SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

Previous topic - Next topic

Rolo01

Osckhar,
did you try Richard Burns Rally with your V4 4800 64 MB ?
That might help. Codename Panzers:Panzers Phase 2 ( Full Version ) did not even start on a V5 PCI or V4 AGP, but it ran fine on the V4 4800 64MB.
 

SuperFurryFurryThing

You could try testing Richard Burns Rally in 3 tile mode and in 4 tile mode it may work in one of the two. As the memory layout is different in each

SFFT
 

Raff3DC

SFFT, could you please explain what these things exactly do? :)

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

osckhar

QuoteYou could try testing Richard Burns Rally in 3 tile mode and in 4 tile mode it may work in one of the two. As the memory layout is different in each
I have tried both modes and it does not work. I also tried the V4 with 64Mb with same result.

Oscar

SuperFurryFurryThing

So it either requires more a lot more than 32 meg of memory or the error message is wrong then. I am sure that there is already information on what Set3Tile and Set4Tile do on this topic somewhere.
Basically 4 tile mode supports 3 flipping surfaces and 3 tile only supports 2 flipping chains but has more texture memory available.

SFFT
 

osckhar

#1145
QuoteSo it either requires more a lot more than 32 meg of memory or the error message is wrong then.
I tried with a special V4 equipped with 64Mb with same message error.

Oscar

Rolo01

#1146
I noticed something with Battle for Middle Earth 1 :

With SFFT Alpha 39 the Intro looks like this :
Image Insert:

110.34 KB

With SFFT Alpha 40 and 41 there are texture errors again, just like it was with much older SFFT´s :
Image Insert:

105.53 KB

Tested with Voodoo4 AGP on Pentium4-3400 with WinXP SP1.
 

SuperFurryFurryThing

Try running Microsft Train simulator in single chip mode it should not Blue Screen.

SFFT
 

Combatman

tried it still reboots. thought it was thje driver. tried it with sfft 38 and 40 still a no-go
 

SuperFurryFurryThing

Thats funny I ran the demo journey in train simulator over the weekend on a V5 with no problems. Mind you I have fixed some relevant bugs over the weekend.

SFFT
 

osckhar

#1150
Some SShot from Para World demo (dated September 2006)

V4_4500 PCI
NFORCE 4
X2 3800+ @2700MHz
1Gb TCCD
SFFT Alpha 41






ps. Excellent job SFFT. ;)

Oscar

Raff3DC

SSAA works properly in Gothic 1 and 2! I don't know with which SFFT this had been fixed but I remember times (one year ago) when my V5 5500 couldn't show 4x AA (but 2x). My 6000 is able to show all modes up to 8x – nice work! :)

Greetings from Germany,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Raff3DC

SFFT, please have a look at this one: http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=4772

I think we discovered a major problem when using newer SFFT's with the goddess of graphics cards.

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

ps47

#1153
..I have just tried to set up my v5mac as primary card (no other card is present in the system),I have installed the latest SFFT driver,rebooted,installed the latest standalone 3dfx tools from Falconfly's (everything went fine,no errors),but something is not right,all opengl/glide options under 3dfx tools are not available (completely missing).seems like the SFFT driver did not create some registry entries correctly (maybe mistyping in the inf file? Amigamerlin 3.0 doesnt have this problem).

can someone confirm this?


m14radu

#1154
Thats right ps47,
I use my v5 5500 PCI together with an 7900GT and have the same problem.
With the amigamerlin R3.11 is ok, and with the SFFT 40 and 41 the OPENGL options is not available.
The same behaviour on my second rig with the V5 6000.;)
I will try also with SFFT 36.

P.S. Tryed again the game "Rogue Trooper " but the same texture errors. [:(!]
Did somebody manage to play the game ?

BR.
Radu.
Follow your dreams !