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 3dfx Voodoo5 5500 | Unreal gameplay using native Glide-based graphics engine
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Glide
Web Admin

Napoli


31838 Posts

Posted - 20/03/2021 :  18:12:44  Show Profile  Visit Glide's Homepage  Reply with Quote


The unstoppable ciacara has liked to share with 3dfx enthusiasts a new gameplay footage recorded with its modded video card Voodoo5 5500 Agp Arctic Accelero L2 Plus Version. Compared to previous video made with the same 3dfx dual VSA-100 based card, now the author has chosen to run Unreal using native Glide-based engine.

Unreal's graphics settings include graphics resolution equal to 1600x1200 pixels, while gameplay has been recorded at Full HD (1920x1080 pixels) video resolution with a frame rate equal to 60 fps.

Main hardware and software components of the testing system follow.

  • Graphics Core: 3Dfx Voodoo5 5500 Agp Arctic Accelero L2 Plus Version @ 194Mhz

  • CPU: Intel Core 2 Extreme QX6800 @ 3375Mhz (281MHz x 12)

  • Motherboard: ASRock 4CoreDual-Sata2 Mods - Bios L2.20

  • RAM: 2 x 512MB S3 Plus DDR2 PC5300 667MHz (dual-channel)

  • Hard drive: Hitachi Deskstar 80GB/7200RPM

  • Optical drive: LG-GSA4082B

  • Audio card: Avance Logic ALS4000

  • PSU: FSP Fortron 400W FSP400-60THA (1PF)

  • CPU Cooler: Arctic Freezer 13 CO

  • Operating System: Microsoft Windows XP with SP3

  • Videogame: Unreal Gold with 227h patch

  • Voodoo5 driver: 3Dhq i.09 beta 10

If you're interested on the custom graphics card 3Dfx Voodoo5 5500 Agp Arctic Accelero L2 Plus Version, you can read official presentation here: https://www.3dfxzone.it/news/reader.php?objid=30499

Furthermore, you can get full descriptions, a wide range of multimedia assets, and latest updates directy from ciacara' threads at 3dfx Hardware e Software forum here: https://www.forumzone.it/forumdisplay.php?f=40

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ciacara
Initiate

Italy


50 Posts

Posted - 21/03/2021 :  09:26:47  Show Profile  Visit ciacara's Homepage  Reply with Quote
Hi Glide,
thank you for the review and for the space you continue to offer for publication.

This time it was particularly difficult to find the right compromise for a good acquisition.
At the resolution of 1600x1200, with the Glide api, problems begin to arise that I was able to solve, in part, by bringing the image refresh to 75Hz.

The result is good but, as always, we aim to get the best in this case too.

Let's see with will go with the next Gameplay.

Se you.

I am sorry for my English
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