Author |
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osckhar
Average
Spain

337 Posts |
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ps47
Skilled
Slovakia
1464 Posts |
Posted - 23/10/2006 : 12:14:16
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..yep,definitely an inf bug.I was able to import the opengl/glide settings to the registry manually and voila,3dfx tools work fine again.I have saved everything into two regfixes,if you want to try them out,here they are (note: make sure your settings are stored in the same location as mine,device0 in this case.basic knowledge about registry tweaks is recommended).. |
The 3Dfx Helppage and Game Guide / Voodoo3/4/5 enviromental variables |
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Rolo01
Experienced
Germany

508 Posts |
Posted - 23/10/2006 : 20:49:00
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I noticed something strange in The Sims2 : Image Insert:
 112.19 KB
No ground textures are visible, everything is flashing from red to black. I remember it worked better some releases ago, but that must have been before SFFT Alpha 37, this one showed to same behaviour. |
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rene_mastar
Novice
Germany

17 Posts |
Posted - 26/10/2006 : 11:40:33
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Hi,
I tried the same. Sims 2 with SFFT Alpha (40) in Hardware rendering. There are also the same errors.: The textures on ground and walls in houses are flickering from black to red.javascript:insertsmilie(' ') Angry 
After I switch to "force MIP map-dithering" in 3dfx-Tools or vcontrol it seams to be solved. javascript:insertsmilie(' ') Smile 
It also seams its better to set LOD-Lever a little bit to "better image" than "faster performance"
Now I'm testing the AdOns and looking for more performance...
*My System* Athlon XP-M 2800+ Epox 8k5a2+ VIA-KT333 Voodoo 5 5500 AGP *My System* |
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ps47
Skilled
Slovakia
1464 Posts |
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Ralf
Novice
Poland

46 Posts |
Posted - 26/10/2006 : 18:36:34
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hi
i emulate dreamcast on V5500 (chankast) work full speed but have problems on drivers ;/
i tested all SFFT allways bad Texture rendering :( (amigamerlin`s drivers same too)
look for screens
Virtua Fighter 3TB
 Rev2
 Soul Edge 2

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powered by 3dfx Voodoo5500 Rev.A1 3000 With DVI out based on MT-55 Intel C2d @ 3,7ghz + P35 |
Edited by - Ralf on 26/10/2006 18:42:17 |
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rene_mastar
Novice
Germany

17 Posts |
Posted - 31/10/2006 : 13:42:07
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quote: Originally posted by ps47
have you guys tried switching the texture management on/off? the utilities are included in the driver archive (tmon.exe,tmoff.exe)..
Yes, i tried, but nothing different happens after switching texture management on or off. But it does not matter. The Option "force MIP map-dithering" in 3dfx-Tools together with 'sims 2' works fine. Performance could be better.
Can somebody give me a tip to perform better especialy in 'sims 2'? (see *my system*) Do somebody explain me what exactly tmon.exe and tmoff.exe does?
*My System* Athlon XP-M 2800+ Epox 8k5a2+ VIA-KT333 1GB Infineon RAM Voodoo 5 5500 AGP SFFT Alpa40 + 3dfx-Tools *My System*   |
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Rolo01
Experienced
Germany

508 Posts |
Posted - 01/11/2006 : 09:39:55
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Thats strange, "force MIP map-dithering" did change nothing here ( I used VControl ). But toggling Texture Management on/off did the trick :
Image Insert:
 99.45 KB
Looks much better than software mode and runs great on a V4 ! |
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rene_mastar
Novice
Germany

17 Posts |
Posted - 01/11/2006 : 13:46:11
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quote: Originally posted by Rolo01
Thats strange, "force MIP map-dithering" did change nothing here ( I used VControl ). But toggling Texture Management on/off did the trick :
Looks much better than software mode and runs great on a V4 !
Very strange. Perhaps its because of my Voodoo5 instead of your Voodoo4.(' ') Question  Which driver do you have installed? SFFT..?
*My System* Athlon XP-M 2800+ Epox 8k5a2+ VIA-KT333 1GB Infineon RAM Voodoo 5 5500 AGP SFFT Alpa40 + 3dfx-Tools *My System* |
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SuperFurryFurryThing
Average
389 Posts |
Posted - 01/11/2006 : 15:03:58
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You will probably need to reboot after running TmOn and TmOff for them to take effect.
SFFT
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Rolo01
Experienced
Germany

508 Posts |
Posted - 01/11/2006 : 17:27:24
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@ Rene_mastar
I used SFFT Alpha 41 and yes, a reboot is necessary after changing texture management. |
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rene_mastar
Novice
Germany

17 Posts |
Posted - 02/11/2006 : 11:24:02
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quote: Originally posted by Rolo01
@ Rene_mastar
I used SFFT Alpha 41 and yes, a reboot is necessary after changing texture management.
Strange! I run "tmon.exe" and "tmoff.exe", reboot and nothing happens. Can somebody explain me how exactly "tmon" and "tmoff" works?
Where can I download SFFT Alpha 41?
All links I tried jet (http://www.3dfxzone.it/dir/news/3dfx/sfft_alpha41_voodoo3_4_5/) are death or are linked back to 3dfxzone.it.
It almost seams that SFFT Alpha 41 is not available anymore? ..I do not hope so..
*My System* Athlon XP-M 2800+ Epox 8k5a2+ VIA-KT333 1GB Infineon RAM Voodoo 5 5500 AGP SFFT Alpa40 + 3dfx-Tools *My System* |
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SuperFurryFurryThing
Average
389 Posts |
Posted - 02/11/2006 : 11:40:00
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To Turn Texture Management off run TmOff.exe only and then reboot, then do your testing, if you want to turn texture management back on then run TNON.exe and then reboot. The links to the driver download don't appear to work any more, can someone look at this please.
SFFT
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Glide
Web Admin
Napoli

32672 Posts |
Posted - 02/11/2006 : 16:11:25
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Alpha 41 mirrors are correctly working: so please repeat your download and let us know if you can access file now.
Bye Bye
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Welcome to 3dfxzone.it Community
Join us! | 3dfxzone.it | hwsetup.it | forumzone.it |
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benna
Average
Italy
376 Posts |
Posted - 02/11/2006 : 20:00:42
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Xiah running on v5 5500 pci and SFFT Alpha41
some texture errors and quite low framerates (framerate isn't good with x800 too)


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my PC: AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI
3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5 |
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