SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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interceptory

Video board > Voodoo 3 3000 PCI 16MB

Sorry!
Interceptory
 

didi_dudikov

WC3 Reign of Chaos, when using opengl, some object (building, tree, land etc) missing. (sometime only part of it)
I'v try to use the original opengl driver or mesa driver but i got the same result.

but the good news is when using mesa driver I got dramatically speed increasing.

It's good driver to keep voodoo beter
 

ps47

this is a known issue when running wow under opengl.anyway,this is a little bit off-topic,because this is a discussion about D3D part of the driver.

KOREA

#1608
Hi everybody,

PC:
Tualatin Celeron 1300 - 100Mhz
694T
768MB PC100
VOODOO4 4500 AGP 166Mhz

WINDOWS XP SP1
DIRECTX 9C

3DMARK 2001 SE - Defaults
1024X768
32 BITS COLOR
FRAME BUFFER DOUBLE
Z-BUFFER DEPHT 24BITS

Amigamerlin 3.1 R11:::::::::::::::::::::::::::::::::::::1344
Sfft Alpha 1.2(6.2)::::::::::::::::::::::::::::::::::::::1088
Sfft Alpha 1.2(Sfft Alpha 29-3dfxvsm.sys)::::::::::::1332
Sfft Alpha 1.2(Sfft59-3dfxvs.dll+29-3dfxvsm.sys)::::1333

Sfft Alpha 29~~~62 + 29-3dfxvsm.sys test ok

Sfft Alpha 29-3dfxvsm.sys

Thanks a lot SFFT

KOREA Voodoo - http://joeahn.net/k3dfx
 

Glide

KOREA, you are welcome here.

Tnx a lot for this useful report (with comparison among file versions too).

It's sure, Amigamerlin 3.1 R11 is a top performer driver with "little old" software like 3DMARK 2001 SE or same generation games.

Latest SFFT releases want improve 3dfx hardware response with newer games so your scores're compliant with this approach.

Bye bye.

kalte

Is there some game that would be worth testing on a V3? I would like to help a little more here but I don't know what to do =(
DFI Infinity nForce4 UltraII M2 || Athlon 64 X2 5000 || 2GB RAM (2x1024) DDR2  || HDD 40GB || LG DVD Writer || Voodoo3 2000 PCI @ V3 3000

KOREA

#1611
Hi everybody

VOODOO4 4500

DREAMCAST

Sfft Alpha 29~63 + MesaFx_0.6.1.0.9a

Sega Dreamcast Emulator
DEMUL 0.1
DEMUL 0.46 WIP

http://www.joeahn.net/bbs/data/k3dfx_down/demul.JPG

Dead or Alive 2 Limited Edition
VOODOO4 4500
DEMUL OPENGL MODE - Screen Capture[FRAPS 1.9D]
Image Insert:

64.6 KB

KOREA Voodoo - http://joeahn.net/k3dfx
 

m14radu

Good Work SFFT !

It's there a possibility to change the driver for the AAlchemy board ?
It will be very helpfull, actually the only driver is for Win2000 and NT, for XP there is nothing !

Follow your dreams !


Raff3DC

#1614
I did some investigation this weekend. The aim of my driver testing was the answer for this question: "Which driver handles Quad-SLI the best way?" SFFT, as we noticed for some time, you're trying to kill the V5 6000's SLI f*ckup. That's great! I'll try to give you some information, whether you're on the right way or not. :)

I've tested the last 6 SFFT releases with my V5 6000 (Rev. A-3700) using Windows XP x86 SP2. Let's look at some Fps first. It's Max Payne 2 in 1.600x1.200x32, no SSAA:

SFFT 1.3: Avg: 55.133 - Min: 37 - Max: 88
SFFT 1.2: Avg: 48.700 - Min: 35 - Max: 76
SFFT 1.1: Avg: 47.667 - Min: 34 - Max: 76
SFFT 1.0: Avg: 55.233 - Min: 36 - Max: 87
Alpha 59: Avg: 55.533 - Min: 36 - Max: 87
Alpha 58: Avg: 52.733 - Min: 18 - Max: 87
Alpha 57 and older: <10 Fps

As you can see, SFFT 1.1 and 1.2 lose the comparison, while SFFT 1.3 regains the speed of older drivers. The Alpha 58 seems to be one of the worst drivers. But that's not true, 'cause these numbers don't tell the truth.
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Raff3DC

#1615
SFFT, I don't know what you changed in the last drivers, but I think it's only partially the right way. Let's recall the symptoms of the SLI f*uckup: Every Direct3D game became cruelly slow when you set the resolution to 1.152x864 or higher. 1.024x768 and less ran fine. Always - the bug only occurred in high res and only under XP with the V5 6000. The V5 5500's Dual-SLI doesn't suffer from this bug.

With the last SFFT Alpha's you did some serious changes that affected the bug in a positive way. Using the Alpha 57, I already noticed some apps scaling in high res i.e. the 3DMark2000. It was amazing: The 6k finally surpassed the 5500's fps by factor 2,x! But the bug didn'd vanish in many cases. Max Payne 2, to mention one game, still creeped at ~5 Fps.

With Alpha 58 there was another change. With this driver, Max Payne 2 initially ran extremely fast - SLI worked the way it should! But the mysterious "square" that 6k users know from older drivers returned. This is it:




A blue-coloured artifact that sits "in front" of the picture. You can't grab it on a screenshot. It's only shown in resolutions above 1.024x768, so I assume it has something to do with the SLI bug. What is this? Could you kill it again? :D

Then Alpha 59 came and even 1.920x1.440x32 and 2.048x1.536x32 in 3DMark2000 ran fluenty - while Alpha 58 freezed them. The square was still there ... as it is with every new release since then. Enabling SSAA makes this artifact vanish! Then it must have something to do with the SLI communication, I think. But I'm a lay man.
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Raff3DC

#1616
Well, 3DMark2000 boosted with Alpha 59. But then I started Max Payne 2 again - and saw this:

http://www.keepmyfile.com/download/9e3f212332563 (MaxPayne2.AVI)

Rainbows! Extreme artifacts. Interestingly, "only" the static objects look psychedelic, while Maxey is textured correctly. TrackMania Nations forever shows comparable texture corruption ... just to mention other games. It's definitely an omnipresent problem. But in these cases, SSAA doesn't solve the problem, the games only drop Fps (and jaggies).

SFFT 1.3 returns to the old fps level, but it doesn't solve the rainbow bug - no driver does it. I don't know if this is possible, but, SFFT, you should try to "migrate" Alpha 58 and 1.3. Only you know what you did in the last Alphas. You were on the right path, on the way of killing one of the last major bugs!

And please: Keep up your great effort! I bet you can kill this "trouble maker" in the driver. Nobody else could do it! :)

Greetings from Germany,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

raid93

QuoteOriginally posted by mikepedo

SFFT 1.3 and Painkiller Overdose:

http://www.youtube.com/watch?v=JPOB7Q41H8Y

http://www.youtube.com/watch?v=eEQhGFG0LSs

Voodoo5 6000:D

Good work, the game looks very good and runs very fast for eight year old card[:0]. Can you make videos with more games like doom 3,nfsmw etc.[?]
My pc: voodoo3 2000 pci ,384mb sdram ,celeron 433mhz;

Kokohemmo

#1618
Hi

My quick findings with v56k and SFFT 1.3

Unreal and Unreal Tournament in GliDe mode:

Games starts and run ok with resolution 1280, but when exist the game all goes rainbow (boot needed)also game advanced screen opening do this same thing. If resolution is 1024, then seems to work but lockups to the desktop when exiting Unreal game, but not with Unreal Tournament.

I haven't tested yet, which version of SFFT did work in higher resolutions in Glide mode.

D3D games: Battlefield 1942 and F1 2002 seems to ok in 1024 resolution and higher.

Anyways speed seems to be better.

Regards
Kokohemmo
 

Glide

Hi guys,

thanks a lot for these reports and their accuracy.

- Raff3DC:

I can't download MaxPayne2.AVI video due to "I cannot connect to the database because: Too many connections" error. So you could change hosting service as well as send me the file if you'd like it to be loaded on a 3dfxzone mirror.

Bye bye