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 SFFT alpha drivers - V3/4/5 - Join to Testing
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m14radu
Average

Romania
447 Posts

Posted - 14/11/2010 :  21:43:53  Show Profile  Visit m14radu's Homepage  Send m14radu a Yahoo! Message  Reply with Quote
ok, so i manage to try the SFFT driver 1.5 in Vista Ultimate with my v5 6000.
It works very good, no problems still now !

I do also run a 3DMArk2001 test, see the results below:



Again, a very good driver from SFFT !

Follow your dreams !
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mikepedo
Novice

Italy
32 Posts

Posted - 21/03/2011 :  18:36:06  Show Profile  Visit mikepedo's Homepage  Reply with Quote
Half Life 2. Errors with SFFT 1.6:



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mikepedo
Novice

Italy
32 Posts

Posted - 21/03/2011 :  18:49:20  Show Profile  Visit mikepedo's Homepage  Reply with Quote
3D Mark 2001 SE (pc in sign):

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kukucs
Novice

Hungary
21 Posts

Posted - 21/03/2011 :  21:49:05  Show Profile  Click to see kukucs's MSN Messenger address  Reply with Quote
thx ,, new driver
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ms-dos
Average



288 Posts

Posted - 22/03/2011 :  00:22:27  Show Profile  Visit ms-dos's Homepage  Reply with Quote
WOOT
whats new to 1.6

Note, I'm jade flacon on Vogons.
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ps47
Skilled

Slovakia
1463 Posts

Posted - 22/03/2011 :  15:00:48  Show Profile  Visit ps47's Homepage  Send ps47 an AOL message  Send ps47 an ICQ Message  Reply with Quote
nice to see that SFFT is still working on the driver

The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables
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m14radu
Average

Romania
447 Posts

Posted - 22/03/2011 :  19:04:10  Show Profile  Visit m14radu's Homepage  Send m14radu a Yahoo! Message  Reply with Quote
Thanks SFFT !



in weekend i will fire up my system too :)
and test some games !
Somebody know what is new ?

Follow your dreams !
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Glide
Web Admin

Napoli


26595 Posts

Posted - 23/03/2011 :  14:39:38  Show Profile  Visit Glide's Homepage  Reply with Quote
There're some guidelines for our testing.

First of all, we can/must give importance to driver compatibility and/or portability on x64 OSes. And so it would be useful to install/run latest SFFT release on Windows Vista and/or Seven x64 Editions and submit the results, with some testing configuration info, of course.

Besides, another good idea could be to identifiy, using 32-bit or 64-bit OS, which games run with errors now, while these had no problems with previous releases.

Thanks a lot and good 3dfx for all.


Bye bye

Welcome to 3dfxzone.it Community

Join us! | 3dfxzone.it | hwsetup.it | forumzone.it
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mikepedo
Novice

Italy
32 Posts

Posted - 23/03/2011 :  17:30:57  Show Profile  Visit mikepedo's Homepage  Reply with Quote
SFFT Alpha41 Custom:


Edited by - mikepedo on 23/03/2011 17:31:31
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mikepedo
Novice

Italy
32 Posts

Posted - 23/03/2011 :  17:35:35  Show Profile  Visit mikepedo's Homepage  Reply with Quote
SFFT 1.6 appears most efficient in geometry calculations. Point Sprites had an increase of more 50%!!!
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ggab
Average

Argentina


294 Posts

Posted - 24/03/2011 :  03:31:21  Show Profile  Visit ggab's Homepage  Send ggab an ICQ Message  Click to see ggab's MSN Messenger address  Reply with Quote
great news!!!
i'll be installing it right now in my v4 evilking agp & xp sp3 32bits...
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m14radu
Average

Romania
447 Posts

Posted - 24/03/2011 :  21:24:10  Show Profile  Visit m14radu's Homepage  Send m14radu a Yahoo! Message  Reply with Quote
i tested so far:
- wolfenstein - ok
- wolfenstein enemy territory - ok
- quake3 - ok
- Jedi Outcast 2 - ok
- Alien versus Predator - ok
- Serious Sam 2 - it's not starting
- Farcry - it's not starting
- Stalker alpha 2412 - ok
- Prey - it's not starting
- Rogue Trooper - texture errors. Games start but some texture are missing.

3Dmark2000 - 7100 points
3Dmark2001 - 3200 points

Test system:
Athlon xp-m @2200MHz
1.5Gb ram
voodoo5 6000
windows XP SP3

The games were run with 2,4, and 8x AA :)
Thanks SFFT !

Follow your dreams !
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jix-reggio
Average

France
124 Posts

Posted - 27/03/2011 :  00:45:23  Show Profile  Visit jix-reggio's Homepage  Reply with Quote
Tested SFFT 1.6 and latest SFFT Tools
Configuration :
Opteron 150 @2600 Mhz
Ram 1Go DDR 400
Voodoo5 5500 bridged on Pci-express *1
Windows XP 32bits SP3

Sucessfully tested on (textures and colours looks very nice)
3dmark2000 and 3dmark2001 (great scores)
Demo UT in D3D 9.0 1024*768 / 1280*1024 / 32 bits
Thank you very much for this release !
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m14radu
Average

Romania
447 Posts

Posted - 27/03/2011 :  08:03:44  Show Profile  Visit m14radu's Homepage  Send m14radu a Yahoo! Message  Reply with Quote
The score are much better now with the pci express adapter? how much do u get now?

Follow your dreams !
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jix-reggio
Average

France
124 Posts

Posted - 29/03/2011 :  23:34:16  Show Profile  Visit jix-reggio's Homepage  Reply with Quote
No I could not get better 3dm2000 or 2001 scores with SFFT 1.6
With my V5 5500 'PLX', I got a 50% increase in sprite points as it was already said.
Scores were 2% on 3% less than with Amiga 3.1 R11 for example, but ...
I had the impression to get a very very nice graphic quality and
I would have further explanations from SFFT about these drivers.
For example in 3dm2001 Lobby sequence I had the impression that physics were more powerfull than before (amiga 3.1 R11).
I can see more little pieces of wall blasted by the bullets for example. I have also the impression than textures looks nicer and sharper.
These impressions are difficult to share without screenshots or video.
Maybe some users got the same impression ?
I would like to know if SFFT optimizes these drivers for more powerfull CPU's or multi-core CPU's or for Pci-E-to-Pci bridged cards for example.
Is it possible to get more informations about what had been fixed or optimized in this version ?
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