Windows XP x64 Pictures

Started by SuperFurryFurryThing, 22 April 2006, 16:11:08

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SuperFurryFurryThing

Here are some pictures of D3D games running on Windows XP x64 Professional edition on a Voodoo 5500 PCI.

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Commandos3

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Freelancer

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Need For Speed Underground

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DX9 Optimised Mesh Sample 32 bit Executable

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DX9 Optimised Mesh Sample 64 bit Executable

SFFT
 

Glide

Hi SuperFurryFurryThing,

these images are useful to understand which type of work you are doing. About the games screenshots, the video device draws and fills just as it does on a common 32 bit Windows OS. Besides, the performance with DX9 Optimised Mesh is amazing.

I'm proud to thanks you, a lot.

Nightbird

SuperFurryFurryThing,
you're pretty gifted or genuis :D
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The way video games were always meant to be played
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ggab

super excellent job and sshots!

quite impressive to see our great voodoos in 64bit OS :)

thanks!  and go for it mann ^_^
 

Obi-Wan Kenobi

#4
this is simply amazing !!!! :D [8D][:p][:o)]hmm never knew that this was possible since 3dfx cards were designed for use in 32Bit OSes only, so when running a 64Bit app with a Voodoo5 is the performane faster than running the app in 32bit with the voodoo5?
Powered By The Force, x-3dfx & The Jedi Academy

trigger

How I love the Peripheral Component Interconnect port! lol :D

Great to see some ground breaking stuff! ;)
Voodoo5 5500 AGP
Voodoo5 5500 PCI DVI x3 (exorcised MAC cards)
Voodoo4 4500 PCI
Voodoo2 1000 PCI x4 (two boxed and factory sealed)
Voodoo1
miroHISCORE 3D
Canopus PURE3D

interterranhp

And what about the average FPS under NFSU??
I have one Voodoo5 5500 pci too
Do you used any kind of overclock?
3dfx Voodoo5 5500 PCI
AMD AthlonXP 2600+
Asus A7V600X
512mb DDR400 Kingston
120Gb Seagate SATA
120Gb Seagate SATA

SuperFurryFurryThing

The performance of the games is slightly below that running on a comparable 32 bit system, I would say 5% to 10% slower. Nothing is overclocked. All of the 32 bit games that have installed have run as well under 64 bit as they do under 32 bit, with the obvious exceptions of games that use Glide or Opengl, which don't work.

SFFT
 

benna

#8
TrackMania Nations

my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

benna

with new alpha39 ut99 works in fullscreen mode up to 1024x768x32
unfortunately TrackMania Nations shows black screen in the menu at all resolutions
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

benna

#10
Falcon 4.0 Allied Force running on v5 pci and SFFT alpha39



fully playable at 1024x768x32 medium textures
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

benna

#11
some new shots

Carmageddon TDR 2000



is rendered perfectly

Sonic Heroes



have some texture missing
EDIT: using 32bit color all textures are displayed correctly
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

benna

Tribes Vengeance



Hud and flames from jetpack are displayed correctly but they weren't captured by screenshot
The smoke error present in 32bit version of the driver is still there
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/