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koolsmoky
Average

101 Posts

Posted - 21/02/2004 :  09:45:33  Show Profile  Visit koolsmoky's Homepage  Reply with Quote
quote:
thx kool

i had the latest patch for original il2, so i downloaded the latest demo (v2.0) and S3TC works fine! :)


Oh no, thank Daniel. He figured it out with Q3A. :)

quote:
when I alt+tab from a game that uses mesafx,when I return to the game(call of duty),the screen is black.the game still runs.

There are hacks to support ALT-TAB within Glide3x but it hasn't been tested with MesaFX yet. Full screen rendering and hotkeys are a real pain under MS Windows. What OS are you using?

-KoolSmoky
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ps47
Skilled

Slovakia
1463 Posts

Posted - 21/02/2004 :  10:21:07  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
win98se.I dont need to use the alt+tab,but some apps need to do it when they switch resolutions(gorky zero).can be a pain..

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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PHOENIX
Initiate

France


66 Posts

Posted - 22/02/2004 :  23:57:35  Show Profile  Visit PHOENIX's Homepage  Reply with Quote
0.51H 4th release is great ! You (Daniel & Koolsmoky) are doing just fine

But i have to report a bug in Jedi Knight II : Jedi Outcast : if you load a saved game then the loading screen is reversed.

Regards

Edited by - PHOENIX on 23/02/2004 00:02:28
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agrelaphon
Average

Greece


164 Posts

Posted - 23/02/2004 :  07:44:54  Show Profile  Visit agrelaphon's Homepage  Reply with Quote
I'm afrair 4th release has broken compatibility of voodoo3+NWN, as it won't start now, nomatter what glide3x file I through in. Hope it will be fixed later. Untill then, I'm using 3rd release for that game
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dborca
Average

Romania


425 Posts

Posted - 23/02/2004 :  08:44:51  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
quote:
Originally posted by agrelaphon

I'm afrair 4th release has broken compatibility of voodoo3+NWN, as it won't start now, nomatter what glide3x file I through in. Hope it will be fixed later. Untill then, I'm using 3rd release for that game


Darn! The 4th ED was meant to _FIX_ these... Humm... I'll check again!

Regards,
Daniel Borca
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ur_mom
Novice

5 Posts

Posted - 28/02/2004 :  18:37:21  Show Profile  Visit ur_mom's Homepage  Reply with Quote
does the Mesa51 work for voodoo2 ?
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ps47
Skilled

Slovakia
1463 Posts

Posted - 29/02/2004 :  11:47:08  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
mesafx works for all voodoos..

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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dborca
Average

Romania


425 Posts

Posted - 01/03/2004 :  08:22:11  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
quote:
Originally posted by ps47

mesafx works for all voodoos..


At least in theory...
MesaFX is now totally Glide3x based. For the moment, you need 3rd party Glide3x DLLs for V1/V2, cos the SourceForge tree is not ready for win32 build (although it was tested and works as a charm in Linux and DOS).

However, I am sending the latest MesaFX DLL to Amigamerlin right now. This is not a release, yet... But if proven working ok, it'll be the last 0.51 release.

Fixes:
the resolution is not limited inside Mesa anymore.
hopefully fixed a regression bug wrt stencil in 4th release.

I hope I find the time to look into the Mesa core again and gain some speed for 0.60!

Regards,
Daniel Borca

Edited by - dborca on 01/03/2004 08:32:54
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matias921
Novice

Argentina
1 Posts

Posted - 12/03/2004 :  05:59:22  Show Profile  Visit matias921's Homepage  Click to see matias921's MSN Messenger address  Send matias921 a Yahoo! Message  Reply with Quote
GTA VC doesn't run with my Voodoo3 3000, why?
It halts after 5 min.
I know it runs fine with Voodoo Banshee, with few minor car texture loss, but running smooth.
waiting for a D3D82Glide3 wrapper... :D
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lecram25
Average

USA
327 Posts

Posted - 12/03/2004 :  08:09:18  Show Profile  Visit lecram25's Homepage  Reply with Quote
umm,

GTA 3/VC runs in d3d. So if there is some magical way on this great green earth that you can show me how this pertains to MesaFX, please be my guest!

| AMD Athlon XP (Barton) 2800+ @ 3200+ (11x200) | Cooler Master Jet 7 | ABIT NF7-S Rev 2.0 (nForce 2) | Corsair TWINX1024-3200C2 | Sapphire ATi Radeon 9500np>9700np | Sound Blaster Live! X-Gamer 5.1 | 3dfx VoodooTV 200 PCI | Western Digital 40GB & 120GB HDD | Pioneer 106s DVD | LG 52x24x52 CDRW | Cambridge Soundworks Desktop Theater 5.1 DTT3500 Digital Speakers |

Edited by - lecram25 on 12/03/2004 08:10:09
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Nightbird
Moderator



1939 Posts

Posted - 12/03/2004 :  08:30:14  Show Profile  Visit Nightbird's Homepage  Send Nightbird a Yahoo! Message  Reply with Quote
@ matias921
Please post here :
3dfx Voodoo3 topics
since d3d has no link with MesaFx

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In-ter-ac-tive :
The way video games were always meant to be played
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ggab
Average

Argentina


294 Posts

Posted - 13/03/2004 :  09:03:43  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
dborca, here i explain how to use mesa with 1964 0.99 and Rice video plugin 5.43b, but are some bugs...
here are the topic:
http://emutalk.net/showthread.php?t=18640
and one issue is:
"Posted by LazerTag.
but if I don't have my desktop resolution set to 640x480 (before launch any game in Rice's video plugin and opengl mode) the displayed game screen is sunk to the lower left of the screen and actually some is off the viewable area."

my solution/post is:
"yes u are right, i don't has this issue, because with my v3 and tv out, i play in 640, and before launch any game in Rice's, i move the screen to fix into the TV (in all the tv screen), in the 3dfx hub, tv out section."

hope u can check this, because all 3dfx's users can't play some n64 games with another plugin except glide64...
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dborca
Average

Romania


425 Posts

Posted - 26/03/2004 :  08:02:49  Show Profile  Visit dborca's Homepage  Send dborca a Yahoo! Message  Reply with Quote
Hello everybody!

I gave green light to Amigamerlin to build & upload MesaFX 6.1. It features a new vertex engine. Be wary before rushing to replace 5.1 with 6.1... this new baby is a bit slower, but hopefully fixes some T&L bugs in old code. Stay tuned, cos it's subject to further improvements.

PS: unfortunately, the win32 interface bugs are not fixed, cos I don't usually do that!

Regards,
Daniel Borca
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Amigamerlin
Average

Italy


163 Posts

Posted - 26/03/2004 :  09:37:07  Show Profile  Visit Amigamerlin's Homepage  Reply with Quote
quote:
Originally posted by dborca

Hello everybody!

I gave green light to Amigamerlin to build & upload MesaFX 6.1. It features a new vertex engine. Be wary before rushing to replace 5.1 with 6.1... this new baby is a bit slower, but hopefully fixes some T&L bugs in old code. Stay tuned, cos it's subject to further improvements.

PS: unfortunately, the win32 interface bugs are not fixed, cos I don't usually do that!



Hi guys,
I suggest you all to try MesaFx 6.1 with Doom III or call of duty at 32bit

Bye

Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000
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ps47
Skilled

Slovakia
1463 Posts

Posted - 26/03/2004 :  16:49:49  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
hitman2(and hitman1) still gives that old error message-opengl: selectpixelformat failed. hardware acceleration not found. try changing color depth.
..dunno..

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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