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 3D-Analyze with Splinter Cell: Pandora Tomorrow

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Blaze53 Posted - 10/05/2009 : 04:54:42
Curse the subject character limit. >_>

Out of pure nostalgia and liking PC versions of games more than the Xbox console versions, I decided to reinstall Splinter Cell: Pandora Tomorrow. Imagine my surprise when I realize that the game's not rendering lights (like, floodlights and the proper environment mapping) and shadows. I google the problem and I read that v1.31 of PT helps fix this issue. I patch it, and I still have the screwy rendering. I google again and I'm pointed to 3D-Analyzer. Now I get some semblance of what I should enable to get everything to work right, but when I click 'Run' I get a fatal error message. Is there anything I might be able to do for this? I've read that it really does not help you in one mission and makes it a lot harder.

My graphics card is a GeForce 9500GS (I miss my 8600GT) with official 182.50 drivers. I am also running Windows Vista x64 (I also miss Windows XP).

Didn't you enjoy reading my life story? :P
3   L A T E S T    R E P L I E S    (Newest First)
Blaze53 Posted - 11/06/2009 : 00:03:06
Well, this one worked better than the newest version. I got as far as the level loading screen, but when the load bar reached 100% I got the fatal error message.
ps47 Posted - 05/06/2009 : 15:20:38
try an older version of 3danalyze,2.26 should do.

Blaze53 Posted - 04/06/2009 : 18:24:44
So uh... 85 views and nothing?


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