SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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SuperFurryFurryThing

Well I have tried the Vietcong commercial released game, and I find thatit reboots in the tutorial unless I disable DX8 support, if I do it looks very bad on a V5 but ok-ish on a V3. It also doesn't like having trippel buffering enabled. It seems to need the textures to be stored in system memory instead of on the card. Are we talking about the same game. I did the Screenshots on a Voodoo 5500 AGP on Win2k professional, on DX9.

SFFT
 

Victor

Drivers are perfect, but bugs still there.
Need For Speed HP2 by EA Sports - special effects on cars didn't work. In AM3.0 & 3dfx original drivers all ok.
MechWarroir 4 Mercenaries reboot the computer.

Voodoo 5 5500 AGP 64M, Athlon XP 1700+, WinXP SP1 Rus, GA-7DX+, 256 DDR.
 

Amigamerlin

#152
QuoteOriginally posted by SuperFurryFurryThing

Well I have tried the Vietcong commercial released game, and I find thatit reboots in the tutorial unless I disable DX8 support, if I do it looks very bad on a V5 but ok-ish on a V3. It also doesn't like having trippel buffering enabled. It seems to need the textures to be stored in system memory instead of on the card. Are we talking about the same game. I did the Screenshots on a Voodoo 5500 AGP on Win2k professional, on DX9.

SFFT

yes, but I tried the demo version (single player) with your Alpha 7 and using "testure stored in system memory" and disabling Mip Map dithering the game run ok.

But Using alpha 7, as I said in one of my previous post I have had problem using MESA with Call of duty, Oni, and NWN.
Now the problem are disappeared and the only game that won't run is Vietcong (with Alpha 8/9/10/11) using the same setting that I have used with alpha 7.

I'm using it on Winxp SP1a with voodoo 5 5500 PCI and DirectX 9C.

Another question, did you used this driver set with voodoo5 6000. Do you have a voodoo5 6000?.

Let me know

Bye

PS I found another little bug. With Ninja turtles (demo) during the explosion something will showed bad.

Bye and I'll continue to keep you informed about.
Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000

SuperFurryFurryThing

There was definitely a problem introduced with Alpha8, which is when I put the Amigerlin 3 chnages in amongst others. I have confirmed that it changes the behaviour with Vietcong, and also Starsky and Hutch. I havn't worked out why yet though. I don't have a V6000. I have V3/V4 and V5.

SFFT
 

Amigamerlin

QuoteOriginally posted by SuperFurryFurryThing

There was definitely a problem introduced with Alpha8, which is when I put the Amigerlin 3 chnages in amongst others. I have confirmed that it changes the behaviour with Vietcong, and also Starsky and Hutch. I havn't worked out why yet though. I don't have a V6000. I have V3/V4 and V5.

SFFT


The thing that you are are using our code (of 3DFXzone.it team) in your driver is a really good notice !! and I'm really really happy for this. :).

Please take care of this 2 bug.

Please contact me in private mode (via MSn or ICQ) because we can help you in development supplying you some "documentation" about.

Yesterday I do other test with F1 2002 from EA and it perform very well at 1024x768x32 bit with FSAA 2X.

I'll put some screenshot ASAP.

Another question: If you become a voodoo5 6000 owner is in your intention developing your current driver for 6k too?
Let me know.
Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000

SuperFurryFurryThing

Are you sure that the driver doesn't work on a V6. Have you tried it with a valid ini file, that can identify a V6.

SFFT
 

Voodoo5

#156
@SFFT,

Installed your driver a couple of weeks ago and I'm very impressed, keep up the fantastic work you're doing ;)

One side effect though, since installing I get no mouse or keyboard response in Aliens vs Predator 2 ?, was fine in Amigamerlin 3.0.

All my other directX games have shown an improvement (performance and/or some not requiring 3D-analyze)

Once again Bravo !
 

FBS

I agree the drivers are a nice piece of work. I like the SFFT10 drivers better. I was having some minor problems with the SFFT11 so I reverted back to version 10. Otherwise I am very pleased great performance on the graphics.
Congratulations
 

Kyon_CoraeL

 

Kyon_CoraeL

Could you help me get this game running with the Alpha 12
http://www.nona.dti.ne.jp/~kbz/soft00.html

for some reason it crashs unlike in amigamerlin where it does not.

I looked in the event viewer and all it says is I had a mini dump.
When it crashs it restarts my whole computer with no Blue screen of death or anything.
 

Amigamerlin

Ok guys, Alpha 12 for voodoo 4/5 are online ready for new testing.
Contain some interesting future like the possibilities to set the Dx compatibilities.

Bye
Amigamerlin
3DFXZONE MODERATOR
Powerd By Voodoo5 6000

NitroX infinity

What are the improvements?
BTW, I'm currently using Alpha 10 and don't have any way of setting various options (no 3dfx HUB etc.), is it supposed to be like that?
 

SuperFurryFurryThing

There are no tools supplied with the driver, although they weill work with the tools from other drivers.

SFFT
 

Kyon_CoraeL

Recently when testing the 3 latest drivers for the voodoo 5 I've noticed it changes the colour of windows from windows standard grey to windows classic grey in windows 2000 when I alt tab out of games.
To fix it I have to apply windows classic than reapply windows standard. (in Right-Click Desktop ----> Properties ----> Appearances Tab)
 

Garth

Im having that problema also, 'sometimes' (emphasis on sometimes). Haven't really thought of posting it though, the problems not worth the effort as far as im concerned :D
CF