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Nightbird
Moderator



1939 Posts

Posted - 18/01/2006 :  23:30:53  Show Profile  Visit Nightbird's Homepage  Send Nightbird a Yahoo! Message  Reply with Quote
quote:
Originally posted by Rolo01

SFFT,
sorry, but I could not find any information about the setup of the write-back-cache on my mainboard. Nothing in BIOS or manual. Google did not help, either.


thats sounds "old" when i read that :
http://www.pcguide.com/vb/archive/index.php/t-26771.html

edit :
depending the manufacturer of your bios, you can perhaps look on their website

AMI
http://www.amidiag.com/

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Edited by - Nightbird on 18/01/2006 23:48:37
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in3d
Novice



48 Posts

Posted - 19/01/2006 :  03:08:58  Show Profile  Visit in3d's Homepage  Reply with Quote
400 MHz Pentium II or equivalent.
128 MB of RAM.
8 MB 3D video card (TNT, i810, Voodoo 3, Rage 128 equivalent or better) with DirectX® 8.1 support.
It is the minimum system requirement for WARCRAFT III game (use Direct 3d I suppose).
Although I have a system configuration distinctly more
importent(specified down),I have some slowings when I play (800x600 32bit).
I have sfft ALPH33(with 3dfxtools 2.6.1.110), Windows XP ,Directx 9c.
Someone can help me to increase performances
thenks to all

My system: GA-8SMML Motherboard, P4 1.7Ghz, 256MB SDRAM, Voodoo5 5500 AGP, Win XP Pro.

Edited by - in3d on 19/01/2006 04:04:26
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SuperFurryFurryThing
Average

386 Posts

Posted - 19/01/2006 :  10:13:27  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
in3d try it in single chip mode and see if the performnce is more consistent.

SFFT
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SuperFurryFurryThing
Average

386 Posts

Posted - 19/01/2006 :  10:17:09  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
rolo1, I suspect that if the driver before the alpha 33 ran on your P4 system, then you probably weren't using write back cache on your board or at least it wasn't causing any problems. I think that this is what is causing the problenms on the P4 boards generally, the MS driver ran under XP but others didn't.

SFFT
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in3d
Novice



48 Posts

Posted - 20/01/2006 :  04:48:50  Show Profile  Visit in3d's Homepage  Reply with Quote
Hi again,
Yes SuperFurryFurryThing!,there is a performances improvement with single chip!(if I understood well,this optionis is made to increase compatibility).
Thenks.
It's you the creator of sfft drivers

My system: GA-8SMML Motherboard, P4 1.7Ghz, 256MB SDRAM, Voodoo5 5500 AGP, Win XP Pro.

Edited by - in3d on 20/01/2006 04:59:49
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SuperFurryFurryThing
Average

386 Posts

Posted - 20/01/2006 :  10:09:09  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
in3d, you could also try 2 sample AA Mode, it may be fatser in that mode if it runs properly, if it doesn't you can always run in Single chip mode.

SFFT
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mcmagostini
Initiate

Brazil


64 Posts

Posted - 20/01/2006 :  11:22:39  Show Profile  Visit mcmagostini's Homepage  Send mcmagostini an ICQ Message  Click to see mcmagostini's MSN Messenger address  Reply with Quote
Why sometimes single chip or even 2x AA faster than both chips?
I can't understand yet...

Regards

AmigaMerlin / SFFT / MesaFX
Sempron64 3000+, 512MB DDR400 2,5-3-3-11
Voodoo5 5500 PCI (Rev 3100)
ASUS K8N4-E
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ps47
Skilled

Slovakia
1463 Posts

Posted - 20/01/2006 :  22:33:37  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
some games simply hate SLI.

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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in3d
Novice



48 Posts

Posted - 21/01/2006 :  23:36:45  Show Profile  Visit in3d's Homepage  Reply with Quote
Hi everybody,
SuperFurryFurryThing,I tried also "2 sample Anti-Aliasing" with WARCRAFT III and I think that the performances that result are similar to "Fastest Performance"(constructor default),it's slowing. Therefore the "Single CHip Only" is the best mode for this game.
But what is the explanation
Thenks fo any commentary.


My system: GA-8SMML Motherboard, P4 1.7Ghz, 256MB SDRAM, Voodoo5 5500 AGP, Win XP Pro.

Edited by - in3d on 22/01/2006 02:19:22
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Gorik
Novice

Italy
23 Posts

Posted - 25/01/2006 :  15:31:41  Show Profile  Visit Gorik's Homepage  Reply with Quote
Sorry for didn't post before...

I have this BSOD when I try to launch Dungeon Siege
(no trouble with alpha32)

STOP: 0x0000001E (0xC0000005,0xBB7E7026,0x00000000, 0x00000000)
KMODE_EXCEPTION_NOT_HANDLED
ADDRESS BB7E7026 BASE AT BB7C50000
DATA STAMP 43B8767F 3DFXVS.DLL

I hope I write everything :)

With "Ultima V:Lazarus" Mod it start but don't work.

Thanks SFFT!

Emiliano

MB: Gigabyte GA-7ZXE
VIA VT8363A (KT133A)
CPU: Duron 1.3 Ghz
RAM: 256 MB PC100
H/D: 10 GB, 20GB
CD-ROM: WAITEC ALADAR1
AUDIO: CT8550
VIDEO: VOODOO 5500 AGP 64 RAM bios 1.18
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SuperFurryFurryThing
Average

386 Posts

Posted - 25/01/2006 :  18:22:11  Show Profile  Visit SuperFurryFurryThing's Homepage  Reply with Quote
Gorik, could you try testing this with Texture Management disabled aswell, I posted the details of how to disable texture management earlier in this thread.

SFFT
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Me
Novice

Romania
22 Posts

Posted - 25/01/2006 :  22:24:56  Show Profile  Visit Me's Homepage  Send Me a Yahoo! Message  Reply with Quote
win Xp Media Center
-> Duron 1.2 Ghz ,384 Mb Sdram Pc100, Voodoo 5 5500 Agp(wish i had a pci one)...
drivers -> Amigamerlin 3.1 R11
When I play NFS5 at night(monte carlo ,zone industrielle) ,I get a white image only when I have lights on.
Nfs runs in glide mode , 1024*768 full details,with or without antialiasing.
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ggab
Average

Argentina


294 Posts

Posted - 26/01/2006 :  06:35:45  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
@Me

but if nfs porsche is in glide mode, sfft driver is not the problem.... (it has D3D mode updated)

try with another glide3x.dll (the one in amigamerlin 3.0)
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Rolo01
Experienced

Germany


508 Posts

Posted - 31/01/2006 :  22:12:38  Show Profile  Visit Rolo01's Homepage  Reply with Quote
Some more testing results :

Morrowind :
No problems, runs perfect.

Dungeon Siege 2 :
No problems, runs perfect.

Stolen :
Main menu opens, game exits to desktop.

Space Hack :
Runs fine, but has texture errors. Look below.
Disabling Texture Management fixes those errors, game runs perfect after that.
Image Insert:

99.4 KB

Settlers 5 :
Game runs, but ground is covered in chess-like textures :
Image Insert:

188.68 KB
Disabling TextureManagement didnt help.

Test system :
Pentium4-2800 ( Northwood-B )
Abit SA7
Voodoo5-6000
WinXP Sp.2
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in3d
Novice



48 Posts

Posted - 10/02/2006 :  19:08:58  Show Profile  Visit in3d's Homepage  Reply with Quote
Hi,
I use AM 3.1R11 and I often have this error message when I work under Windows XP,it's rarer with the games.
Therfor,I used my Windows in 800x600 32bit and there ,the screen chage in 640x480 4bit with an error message as follows:

It is said :
"Microsoft Windows detected and repaired a breakdown of peripheral.
Record your work and start again to restore all functionalities."
Thenks for any sugestion

My system: GA-8SMML Motherboard, P4 1.7Ghz, 256MB SDRAM, Voodoo5 5500 AGP, Win XP Pro.

Edited by - in3d on 10/02/2006 21:47:47
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