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Nightbird
Moderator



1939 Posts

Posted - 10/02/2006 :  23:51:38  Show Profile  Visit Nightbird's Homepage  Send Nightbird a Yahoo! Message  Reply with Quote
And what happens if you choose 800x600x16 bit or 1024x768x16 or 32 bits instead 800x600x32 bit ?

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Glide
Web Admin

Napoli


26595 Posts

Posted - 16/02/2006 :  10:05:03  Show Profile  Visit Glide's Homepage  Reply with Quote
Alpha 34 releases are on line: https://www.3dfxzone.it/news/reader.php?objid=2453

Good download and testing.

Welcome to 3dfxzone.it Community

Join us! | 3dfxzone.it | hwsetup.it | forumzone.it
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Mikulaish
Initiate

Romania
93 Posts

Posted - 16/02/2006 :  19:05:26  Show Profile  Visit Mikulaish's Homepage  Send Mikulaish a Yahoo! Message  Reply with Quote
Hi! Is there any chance to get NFSU2 working on V5 6000? The game works, you just can't see the cars .
Regards, Alpar.
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ps47
Skilled

Slovakia
1463 Posts

Posted - 17/02/2006 :  04:36:19  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
its a known problem.I'm sure it will be corrected as soon as the time is right.

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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Mikulaish
Initiate

Romania
93 Posts

Posted - 17/02/2006 :  08:09:05  Show Profile  Visit Mikulaish's Homepage  Send Mikulaish a Yahoo! Message  Reply with Quote
I know, it is known. I just thought, it might have been left aside due to leak of intrest in this particular game, in favor of other more important mathers. I just wanted to remind SFFT that there is still inrest in that game. (at least where i'm concerned)
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ps47
Skilled

Slovakia
1463 Posts

Posted - 17/02/2006 :  14:52:39  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
I'm pretty sure he's doing his best.

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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mhanor
Novice

26 Posts

Posted - 17/02/2006 :  18:16:50  Show Profile  Visit mhanor's Homepage  Send mhanor a Yahoo! Message  Reply with Quote
I've downloaded sfft34 drivers and after clean-installing sfft34, I noticed that the 2 problematic screensavers had the same issues I've described in other posts. But one thing made me to turn to sfft33: some color palette problems in Interplay's Atomic Bomberman. The color palette is not chaotic, as with the Electric! screensaver... The first time I thought that the game selected another theme for it's interface... but that wasn't the case. After installing sfft33 over 34, I saw that the game was being displayed as normal. After that, I've installed 34 over 33 and the problem was there again. I tried and get some screenshots in the game (using Hyperionics' HyperSnap 6.03.1), but the screenshots were not what the game looked like. The game (using sfft34) were displaying an altered color palette, but the captured images were looking normal, as sfft33 drivers were displaying and as sfft34 should display.
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SuperFurryFurryThing
Average

386 Posts

Posted - 17/02/2006 :  21:00:40  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
One of the screensaver problems seems to be a bug in MesaFx, as it works with original 3dfx opengl dll. I have posted this information before, I think that I have managed to reproduce the palette corruption.

SFFT
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mcmagostini
Initiate

Brazil


64 Posts

Posted - 17/02/2006 :  21:04:28  Show Profile  Visit mcmagostini's Homepage  Send mcmagostini an ICQ Message  Click to see mcmagostini's MSN Messenger address  Reply with Quote
mhanor,

Could you post the screen so i can compare
here and check if i have the same corruption?

Thanks,
Matheus

PS: SFFT, Keep it up man. Kudos to you always.

AmigaMerlin / SFFT / MesaFX
Sempron64 3000+, 512MB DDR400 2,5-3-3-11
Voodoo5 5500 PCI (Rev 3100)
ASUS K8N4-E
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mhanor
Novice

26 Posts

Posted - 18/02/2006 :  01:48:52  Show Profile  Visit mhanor's Homepage  Send mhanor a Yahoo! Message  Reply with Quote
mcmagostini, I'm not sure which corruption you are referring to
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mcmagostini
Initiate

Brazil


64 Posts

Posted - 18/02/2006 :  03:08:45  Show Profile  Visit mcmagostini's Homepage  Send mcmagostini an ICQ Message  Click to see mcmagostini's MSN Messenger address  Reply with Quote
Sorry, my bad.
On Atomic Bomberman, i mean.

AmigaMerlin / SFFT / MesaFX
Sempron64 3000+, 512MB DDR400 2,5-3-3-11
Voodoo5 5500 PCI (Rev 3100)
ASUS K8N4-E

Edited by - mcmagostini on 18/02/2006 03:12:51
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AntiMatter_16
Novice

USA


7 Posts

Posted - 18/02/2006 :  05:14:46  Show Profile  Visit AntiMatter_16's Homepage  Click to see AntiMatter_16's MSN Messenger address  Reply with Quote
Just installed the 34 version over the 33. Running XP with a Voodoo 3 2000 running on an old AMD K6-II 500 oc'ed to 550. 256 megs of PC100. Ran GlQuake fine, 96.2 fps. Quake III doesn't want to find the GLide renderer, so it runs in OpenGL, kinda slow. Homeworld doesn't want to run in GLide either. Not sure of the problem. Any advice? UT detects Glide okay. It doesn't run too well though, even on the lowest settings. Need For Speed High Stakes runs well. It also detects GLide. I had some crashes with the 33 driver. Dunno if they're still around for 34. Could just be that it's an old game, and not so XP compatible.

SLI Voodoo2s 12meg
Voodoo3 2000 16meg

Edited by - AntiMatter_16 on 18/02/2006 05:29:36
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Gorik
Novice

Italy
23 Posts

Posted - 18/02/2006 :  11:12:23  Show Profile  Visit Gorik's Homepage  Reply with Quote
Hi to all,

Here too some troubles with Palette:
StarCraft (expasion + last patch) have red to blue shift, faces and decoration and menus too not only in game.

I proceed with some other test in next days, I'd like know if I have to try in alpha34 the TextureManagement change (just tried for starcraft)

Byex
Emiliano

MB: Gigabyte GA-7ZXE
VIA VT8363A (KT133A)
CPU: Duron 1.3 Ghz
RAM: 256 MB PC100
H/D: 10 GB, 20GB
CD-ROM: WAITEC ALADAR1
AUDIO: CT8550
VIDEO: VOODOO 5500 AGP 64 RAM bios 1.18
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mhanor
Novice

26 Posts

Posted - 18/02/2006 :  14:28:13  Show Profile  Visit mhanor's Homepage  Send mhanor a Yahoo! Message  Reply with Quote
I can confirm what Gorik is saying, I haven't mentioned what kind of color palette corruption is occuring... the same shifting of red to blue occurs in Atomic Bomberman's installation setup interface and in the game. But the images captured with the latest version HyperSnap look as the image should be displayed on the monitor (but it isn't), I haven't found a program yet that captures exactly what the screen is looking like. I will try and see what options does HyperSnap has, maybe I can convince it to capture what is really being displayed on the screen.
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SuperFurryFurryThing
Average

386 Posts

Posted - 18/02/2006 :  17:02:56  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
It's alright I have found the colour palette problem, and fixed it.

SFFT
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