Glide games not working on V5 5500

Started by Uwe, 09 August 2006, 20:44:40

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Uwe

Hi,

I have a V5 5500 PCI card that I flashed from MAC to PC. The card works great except for glide games. I have tried playing RB3D and NFS3. All that happens when I start glide games is a CTD.

My OS is Windows 98SE. Initially I tried different drivers because I know there is an issue with glide2.dll with newer drivers not play RB3D. I've even tried old original 3dfx drivers to no avail. Next I thought maybe I screwed the card up flashing it. I put in my V5 5500 AGP that is washed out (I knew there was a reason I saved it) and got the same results. I have tried altering the screen resolution and the bpp from 16 to 32. Nothing on glide games.

Any other suggestions?

I realize glide games are old and passe but some of them sure were fun. I was just taking a shot here hoping someone might still be playing these games and can help.

Thanks,

Uwe
 

trigger

Not passe at all Uwe - otherwise there wouldn't be a term "Retro-Gamer"

Looks like I've got the same setup as you, flashed VoodooMAC and 98SE.

I tried Raziel64's Evolution Drivers Version 1.00.09 but couldn't install the 3dfx tools for some reason.

So I went back to Amigamerlin 2.9 keeping all of the newer files from the Evolution Drivers.

Here's what worked in terms of Glide with factory defaults in 3dfx tools.

Need for Speed II SE (NFS2SEA.EXE)
Quake (GLQUAKE.EXE)
Quake3Arena Motion Blur Demo(aafxt1.bat)

Need for Speed III worked but only under a Direct3D device which said wasn't supported but worked none the less. No Glide!

BTW Quake3Arena Motion Blur Demo hangs on the second arena for some weird reason, works fine with the supported Voodoo 2's though.

If your worried about your BIOS try mine, it's in my signature below.

[8D]
Voodoo5 5500 AGP
Voodoo5 5500 PCI DVI x3 (exorcised MAC cards)
Voodoo4 4500 PCI
Voodoo2 1000 PCI x4 (two boxed and factory sealed)
Voodoo1
miroHISCORE 3D
Canopus PURE3D

Uwe

Thanks Trigger. I finally gave up on Win98SE and installed WinXP Pro. I installed the Amigamerlin 3.1 drivers and replaced the glide2.dll and glide3.dll and anpther file to older version per an old post. After that I *still* had graphic anomlies. I tried V_cntrl, no luck. I tried going into regedit to limit my mem texture to 2MB by setting it to 2...it helped but I still had small anomlies pop up. I change the MEM testure to 0. It worked like a charm. The FPS are still lower than I like but I'll tinker with the enviromentals to see if I can increase them.

Hopefull I'll be able to get them high enough to allow me to work on a mod for RB3D. Everyone always talked about the little green men running across NML in RBII which was taken out in RB3D. I have them working but with the Voodoo2 I can only get 20-30 men per brigade and still have acceptable frame rates. With the Voodoo5 I'm hoping for 100-150 at least. Since two brigades can attack one enemy brigade there would be up to 450 soldiers milling about ant that would put a significant strain on the V5.

Here is the veiw with the V2
http://users.adelphia.net/%7Eproctorll/LGM.htm

 

trigger

#3
Sweet!

I also had recent trouble with Glide and D3D on some titles like Newman Haas Racing and IGI2.

The only way I could get both to run without freezing under Amigamerlin 3.0 was to reduce the anti-aliasing to Single Chip Only.

Tweeked it a bit and managed to get further with IGI2 on anti-aliasing 2x but then 10 minutes into play .... freeze. [B)]

Here's the error I'm getting.

Image Insert:

28 KB
Voodoo5 5500 AGP
Voodoo5 5500 PCI DVI x3 (exorcised MAC cards)
Voodoo4 4500 PCI
Voodoo2 1000 PCI x4 (two boxed and factory sealed)
Voodoo1
miroHISCORE 3D
Canopus PURE3D