SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

Previous topic - Next topic

Raff3DC

That "blackscreen" phenomenon is quite common in newer games. F.E.A.R. shows the problem too (on a Kyro 2 as well, btw). And another game, if I recall correctly ... Serious Sam 2. Is it maybe the same problem that needs to be fixed once ... and all games coul run? =)

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Combatman

For some reason in certain games such as combat flight simulator and my sisters 2D games are affected such as dora the explorer and blues clues but all else displayed fine. Weird.
 

SuperFurryFurryThing

Combatman, do you mean Microsoft combat flight simulator, if so which one. What versions of the drivers have problems, and what version don't. Can you describe the problem in a bit more detail, is it just graphic corruption, what card are you using.

SFFT
 

in3d

#1068
Hi all,

I tried Pro Evolution Soccer 5 with my V5 using Sfft alpha 39 driver, and the result was impressive.:D Here is the summary :

-In 800x600, Medium details, Full screen: the screen is cut on the right and the game/Intros are very slow.

-In 800x600, Low details, Full screen: the screen is correct, the game/Intros speed/performances are good (I think that it is possible to improve performances by using Vcontrol, I didn't try it), I didn't notice any graphic/textures corruptions in both game and Intros. There is only a smal thing that I have noticed, I am going to explain that with images, but before that I start with the best:







Another one
here


The only problem is that in some cases of Intros (before or after the part...ect), The screen is too dark (some times it blinks between dark and clear, or some textures are dark and other clear) like that:



or this
My system: GA-8SMML Motherboard, P4 1.7Ghz, 256MB SDRAM, Voodoo5 5500 AGP, Win XP Pro.

MaMuS

SFFT a39
Voodoo 3300
n-force 4 ultra
athlon 3200+
Windows x64

Direct 3D:
Very well supported, Need for speed 2000 plays fantastic, Sonic Heroes have minor problems (I think that the textures bigger than 256x256)



UT is playing ok in 1024x1024... but when I put it on windowed mode, it becomes slow and have some bug's (off screen)

OBS: The desktop is seted in 16bpp

Open GL
Really, Really bad.. too slow, i've tryed to do something on Valve Hammer Editor, but no way. Very slow :(.

Glide
No support yet, I think.. What is the problem with glide? You would need to rewrite it for a 64bit compatibility?

it's really good for those first alpha realeses! Keep the good work man!
 

Raff3DC

Glide and OpenGL aren't SFFT's "realm". He's working on the D3D core. :)

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Combatman

With sfft39Combat simulator#1 just a black scrren cant see the terrain. Can see it for a second when choosing options or pausing the game. Worked fine with sfft37
 

benna

@ In3D
a similar problem happens with GTA San Andreas, try enabling AntiAliasing
my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5

in3d

#1073
QuoteOriginally posted by benna

@ In3D
a similar problem happens with GTA San Andreas, try enabling AntiAliasing
I tried PES5 using "2 Sample Anti-Aliasing" (3dfx Tools), but the result is the same. Except that the game slowed down.:D

I noticed lately that Sometimes I have a little lag during the game Intro. (the screen look is like cut horizontally, and there is a lag between the two parts of the screen).
My system: GA-8SMML Motherboard, P4 1.7Ghz, 256MB SDRAM, Voodoo5 5500 AGP, Win XP Pro.

ahavasi

Sometimes I got Bluescreen whit 3dfxvs.dll error in NFSU 1. But, in NFS Hot Pursuit 2, I got World Reflections on the cars :), its Possible to Enable Road Reflections in NFSU1 ?! at the moment when im trying to enable, my computer is freezing...

AMD Athlon64 3200+@4200+, MSI K8N Neo4-F, 1gb Supertalent 480mhz, VooDoo 5 5500 Mac@PC

benna

road reflections is a pixel shader based effect so it can't be enabled with a voodoo5
my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5

mcmagostini

#1076
Tried PES5 with sfft 39 but the game exits
to the desktop when i enter a match.
The menus and options play ok, but when is
to render the 3D it exits.

It maybe cause i have patched the game
with Superpatch 3.0

But... I tried to run through 3D-Analyze 2.36
and it ran OK! Used the same settings that in3d:
low @ 800x600...
medium gives the same cut screen to the right
low @ 640x480 gives cut screen at the bottom

Regards
AmigaMerlin / SFFT / MesaFX
Sempron64 3000+, 512MB DDR400 2,5-3-3-11
Voodoo5 5500 PCI (Rev 3100)
ASUS K8N4-E

Rolo01

I tried SFFT Alpha 39 with Codename Panzers: Phase 2 Demo and got a BSOD. Menu worked fine but after starting a game I got this :

0x0000008E ( 0x0000005, 0xBFA284AC, 0xF27BAA1C, 0x00000000 )
3dfxvs.dll - Address BFA284AC base at BF9C3000, Datestamp 447b6199

Tested on Pentium4-EE-3400 with V4-4500 AGP on WinXP SP1.
 

Raff3DC

SFFT,

could you tell me/us why the AAlchemy 8164 isn't compatible with "normal" D3D drivers? Well, it's huge ... but the card is still VSA-100-SLI-based. Which driver changes would have to be done to get it working under WinXP? I'm just curious. :)

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

benna

i found some texture corruption in falcon4 allied force using alpha39
my PC:
AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI

3DAnalyze user guide http://www.3dfxzone.it/dir/articles/template.php?id=5