SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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ernzzz

hey! thanx for the fast replies..

i have uploaded the screen saver here mcmago:
http://rapidshare.com/files/31643154/Matrix3D.scr.html

It is a ".scr" file, placed on the windows folder (c:\winnt\) so it had some version of glide3x inside (i suspect amigamerlin)... i replaced it with the glide3x that came with the latest sfft.. and now i get a general windows error box, instead of a black window...

I did the same wih the glide3x.dll and opengl.dll that came with mesafx 6.1.0.8, and also the opengl.dll from mesafx 6.2.0.2.. and the error box i got changed to "HWCEXT_GETLINEARADDR Failed" ...

Anyway, dont you worry about this, its just an oldish screen saver..
I was more concerned in what is forcing FF8 to run at higher resolution.. like forcing Direct3D to upsample the resolution or something.. is this possible? or is there a working D3D->opengl wrapper that let you do this?? (for directx9..)

ggab

ernzzz, there is a unofficial patch that let you use 800*600 and 1024*768... i'll have a look in my house pc's HD


it seems that openGL apps also have problems with alpha46, 45, ...
 

Ren

 

ggab

sorry... it's for version 7 and in software renderer only...

regards, gabriel
 

Raff3DC

QuoteOriginally posted by ggab
it seems that openGL apps also have problems with alpha46, 45, ...

Quite impossible, since the opengl32.dll is the same as before (MesaFX 6.3.0.1).

It is very important to use the right Glide3x.dll for the right game ... and for the right opengl32.dll. If a game doesn't work with the MesaFX and a specific Glide3x.dll, change it, could help. :)

Greetings from Germany,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

ps47

#1325
nope.as I said before,opengl works no matter what glide/opengl I have when using A42,and its broken no matter what glide/opengl I have with a newer release.I wanted to do a bit more troubleshooting (tested only voodoo3,still no tests done with vsa-100),but I dont have as much free time at hand,need to go to work ya know..lets hope I can work on it next week.

as for final fantasy 8,its 640*480,no way around this until someone releases an unofficial patch (one already exists for FF7)..

as for the missing opengl tabs in 3dfx tools,try this (at your own risk):
QuoteOriginally posted by ps47

..yep,definitely an inf bug.I was able to import the opengl/glide settings to the registry manually and voila,3dfx tools work fine again.I have saved everything into two regfixes,if you want to try them out,here they are (note: make sure your settings are stored in the same location as mine,device0 in this case.basic knowledge about registry tweaks is recommended)..

Rolo01

I got a BSOD again with SFFT Alpha 46 and Codename Panzers : Phase 2

STOP: 0x0000008E (0xC0000005,0xBFA33FF7,0xF1D0CA04,0x00000000)

3dfxvs.dll - Address BFA33FF7 base at BF9C3000, DateStamp 461d0b10

Tested on Pentium4, WinXP SP1 and Voodoo4 AGP
 

nemt

#1327
I was very happy to find new 3dfx drivers online.  My old machine is a P3 600mhz, 256ram, which was (against my advice) upgraded to WinXP.  It has a Voodoo 5 5500 PCI, back when this was my primary machine (it is now my parents' computer) I was always shocked how well it did with newer games, especially Grand Theft Auto 3.

I installed the latest SFFT yesterday afternoon, I believe the machine had been using default VGA drivers from windows prior to that.  So far I've noticed quicker desktop performance, but it appears Windows is taking longer to load when the system is turned on - is this normal, or is it likely unrelated?

EDIT:

So here's the full specs-

Dell Dimension XPS T600 (1998 model)
Windows XP Pro SP2 (Came with Win98SE)
Intel Pentium III 600mhz
256mb SDRAM
Voodoo 5 5500 PCI (the system came with a Voodoo 3 3500 AGP, I upgraded later)
 

Me

Some EvolutionGT screenshots...
all low details...

all high details + antialiasing 4 samples...



My specs : Kobian Kt133a FSX, Athlon 1800+, 1Gb SDRAM @ 133Mhz, Voodoo5 5500 AGP, Audigy 4 Bulk, Logitech X-530 & G15
 

Rolo01

Looks good !
Is the game playable at decent framerates ?
 

mcmagostini

#1330
News:  SFFT A47 is out.

Keep it always up, sfft!

Any changelog?

Regards.
AmigaMerlin / SFFT / MesaFX
Sempron64 3000+, 512MB DDR400 2,5-3-3-11
Voodoo5 5500 PCI (Rev 3100)
ASUS K8N4-E

Rolo01

Got another BSOD with Alpha47 and Codename Panzers : Phase 2 :
STOP: 0x0000008E (0xC0000005,0xBFA33F47,0xF1D36A04,0x00000000)
3dfxvs.dll - Address BFA33F47 base at BF9C3000, DateStamp 465978fa

Tested as usual on Pentium4, Voodoo4 AGP and WinXP SP1
 

Rolo01

Next BSOD, this time with Ankh - Heart of Osiris :
STOP: 0x0000008E (0xC0000005,0xBFA236BB,0xF1BE6A14,0x00000000)
 3dfxvs.dll - Address BFA236BB base at BF9C3000, DateStamp 465978fa
 

Raff3DC

https://www.3dfxzone.it/dir/news/3dfx/sfft_alpha47_voodoo3_4_5/

Look at the big picture ... something is wrong. :D

But I'm glad to see you're still developing. Please keep it up! I'm currently looking forward to getting back my V56k, then I'll do a comparison of the last releases. :)

Greetings from Germany,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

ps47

#1334
ok,seems like the opengl issues are gone (opengl/glide works again no matter what glides and icds).great work :)


but I have a BSOD with frank herberts dune (both A42&A47,didnt test any other versions):



voodoo3 8MB,running xpsp2