3dfxzone.it ~ SFFT Drivers ~ MesaFX ~ 3D-Analyze ~ 3dfx Headlines ~ 3dfx Cards ~
 
 
 
Home  ~  Profile  ~  Register  ~  Active Topics  ~  Members  ~  Search  ~  FAQ  ~  3dfxzone.it
Username:
Password:
Save Password
Forgot your Password?

 All Forums
 3dfx Hardware & Software
 Voodoo4/5 Setup and tweaking
 SFFT alpha drivers - V3/4/5 - Join to Testing

Note: You must be registered in order to post a reply.
To register, click here. Registration is FREE!

Screensize:
UserName:
Password:
Format Mode:
Format: BoldItalicizedUnderlineStrikethrough Align LeftCenteredAlign Right Horizontal Rule Insert HyperlinkInsert EmailInsert Image Insert CodeInsert QuoteInsert ListInsert YouTube video
   
Message:

* HTML is OFF
* Forum Code is ON
Smilies
Smile [:)] Big Smile [:D] Cool [8D] Blush [:I]
Tongue [:P] Evil [):] Wink [;)] Clown [:o)]
Black Eye [B)] Eight Ball [8] Frown [:(] Shy [8)]
Shocked [:0] Angry [:(!] Dead [xx(] Sleepy [|)]
Kisses [:X] Approve [^] Disapprove [V] Question [?]

   File upload: zip or doc extension and size <= 512kb
 Image file upload: jpg or jpeg or gif extension and size <= 512kb
Check here to include your profile signature.
Check here to subscribe to this topic.
    

T O P I C    R E V I E W
Glide Posted - 22/05/2004 : 17:02:06
Discussion related to this news: http://www.3dfxzone.it/monitor/am/go.asp?url=88

15   L A T E S T    R E P L I E S    (Newest First)
Dolenc Posted - 14/06/2022 : 17:50:51
I dont see a PM option, so @SFFT if you are still here and up for a driver refresh. Its just glide and opengl.

Here are the prebuilt files, I describe additions in "Ini additions.txt". In readme you can see changes.
In short:
- glide2x to glide3x wrapper
- glide3x from laster sourceforge dev branch source and with added changes
- mesaFx 6.2(ish) for openGl icd with added changes

Think I added all the files needed. Pass is sfft, link expires in 30days.
https://easyupload.io/qyczd2

If you want sources and build it yourself, or just the changes, ofc you can get them too.
Dolenc Posted - 24/05/2022 : 00:18:06
So this one stays, as ment, for sfft drivers feedback, rambling continues here:
https://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=36175
ciacara Posted - 16/05/2022 : 23:14:59
Looking around for mesa 6.3 source files....

Let's say this is your own topic, so you could open a dedicated thread, since your mod is derived from several files and drivers.

This is my opinion, but I think Glide can confirm it.

Congratulations on your perseverance and results!

quote:
Originally posted by Dolenc

Those are already built, need the source, will keep searching, think mesa 6.2 has that alt-tab bug.

Here are some preview files, if anyone wanna give it a try (pre-pre-pre-pre-release with no guarantee) (required timings are link a few post before)


https://easyupload.io/9ocf8t (link expires in 30 days)

(!Backup any existing files you have, so you can revert back!)
- glide2x_wrapper.dll, dont need this one, but I use it for testing, same as every other glide2xp build, rename to glide2x.dll and put in windowssystem or windowssystem32 for xp.
- glide3x_ks210.dll, build from KoolSmoky v2610 glide source, fairly stable, this one is in my testing a bit faster, has some gamma issues in some games, rename to glide3x.dll and put in windowssystem or windowssystem32 for xp.
- glide3x_sourcef.dll, build from sourceforges 4040 source found on sezeros github, has shaky 2d image(atleast for me) in xp and some red color tinting in both xp and win98, not sure whats up, early builds were working semi-fine, rename to glide3x.dll and put in windowssystem or windowssystem32 for xp.
- opengl32_mesa.dll, built from mesafx6.2 found on sezeros github, rename to usually Opengl32.dll and put next to games exe and pray it takes this one.

What I test with is raziel 1.06 for win98 and sfft 1.9 (or is it last alpha? forgot) for xp.
If Im spaming Sfft-s topic too much, let me know and Ill open another one.

Dolenc Posted - 16/05/2022 : 19:25:30
Those are already built, need the source, will keep searching, think mesa 6.2 has that alt-tab bug.

Here are some preview files, if anyone wanna give it a try (pre-pre-pre-pre-release with no guarantee) (required timings are link a few post before)


https://easyupload.io/9ocf8t (link expires in 30 days)

(!Backup any existing files you have, so you can revert back!)
- glide2x_wrapper.dll, dont need this one, but I use it for testing, same as every other glide2xp build, rename to glide2x.dll and put in windowssystem or windowssystem32 for xp.
- glide3x_ks210.dll, build from KoolSmoky v2610 glide source, fairly stable, this one is in my testing a bit faster, has some gamma issues in some games, rename to glide3x.dll and put in windowssystem or windowssystem32 for xp.
- glide3x_sourcef.dll, build from sourceforges 4040 source found on sezeros github, has shaky 2d image(atleast for me) in xp and some red color tinting in both xp and win98, not sure whats up, early builds were working semi-fine, rename to glide3x.dll and put in windowssystem or windowssystem32 for xp.
- opengl32_mesa.dll, built from mesafx6.2 found on sezeros github, rename to usually Opengl32.dll and put next to games exe and pray it takes this one.

What I test with is raziel 1.06 for win98 and sfft 1.9 (or is it last alpha? forgot) for xp.
If Im spaming Sfft-s topic too much, let me know and Ill open another one.

ciacara Posted - 16/05/2022 : 13:07:40
Sorry Dolenc but I didn't answer you because I didn't know how to help you. However, your 'Monologue' produced excellent results.

For the Mesa files, try having a look here:
http://www.3dfxzone.it/dir/3dfx/mesafx/archive/

quote:
Originally posted by Dolenc

Well I have everything working, was wrong from the start, resolutions needed to be added to OpenGl too, so I used mesafx. (dont have the source for 3dfx opengl wrapper)

About a week lost experimenting with workarounds cus I was stubborn, happens :), at the end only resolution list had to be expanded.

Theres a smarter way of doing this, like those 2 wizzards from nGlide forum did https://www.zeus-software.com/forum/viewtopic.php?p=4397#p4397, but sice this isnt a wrapper, would need a bit of a re-write to handle different resolutions and what they do to the card(2pixel rend, sli, could be more ...) and since voodoo has finite resolutions that are usable and someone has to make the timings, lets stick to "dumb" solution for now.

I need a bit of help getting sources if someone has them, mesaFx 6.3 (have 6.2 now), something for glide2x, Ill try to get that glideXp wrapper going, but just in case, I see people using newer that whats posted on koolsmokys site. Appriciated if someone has anything.

Dolenc Posted - 15/05/2022 : 15:19:29
Well I have everything working, was wrong from the start, resolutions needed to be added to OpenGl too, so I used mesafx. (dont have the source for 3dfx opengl wrapper)

About a week lost experimenting with workarounds cus I was stubborn, happens :), at the end only resolution list had to be expanded.

Theres a smarter way of doing this, like those 2 wizzards from nGlide forum did https://www.zeus-software.com/forum/viewtopic.php?p=4397#p4397, but sice this isnt a wrapper, would need a bit of a re-write to handle different resolutions and what they do to the card(2pixel rend, sli, could be more ...) and since voodoo has finite resolutions that are usable and someone has to make the timings, lets stick to "dumb" solution for now.

I need a bit of help getting sources if someone has them, mesaFx 6.3 (have 6.2 now), something for glide2x, Ill try to get that glideXp wrapper going, but just in case, I see people using newer that whats posted on koolsmokys site. Appriciated if someone has anything.
Dolenc Posted - 13/05/2022 : 13:40:08
Ill just talk to myself some more :)

"Yea more exploring needed, just add some resolutions they said.... Its more than just glide part, does checks elsewhere too(I guess), so Im checking minivdd next , just hope its not that mode table ..."

No buddy your wrong, it is only in glide and it does look at the mode table, either add values or make a workaround ignoring modes.

"And if someone want to help me a little bit, how can I read debug messages?
"GDBG_INFO(110, "%s: "Read me");""

Sure buddy let me tell you, its easy, you just enable debugging when building dll, now when you run the game in the root folder you will get a .txt file "dbg" and you can read all the logoutputs there. Yea life is easyer now!
Dolenc Posted - 12/05/2022 : 15:11:45
Yea more exploring needed, just add some resolutions they said.... Its more than just glide part, does checks elsewhere too(I guess), so Im checking minivdd next , just hope its not that mode table ...

You can have desktop and d3d games already with just adding the required timings, that you can get here(bottom of post reg files):
https://www.vogons.org/viewtopic.php?p=1051669#p1051669

And if someone want to help me a little bit, how can I read debug messages?
"GDBG_INFO(110, "%s: "Read me");"
ciacara Posted - 09/05/2022 : 00:04:43
quote:
Originally posted by Dolenc

Anyway a few months later I gave it a go.

The problem is, those resolutions dont exists in the driver.
Game reads them from the system so they show up, but ofc when you go through opengl->glide, driver doesnt really know what the **** you want from it.

My "educated guess" was that the problem is not on the openGl icd/minigl side, since it behaved the same with different ones and atleast one of them (my money was on mesafx) would get it right, but on glides side, since it gets converted anyway.

Few days ago a took a shot at one of koolsmokys glide sources and got it to work(ish) using existing resolution placeholders and adding some more.

Its still far off and Im kinda lost in it, wont say I know what Im doing and theres some weird things happening or I missed something :D, but there it is
When Im done, Ill post the changes here or send to Sfft if he is still up to making an update to the driver.



Hello Dolenc and welcome.
The results you have achieved are truly remarkable. Congratulations!

I hope that, once you have found the solution, you will also write the results here, as well as send them to SFFT.

Thanks again for your efforts.

P.S.
Remember to subscribe by ticking "Check here to subscribe to this topic", otherwise you will not receive notifications.
Glide Posted - 07/05/2022 : 00:47:29
Hi all.

@Dolenc, both games look impressive. Compliments.

Bye bye
m14radu Posted - 06/05/2022 : 18:23:07
Wow, thats amazing Dolenc !
good work, im impressed about the results.

keep up the good work :)
Dolenc Posted - 06/05/2022 : 00:26:05
Anyway a few months later I gave it a go.

The problem is, those resolutions dont exists in the driver.
Game reads them from the system so they show up, but ofc when you go through opengl->glide, driver doesnt really know what the **** you want from it.

My "educated guess" was that the problem is not on the openGl icd/minigl side, since it behaved the same with different ones and atleast one of them (my money was on mesafx) would get it right, but on glides side, since it gets converted anyway.

Few days ago a took a shot at one of koolsmokys glide sources and got it to work(ish) using existing resolution placeholders and adding some more.

Its still far off and Im kinda lost in it, wont say I know what Im doing and theres some weird things happening or I missed something :D, but there it is
When Im done, Ill post the changes here or send to Sfft if he is still up to making an update to the driver.

21:9 - 1920x800



Dolenc Posted - 27/01/2022 : 00:47:50
Hello 3dfxzone community!

If anyone could help me, or point me in the right direction.
On a voodoo 5500, I added some more 16:9 resolutions.

Direct3d games work fine, resolutions are there, they work, happy times. Glide, I had no expectations.
But OpenGl doesnt work.

New resolutions show up. But then the image is "letterboxed", or just crashes with a warning.

Example (at this point champagne bottle was being opened)


But then the letterbox...


One of the resolutins, thats a bit of an oddball, is ofc 1600x1024, thats present as is. This one also isnt 4:3, but works fine.

Anyone know whats going on and if something can be done?

Novadale Posted - 01/11/2020 : 02:45:20
quote:
Originally posted by Glide

So at this step I'd switch to more conservative memory settings in BIOS and to install another release of VIA driver kit (are you using a Windows built-in driver or a by VIA build?).



I had installed via_hyperion_4in1_v456v.zip and just upgraded to via_hyperionpro_v524a.zip, in the device manager the system does show the via agp driver to be from via and not microsoft. In the bios I set the ram timing to cl 3. Even tried lowering the agp aperture size from 64m to 32m. I even updated my bios to the latest because it stated that one of the updates was agp compatibility. I tried enabling agp master 1 ws write and read as well. It still bluescreens with the exact same error.
Glide Posted - 01/11/2020 : 00:02:57
Hi Novadale,

thank you for your feedback. I'm thinking that error can be related to an hardware RAM issue and/or to software configuration of motherboard chipset. So at this step I'd switch to more conservative memory settings in BIOS and to install another release of VIA driver kit (are you using a Windows built-in driver or a by VIA build?).

Let us know.

Best Regards.

 

Forum Rules

Legal Info

Privacy

Contact Us

Search with Google

3dfxzone.it

HWSetup.it

ForumZone.it

 

All trademarks used are properties of their respective owners - Forum Graphics and Contents © 2001 - 2019 3dfxzone.it - Forum Engine © Snitz Forums