TAA Working ?

Started by Voodoo5, 09 June 2004, 16:29:00

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Voodoo5

I am unsure how to get TAA working from the MesaFX-6.1.0.6 release. I copied the glide 3x.dll from the TAA glide folder into my WINNT system 32 folder (I'm assuming this is were it goes), but were do you activate/deactivate it from? Also is the mesaFX control panel in this release meant to be a stand alone application or part of the 3dfx tools ?
Any help or a short tutorial would be greatly appreciated !
 

dborca

QuoteOriginally posted by Voodoo5

I am unsure how to get TAA working from the MesaFX-6.1.0.6 release. I copied the glide 3x.dll from the TAA glide folder into my WINNT system 32 folder (I'm assuming this is were it goes), but were do you activate/deactivate it from? Also is the mesaFX control panel in this release meant to be a stand alone application or part of the 3dfx tools ?
Any help or a short tutorial would be greatly appreciated !
Right-click, then Properties on the provided Glide3x.DLL and you'll see this is a BETA release. The safe bet would've been to put it in the folder of the game you wanna run. However, it should work from \WINNT\system32, too.

You will enable TAA by setting FX_GLIDE_TAA_TOGLE_KEY=nnn, where nnn is the keycode (ie: 120 == F9, 123 == F12 etc). After starting the game, you can pres that key to toggle TAA. In short, if no key is defined for TAA, it will not be active.

And yes, MesaFX CPAN is a stand-alone application. You don't have to have 3dfx drivers/tools installed for CPAN to work. You don't even have to have 3dfx hardware. CPAN only sets some envvars in HKCU\Environment (all win32 OSes) for later use by Glide/Mesa.

If you have other specific questions, ask. Since I suck at writing docs, there would be probably someone else to write the tut.
Regards,
Daniel Borca

Voodoo5

Daniel thanks for the response,
If I have to define a toggle key, where is FX_Glide_TAA_Toggle_KEY located ?
 

osckhar

Hi,

You need to create a archive BAT, ex TAA.BAT (save it in the same directory of the executable) and copy this:

set FX_GLIDE_TAA_TOGGLE_KEY=123
[name game executable].exe

Regards,
Oscar

dborca

Right, Oscar. ;)
I haven't included it in Mesa CPAN, cos it is Glide only. I believe its place is in 3dfx Tools. We'll see...
Regards,
Daniel Borca

osckhar

Hi Daniel,

QuoteI believe its place is in 3dfx Tools. We'll see...
It would be perfect!!! ;)

Regards,
Oscar

LW_Hearse

Hail 3dfx!

For us not in the know , how about some information about enabling the TAA ( yes! How to make that bat file)? As well as best settings for the MESA control panel.

Thanks~ Hearse
 

Voodoo5

Hey Oscar,
thank's for the tip (I initialy thought it was in the Mesa Cpan), I finally got it working last night :D on Unreal Tournament (original version),it looked very good @ 1024x768, 2xAA, LOD @ -1.50 (avg. fps. = 65-70).
What would be the lower threshold (fps)before things started looking visually bad?
Is TAA planned to be incorporated into MesaFX ?
 

dborca

@Oscar
I'm not in the mod business. Unless I get the 3dfxTools' sources, or unless I can't get a real clone (either made by myself or by someone else - Lecram promised me one), it'll have to wait.

@LW_Hearse
I believe Oscar explained quite good. Open the notepad, and type this:
---v---
@echo off
set FX_GLIDE_TAA_TOGGLE_KEY=123
quake3.exe
---^---
Replace "quake3" with your game executable, and replace "123" with your keycode (123 is for F12). Then save it with the name "TAA.BAT" in the game's directory.

@Voodoo5
The lower thresh would be 60FPS IMO. Your mileage may vary. FalconFly is right. It would greatly depend on image "contrast". TAA is built into Glide3x, and MesaFX runs on top of Glide3x. Therefore, MesaFX offers whatever Glide has to offer. In english: TAA works with MesaFX.
Regards,
Daniel Borca

Amigamerlin

QuoteOriginally posted by osckhar

Hi Daniel,

QuoteI believe its place is in 3dfx Tools. We'll see...
It would be perfect!!! ;)

Regards,
Oscar

I already included it in a Beta driver Set :D
Take a look :


Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000

Voodoo5

Another question ?
I'll be able to try and prove this when I get home from work today, but maybe some already knows? If fsaa is set to fastest performance in 3dfx tools and TAA is enabled for the game, do you theoretically get free 2x AA ?
 

osckhar

#11
QuoteIf fsaa is set to fastest performance in 3dfx tools and TAA is enabled for the game, do you theoretically get free 2x AA ?
In theory yes!

QuoteI already included it in a Beta driver Set
Take a look
Great Amiga!!! ;)

Regards,
Oscar



LW_Hearse

Hi again!

So what is this keycode you mention putting "in". This is the only thing I'm not clear on. What is it and why 123?

By the way, my initial tests with the new mesa glide has made a tremendous improvement in fps rate . I went from from about 45-60 fps online to 85-100 fps with Red Baron 3d. Awesome!!

Many Thanks

Hearse
 

LW_Hearse

Hi again!

Bear with me I'm not the 3dfx gurus you all are but just someone who enjoys fiddling around with the cards .

I'm using Amigamerlin's 2.5 drivers for 98 so I don't see this Temporal AA hotkey. Is it not included in the applet or is there some adjustment I must do?

~Hearse
 

Voodoo5

Hey Daniel,
This TAA is a pretty cool feature :D, I have tested various combinations of resolution vs AA configurations vs fps on 5 of my glide games now and I'm quite impressed.
You'r a true asset to the 3dfx community !