SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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SuperFurryFurryThing

you need to work out whether your games uses DirectX or Glide/OpenGl. you can use whatever Glide/Opengl files you wish with the sfft drivers as these are only a DirectX update, they simply ship the latest Glide/Opengl files from the AmigerMerlin drivers. You may be able to use the Glide/Opengl files from your old driver set with the new DirectX files, and get a better result. I do not deal with the Glide/Opengl driver components.

SFFT
 

mhanor

#931
I've tried the sfft35 drivers. The red2blue shift is history, but the Electric! screensaver still doesn't work. It's a 2D screensaver - if you're not aware of this.

Is there a special forum where I can report bugs regarding amigamerlin's glide/opengl drivers?
 

Combatman

Tumblebugs utilizes directX. It gives an option in the menu to use direct3d or glide. In the direct 3d mode the game produces blocks as bugs. In glide mode the game refuses to run. Any tips for the reason why unrealtournement no longer works in certain levels? All I know is that unreal tournement worked 100percent until I put this card in my computer and used any 3rd party driver. My ati card played it fine.
 

Combatman

I would post sceenshots but the site says I nedd to be logged in!!!!WTF
 

ps47

have you tried that glide/opengl package I have recommended? that should fix UT (btw have you tried reinstalling/patching the game?).oh,and lets stick to D3D problems here,SFFT is not doing anything with glide/opengl.I will check on tumblebugs for you tomorrow  (I'll try to get it working under opengl).any other game I should check (must have a downloadable demo)?

as for images,www.imageshack.us is your friend.

mhanor

ps47, if you have time and some desire, maybe you can take a look at the Electric! screensaver:
//../public/uploaded/mhanor/20062231190_electric.zip
 

benna

#936
I tried Rome: Total war with alpha35
now the menus are ok, but the loading pages shows the same bugs of alpha34
unfortunately ingame there are many bugs:



16bit resolutions make again the game crash

EDIT: the menu bugs appears again ONLY on 1024x768x32
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

SuperFurryFurryThing

Try testing TumbleBugs without Texture Management. I presume that you should post MesaFX bugs in the MesaFx topic. The electric screensaver problem is unresolved.

SFFT
 



SuperFurryFurryThing

Tumble Bugs seems to run fine if you disable texture management by the driver I posted the details on how to do this earlier in this topic, a page or two back.

SFFT
 

Combatman

Culd you please explain in great detail how to access/edit the registry in xp?
 

Mikulaish

start->run->type "regedit". ...but since you didn't know that, you should probably stay away from that. Anyway, this is not the topic to discuss such things.
Alpar
 

Combatman

 

Nightbird

QuoteOriginally posted by Combatman

Culd you please explain in great detail how to access/edit the registry in xp?
Back up the registry before changing or removing values, keys... [:p]
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