SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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Raff3DC

QuoteOriginally posted by m14radu

Hey Raff !
Did u get your card back ?
( of course, the v5 6000 ) :D

Radu.
Aye Radu!

Nope, it's still in California and waits for Hank's healing hands. Unfortunately he has much work to do. I expect her to re-arrive on christmas. ;)

Thanks for the SLI info, Rolo. Well, this way it's easier for me to do without my personal goddess. If SLI worked properly now, I'd get on Hank's nerves all the time. And then an update of the V56k benches would be done ... to show the world the real potential. :D

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Kokohemmo

Hi

Rolo01, where you find that 3D-Analyze 3.16a version ?

Regards
Kokohemmo
 

Rolo01

I downloaded it when it was new quite some time ago.
I can send it your way if you like.
 

gtxe

to all voodoo 6000 users:
I had a square on the screen in DirectX-Games (not Glide or OpenGL) in the last time.
It looks like a mouse-pointer and SLI bug.
At first I tried an older SFFT-Driver -> dosn't help.
Then I have uninstalled DirectX9c and have reinstalled it again (DirectX9c-Feb2007).

Now the square disappeared!
I'm using Win2k, v56k Rev3700, Epox 8k5a3+, SFFT45

Perhaps someone else had the same problem...
 

Raff3DC

Do you have Max Payne (2) or NfS Porsche? Try playing in 1024x768. Should run extremely fluent. Then change to 1280x1024 or even 1600x1200. If it is not a sideshow, you are my hero. ;)

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

gtxe

I tried Max Payne in 1024x768 32bit max. details-> "extremely fluent" :-)
1280x1024 32bit/16bit -> slideshow :-(
 

Rastignac

 

Rastignac

   I'm using sfft46 and I see problems with font handling. With complex TTF fonts (big TTF files: 150KB, 200KB, 6000KB, 800KB), font rendering is very very slow. Clicking on a TTF file (to view it with XP's font viewer) gives a frozen computer (100% cpu, frozen mouse cursor). It takes ages to display the font examples. And very often, after a few viewed fonts, it leads to a full system crash (XP's warning box "your system is about to crash due to video driver", then a nice bsod).

   I've tried to disable font smoothing. With cleartype enabled, the rendering is very very slow. With standard font smoothing, the rendering is very slow. Without any smoothing, the font rendering is still slow.

   Here are a few bsods:
Blue screen in 3dfxvs: stop 0x000000EA with 0x82A72A30, 0x82D25918, 0xF8958CB4, 0x00000001.
Blue screen in 3dfxvs: stop 0x000000EA with 0x829F8BE8, 0x82CD9220, 0xF895CCB4, 0x00000003.

   Thanks.
 

Me

I have tested the sfftalpha46 driver.
Sacred runs fine.
Need for speed Underground 2 is still black...
Heroes V crashes ...
CounterStrike 1.6 & porsche have texture corruptions..





My Specs: Kobian Kt133a Fsx, Athlon 1800+, 1Gb SDRAM@133 Mhz, Voodoo 5 5500 Agp, Audigy 4,Philips 170S,Logitech G15 & X-530, Win Xp Pro.
 

gtxe

The same kind of texture-problems I have with Battlefield 1942, NFS MW after resolution-switching, sometimes in S.W.I.N.E.  But these problems were with earlier SFFT-Driver too.
S.W.I.N.E. is still crashing after a few minutes, no bsod, no error message, just freeze.

Win2k, v56k Rev3700, Epox 8k5a3+, SFFT46
 

Me

Some other bugs with sfftalpha46...

When holding left click and draging it remains some traces...
Nfs Porsche still has texture corruptions in d3d (dx7 & dx8 mode).
Bloodline Masquerade seems to run ok (althogh a little bit slow on my config with all details at minimum).Bump mapping works also. but when changing mode from 3rd view 1st person view we can see the white poligon lines of the vampire.i could not provide a shot when this happens because it is an animation and gives me another image (of an intro movie...).





My Specs: Kobian Kt133a Fsx, Athlon 1800+, 1Gb SDRAM@133 Mhz, Voodoo 5 5500 Agp, Audigy 4,Philips 170S,Logitech G15 & X-530, Win Xp Pro.
 

Me

I reinstalled the amigamerlin 3.1 r11 drivers and guess what... the same texture corruptions even with the sfftalpha39 driver:d. ai think the xp kitt and directx 9 apr 2007 are guilty for this. i will return to my old media center but only in a month i think (last night i installed again my os :( ).
 

Raff3DC

Have you tried disabling Texture Management?

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

max1024

Is possible 2 rus 3DM2001 on new SFFT alpha drivers ?
L-B-H eXtreme Team | http://l-b-h.org

Me