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Messages - Fantasma

#1
Off Topic / Ciao, Ciao
02 August 2004, 01:28:49
I´m going to leave the 3dfx comunity at the moment, I don´t know if I´ll come back, but continue with the 3dfx spirit, bye and good luck (don´t remove my account please) ;D
#2
Voodoo3 and Velocity Discussions / Call of Duty
04 February 2004, 19:39:58
Only a command doesn´t let me play the game
#3
General Discussions / MesaFX
28 January 2004, 00:49:48
QuoteOriginally posted by dborca

QuoteOriginally posted by Fantasma

How can I change the values in gl_max_texture_size?
Which is the command line?
I can´t use the 512x512 textures sw scaled (with mesafx) because this command still says that they are 256x256
Well, basically you
set MESA_FX_MAXLOD=9
This will allow 2^9 textures (512). If you set it to 10 or 11, you'll be able to use 1024 and 2048 textures respectively.
*sigh* I need to write a MesaFX control panel, but... really, how many times should I state I can't stand this win crap!

Eventually, you can make a "run.bat" using notepad, containing the following lines:
--v--
@echo off
set MESA_FX__MAXLOD=9
pause
%1
--^--
(you can put other Mesa environment variables as well)
copy it into gamedir and start your application like this:
run GLExcess
run Quake
or whatever...

PS: you can remove the "pause" line. It is just there so you can read the console output and know whether any error occurs (environment full).

PPS: it seems that [GL]Quake[World] checks the renderer string for "3dfx" and "Voodoo" and forces max texture size to 256. Why? oh, why?

The thing that happens in quake, happens in this game (CoD) which the only thing that makes me not running the game is the texture size, I have done what you have save, even I have modified the 3dfxtools advanced tweaks to choose the texture size that I want with mesafx but it doesn´t work, it detects that my GL_MAX_TEXTURE_SIZE is 256, if only there were a way to avoid the game detecting it or change the GL_MAX_TEXTURE_SIZE.......
In the config of the game, I have changed it to run it in 16bpp and I have changed to run it in 256x256 textures but it still requires 512.....[:(!]
Any ideas?
#4
General Discussions / MesaFX
27 January 2004, 01:29:45
How can I change the values in gl_max_texture_size?
Which is the command line?
I can´t use the 512x512 textures sw scaled (with mesafx) because this command still says that they are 256x256
#5
Voodoo4/5 Discussions / AmigaMerlin 3.0 9x?
21 January 2004, 22:08:40
Ahm:D
#6
Voodoo4/5 Discussions / AmigaMerlin 3.0 9x?
21 January 2004, 01:00:45
Amigamerlin, please send me that drivers for testing them, I have sent you a pm with my e-mail
#7
Voodoo3 and Velocity Discussions / Call of Duty
18 January 2004, 21:38:13
I don´t remember, I did myself in the demo although at the end I couldn´t get it working, I think that the entire game can, anyway, in two or three days, I´ll get the game and I´ll try it
#8
Voodoo3 and Velocity Discussions / Call of Duty
18 January 2004, 16:17:38
You have to look for a file with this extension: .pak or .pak3 (I don´t remember) and open them with winrar or winzip, then look for a file compatable with microsoft excel and open it with microsoft word, then, you have to modify it to run in 16bit
#9
Try using wickedgl and last koolsmoky glide2x.dll from http://www.3dfxzone.it/koolsmoky/
#10
Try an older version of 3danalyzer and tick HW TnL emulate caps as the last one gave me the same message
(like the version 2.26)
#11
Try installing the last official ones 1.07.00 for stability, if they work, then you can change to amigamerlin 2.9
#12
General Discussions / MesaFX
14 January 2004, 00:26:48
Good work guys!!!!!!
#13
Hints By Advanced Users / DXTC in v3´s
10 January 2004, 02:23:27
QuoteOriginally posted by dborca

QuoteOriginally posted by Nightbird

Of course a Voodoo3 user doesn't think probably the same and this is normal that this user hopes something, no ?
While amp_man has a point, I shall favor Nightbird on this. Back in those days when I had a Voodoo3 only, I would have thought the same. :D Unfortunately, our team is very small (me & big K) and time is a limiting factor. Perhaps a bit of SW rescaling won't hurt anyone. [:p] That is, on condition that the "patch" won't slowdown the driver.
Yes, it´s what I mean:D
#14
General Discussions / UT2003 setting for v5 5500
07 January 2004, 03:05:19
amp_man:
I think that the difference between you and Obi-wan is the processor
#15
I tried it in cs1.5 with the last glides and it worked well