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 3dfx Hardware & Software
 Voodoo4/5 Setup and tweaking
 Voodoo5 6000: The SLI f*ckup is gone!
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349 Posts

Posted - 16/03/2008 :  14:50:33  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
Well, almost.

As many V5 6000 owners know, this card suffered from SLI problems using Windows XP. Direct3D games were terribly slow when setting a resolution above 1024x768. In this case, the screen looked like a flickering dia-show (below 5 fps). Glide and OpenGL are not affected, D3D under Windows 98 is ok too.

Thanks to Hank Semenec, my V56k is fine again, so I restarted testing. I was really impressed when I noticed that the bug has (partially) gone. I tested 3DMark2000, 2001 SE, Max Payne, Expendable and NfS 4:

1600x1200x16 runs fluent! Even 1920x1440x16 works perfect!!

2048x1536x16 and 32 bit modes are still f*cked though. But this is a very big step into the right direction.

SFFT, many thanks for your great work! With your efforts, this card becomes even greater than it already is!


3DMark2001 SE:

V5 6000 Rev. A 3700, 167 MHz default.

Greetings from Germany,

The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Edited by - Raff3DC on 16/03/2008 14:51:40

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Posted - 26/03/2008 :  00:07:47  Show Profile  Visit Glide's Homepage  Reply with Quote
Hi Raff3DC,

I agree: latest SFFT releases fix "SLI bug" with Direct3D games on Windows XP. This's a important result because that issue concerns not only Voodoo5 6000 based systems but a lot of setups with Voodoo5 5500 too.

Tnx for report,

Bye bye

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349 Posts

Posted - 26/03/2008 :  23:26:47  Show Profile  Visit Raff3DC's Homepage  Reply with Quote
Really? Do you mean things like the need to use 2x AA for correct operation of two GPU's? Well, it's nice to hear that this is now fixed, too!


The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/
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