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Messages - Raff3DC

#16
Woohoo! Thank you so much, SFFT!

Greetings from Germany,
Raff
#17
Can anybody confirm my V5 6000 results, concerning SLI? radu? Someone else? :)

Greetings from Germany,
Raff
#18
Games / Trackmania Nations and Voodoo 5500
05 May 2008, 09:41:37
You need a fast CPU and bigger AGP bandwidth. Try overclocking your AGP and the fps will rise.

Look at this: http://www.forum-3dcenter.org/vbulletin/showpost.php?p=6444899&postcount=29 - it runs quite nice.

Greetings from Germany,
Raff
#19
I did further investigation using my V56k. The rainbow textures and other corruption also appear in 3DMark2001SE and No One Lives Forever 2. Now we know four apps with this bug: These two and the Max Payne games. Important to mention again: Up to 1.024x768x32 the textures are fine.

Later, I played a bit with the texture options in 3DMark2001SE using the 1.600x1.200 screen resolution. 16 Bit textures seemed fine to me, "compressed" (which means 32 Bit and S3TC afaik) showed the errors first. "32 Bit" (uncompressed) caused even worse bugs ... and my card finally freezed. It seems to me that there is an internal problem if the VRAM is full. SFFT, does this help you? :)

The funny thing is: 3DMark2000 never shows the texture corrution.

Greetings,
Raff
#20
Wooow ... the driver is damn fast. 3DMark2000 improves by 11 percent in 1.600x1.200x32 (V5 6000 @ 183 MHz). Even 2.048x1.536 works now in 16 and 32 Bit - fluent! The SLI f*ckup seems to be dead, finally. Great work, SFFT!

BUT: Many games now suffer from texture glitches. I've tested Max Payne 1 and 2. 1.024x768 works perfect, but 1.600x1.200 looks f*cked up - many textures look like a rainbow. Nice effect, but it should be fixed, I think. ;) But even 2.048x1.536x32 is incredibly fast in MP2 ... because most of the textures are crappy, I assume.

SFFT, please keep up the nice work! The SLI bug is almost gone ... just a little step ... :)

Greetings and thanks,
Raff
#21
WTF!? A new release, or just a re-naming? :)[:O] Ok, the files tell a "60" which means it's really a new release. The first "beta"?

Amazing, stunning ... followed by big thanks to SFFT!

Greetings from Germany,
Raff
#22
Aye!

You have 30 fps outside? Wow. The last time I've played WoW in my voodoo machine (AXP Barton @ 2,7 GHz, quite fast), walking outside wasn't nice at all. It runs best with a Voodoo4 AGP4x, 'cause the game is damn "interface-limited". Is your AGP overclocked?

Greetings from Germany,
Raff
#23
Argh, that hurts. SFFT, I agree with all that posted before me: Your work is impressive, the drivers rock. You helped to exceed the 3dfx card's lifetime a lot, keeping the spirt alive. But please, reconsider. There's still room for improvements, and many people would appreciate it – including me.

Maybe we could start a donation for new features. ;)  

Greetings and thanks,
Raff
#24
What happens if you enable 2x AA? If the frames don't drop, the communication between the chips is given.

Greetings,
Raff
#25
Wow ... this seems to be the problem. And I was wondering why the card is so crappy slow on my main rig ...

Greetings,
Raff
#26
Really? Do you mean things like the need to use 2x AA for correct operation of two GPU's? Well, it's nice to hear that this is now fixed, too! :)

Greetings,
Raff
#27
Whoa! SFFT ftw! Alpha 58 makes another step towards killing the V5 6000's SLI f*ckup. I've tested Max Payne and the 3DMark2000 – 1600x1200 runs fine in 32 Bit mode! Can anybody verify that? :)

€dit: The sky in Need for Speed Most Wanted is fixed too. I don't know since which driver version, but: excellent work again!

Greetings from Germany,
Raff
#28
Any news about further development? :)

Greetings from Germany,
Raff
#29
General Discussions / Mesafx and sfft?
16 March 2008, 16:16:59
SFFT uses the Mesa FX too. 3dfx drivers consist of three parts: Direct3D, Glide and OpenGL, each with different files. You can mix the files yourself. If you don't like Mesa FX 6.3, then use an older version or the Wicked GL – just put the opengl32.dll into the game's main folder. You can use other Glide.dll's too, if you replace them in the windows/system32 folder.

Greetings from Germany,
Raff
#30
QuoteOriginally posted by m14radu

Halo2 is not working.
The sistem requirements are not high, so that the game should start...
Did somebody managed to start it ?


Halo 2? This game is Vista-only. I don't think that Vista drivers will ever be that advanced to start new games ...

___

Ah, Alpha 58 is out. Great news! SFFT, when did you start fixing the SLI bug on the Voodoo5 6000 (http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=8570)? It's great to see that it can be finally fixed. Next task: 32 bit modes. :D

And by the way: excellent work! Please keep it up!

Greetings from Germany,
Raff