SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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SuperFurryFurryThing

Freelancer shouls work without the need for 3DAnalyze. It has worked properly for a while.

The SFFT alpha 23 should work with a V3500, I have tried it, using the video capture options and I got video input from the RGB amd SVideo inputs on a PAL system, although there was a lot of distortion on the sound. I used the TV component driver from Amigersport 3.
I could not get a TV channel input. The video output options have been tested on a PAL system using a V3 3000 and a V3 3500.

SFFT

 

FBS

The SFFT23 drivers are perfect for me real stalble and no crashes. Ghost recon works well and flight sim also, Below I posted some screen shots for your enjoyment. Note the the third pic the voodoo card does not draw high altitude Cirrue clouds well. They show up as square or rectangular white panes.


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Voodoo5

@FBS,

Except for the cloud rendering problem you mentioned these shots look sweeeet ;)

I think I'm going to grab the game :D
 

FBS

Actually the cloud rendering problem was caused by a bad texture files. Now all is weel. As for the shots tehy do look sweet . I love the reflective textures. [8D]
 

Gorik

#529
So I tried some demos:

The Incredibles
    http://thq.com/theincredibles/
    Status: Start - Set4Tile, SetDx8Mode
    Bugs: Character black, terrain black, logo covered, in options covered

SpellForce - The Order of Dawn
    http://www.pcgameworld.com/details.php/get/9391
    Status: crash
    Bugs: game crash after menu
    Log: Download Attachment: Log.zip
1.69 KB


The Settlers: Heritage of Kings
    http://www.tgmonline.it/download/demo/febbraio2005/20050208124308
    Status: run
    Bugs: mouse flickering
    Log:Download Attachment: SettlersHoKDemo.zip
8.13 KB

Space Interceptor
    http://www.gamershell.com/download_7207.shtml
    Status: crash
    Bugs: game crash after intro

XIII
    http://www.xiii-thegame.com/uk/demo.php
    Status: crash
    Bugs: something about wrong initialization of directdevice,
          in 3D-Analyze I had to force some other chipset, but haven't to force
          any other features, as just writed the graphic bugs are heavy, trasparent
          wall ecc.

Kohan II: Kings of war
     http://www.timegate.com/kow/
     Status: crash
     Bugs: crash in loading showing bad fonts, maybe a my system
           trouble, pls try you too
     Log: Download Attachment: Logs.zip
31.29 KB

Warhammer 40k: Dawn of war
     http://www.dawnofwargame.com/
     Status: running with 3DA, sim max textures, different device id
     Bugs: without 3DA simply check that videocard haven't TnL unit
           the game run on my system enough well, haven't notice of
           graphic bugs but don't tested on a modern system.
     Logs: Download Attachment: Dawn of War DEMO.zip
4.84 KB


For now it's all, sorry for no screenshot
I hope these information can help :)
In particular it's look like SpellForce it's very near to start :)

thanks for the support







MB: Gigabyte GA-7ZXE
VIA VT8363A (KT133A)
CPU: Duron 1.3 Ghz
RAM: 256 MB PC100
H/D: 10 GB, 20GB
CD-ROM: WAITEC ALADAR1
AUDIO: CT8550
VIDEO: VOODOO 5500 AGP 64 RAM bios 1.18

benna

hi all
I found a way to play at Americas Army:
you must replace the string UseStencil=True with UseStencil=False in ArmyOps.ini in system directory.
All works fine but I don't understand why the game at all resoluction and all details has the same fps
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

Nightbird

QuoteI love the reflective textures. [8D]
This is really superb ! :D
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no-X

SFFT:

I tried A23 + Win XP + my new Voodoo 3 - 1000G, but subs. vendor ID is not listed in *.inf file. Can you ad it, please? :)






unknownusermx

#533
SFFT:

 I was trying the Swat 4 Demo, and the games runs really fast... but I get some "artifacts" in some parts (almost in doors, boxes, little items), I think that the game use "Unreal II" engine....

 I'll post a couple of screenshots and a ZIP file with 11 screenshots if someone want to see it...

 There is a way to solve this trouble?..

Demo direct Link:

ftp://ftp.sunet.se/pub/pc/games/pcgameworld/demos/swat4_spdemo_en.exe


Settings:
SFFT Alpha 23
Amd 2500+
512 RAM
V5 5500 PCI
1024x768x32
FSAA 2x
In game all put to "Medium"

Thnx... :D

ZIP File = Swat 4 Screenshots





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osckhar

[OFF TOPIC]
@SFFT,
Can you email me to osckhar@hotmail.com I need to contact with you.

Regards,
Oscar

SuperFurryFurryThing

The Alpha 24 Drivers are online. These mainly address some problems with compressed textures. I have included the Glide/OpenGL driver from Amigermerlin 3.1 R6 in the V4/5 driver.

SFFT
 

ps47

@SFFT:
I see that you have included the glide2x to glide3x wrapper in the voodoo4/5 driver.baad idea.most glide2x games will not run.there is no reason for using the wrapper,original 3dfx glide2x or koolsmoky's modified one will work 100x better..

chatocl


Sfft 24 is working fine with my V3 and WinXP, like previous releases.


Good work SFFT
 

peppos83

x SFFT: SFFT alpha driver for Win98/Me??? It would be fantastic... You perform also this miracle[:p]
Celly2,6ghz - Geforce6 6800XT 128mb - 3Dfx Voodoo5 5500pci 64mb (tnx amigamerlin) - Creative Sound Blaster LIVE 5.1 Digital - Asus P4S800 - 512mb DDR400 - Win2000pro SP4 - PC-BSD - 3dfx gone, but never forgotten!

ps47

I dont think so.switching to a different os would probably require to start all the work from the beginning..anyone seen Raziel around??