapers

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ggab

for example. AM3.1 r11 contains  alpha29 , that it has a quite stable d3d core :)
(it was tested a lot by the (beta)testers.)

i guess, this the best selection: alpha test with SFFT 30 series, and then release an AM3.1 Release X (with a nice d3d (stable / rock solid [:P] ) core ) :)
 

Vanilias Ronk

Flatout 1.1 runs perfect on Voodoo 5 5500.
 

Rick1

#745
Cant i use alpha 32 with glide for my voodoo3 2000 at unreal tournament engine games?

Couse i get a  error glide2x,,,, is not there:S
 

Nightbird

What driver are you using exactly and now ?
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Rick1

#747
SFFT alpha 32 voodoo3 version

I can run in D3D thou but many times FPS drops to 22 from 55 or so
 

ps47

UT should run fine in glide mode with SFFT A32.what seems to be the problem?

Rick1

#749
http://weebl00.nl/Untitled/error.jpg

Thats what i get when starting UT.

Tactical Ops (Former mod from UT i get it also.)

Hope u can help me:S

PS No advice for Amigesport please, those get stuck after 10 min playinh.