SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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SuperFurryFurryThing

The problem that I saw was part of the screen not being drawn on a V3 with some games on the startup screen. I suspect that there may be problems on V4/5 although I didn't see any at 1024 * 768 32 bit. Has anyone tried NFSU as it works fine for me now. The problem will be fixed in the next release.

SFFT
 

algeeba

Well the desktop size is correct as the regular icons that are regularly on top are in their correct places.  The bottom 3/4 is black except that I can only see the shortcut symbols on my bottom icons. It just isn't drawing the icons themselves or the taskbar. If I open the "My computer" icon and then it cascades I can only see four choices, upto "scan for viruses".  When I close it I can then see what was on the bottom part, such as "create shortcut" but part of the word just stays there.  Hope you understand.  I'll try it again and see what I can do.


------------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI
 

Dautonico

Well, some problems this time:
My system hanged some times on Photoshop after i updated the drivers for the SFFT20, soh i got it back to the 19, and now im having the folling problems with this two old but good games
Driver

On glide 2.xx this games work very well, but i only can use d3d for some reason know, the glide option simply deseapeared and im getting this image, all the textures mixed up and very bad. SFFT 19

Duke Nukem Manhattan Project

Well on this one i got big problem, fist it runs on OpenGl, but withou mesa3d it just crashes, with mesa its works very well, but with no transparencies, on d3d i got the transparent parts, but Duke is all mixed up...

Any help?
BraSil...

ggab

you did it!

NFSU looks really great, no doubt! [8D] (winXP)

i played on an athlon64 3000+ with a v4500, it has almost the same speed than my a2100+ :)


in a friend's pc, yesterday i saw the algeeba's 3/4 issue...
he was using 960*720 at 32bit. in 800 or 1024 no problem
but when i seted  up in 16bit was OK again...
 

SuperFurryFurryThing

I gather the Alpha 21 is online, this should fix the desktop problems in the alpha 20, and also fix the BSOD in Vietcong.

SFFT
 

secretfj

#425
QuoteOriginally posted by SuperFurryFurryThing

I gather the Alpha 21 is online, this should fix the desktop problems in the alpha 20, and also fix the BSOD in Vietcong.

SFFT


This is one of the best new year gift, SFFT you are always the best!
P.S. can you take a look at these screenshots? i dunno if it a bug or not..all the things become transparent like jelly fish..
and can any V4/5 user try this game to see if it's a hardware limitation(so only V3 have this problem)? thanks a lot!!
http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=1581
No way a 3DFX collector...just a 3DFX die Hard Player~~

let the VooDoo Roars!!

P4 Extreme Edition 3.4GHz
Asus P5AD2 Deluxe i925x
2GB DDR2 667 DDRRAM
Voodoo 5 5500PCI

czj

Thanks SFFT for your work.
I don't see anything on the minimap of right-top in city or cavern.


Image Insert:

147.3 KB

_____________________________________________________
3dfx is still living , for SFFT being ...
 

algeeba

Tried the new SFFT Alpha 21 and my desktop is working again.  Vietcong seems to be working correctly w/Auto Mip-Map enabled at 800 x 600.  Although it did BSOD once out of five times, but probably because when I tried it at 1024 x 768 it BSOD at the loading bar. After I restarted it worked again at 800 x 600.
So, it still BSOD at 1024 x 768 everytime w/Auto Mip-Map enabled and it still freezes duirng parts of the game where there are a lot of flames around.

Don't know if you get tired of hearing this SFFT, but thanks and keep up the good work.
Just incredible what you are doing.

------------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI
 

SuperFurryFurryThing

It is worth posting the details of the BSOD i.e the STOP : XX and the address and paramenters if they are related to 3dfxvs.dll. I have managed to work out how to decipher where in the driver it fails and this can help debugging. Sometimes you just need to guard against crap data being sent down by the application. I have tested Vietcong, just the game, it seems to work on V4/5 but freezes on a V3.

SFFT

 

leong

SFFT, hello. I always admire your wonderful work with the drivers. I just wonder if you can, in the future, make a patch that helps voodoo3 cards run the game "enclave".  i used it with the ssft19 driver and 3danalyzer but got no results. just keep it in mind. many thanks and keep up the brilliant work
 

ggab

Quote
This is one of the best new year gift, SFFT you are always the best!
P.S. can you take a look at these screenshots? i dunno if it a bug or not..all the things become transparent like jelly fish..
and can any V4/5 user try this game to see if it's a hardware limitation(so only V3 have this problem)? thanks a lot!!
http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=1581

this game uses the winning eleven 7 international'S (similar) engine ...
i tried that game in both a v3 and a v4.
in a v3 looks like your captures (transparent players)
and in a v4 (and 5) looks OK
 

algeeba

SFFT,

The BSOD message I'm getting with Vietcong is:

Stop:0x00000050 (0xE370F000, 0x00000001, 0xBB7C4B81, 0x00000002)
PAGE_FAULT_IN_NONPAGED_AREA Address BB7C4B81 base at BB798000,   Datestamp 41d1fb01 - 3dfxvs.dll



---------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI
 

FBS

I am very impressed by the SFFT21 drivers. I have three words for you,

Awesome! Awesome! Awesome!

With Ghost Recon everything is perfect, good definition and performance. Even the Flight sim game, the graphics are great with good performance. It also has made changes how the kneeboard displays. With 2 sample AA the screen flash is not as bad as before and the kneeboard when first open shows normally then the frame quickly comes black. The data in the kneeboard shows correctly and as I pass my mouse curser over the control buttons they (the buttons) start to show.

I am not sure you should call these Alpha drivers. Beta may be the proper term.

I have not finished testing the drivers with fast AA and single chip; I shall do this in the next few days.
 

Dautonico

Thanks SFFT, All my old games are now working very well, and the performance is great, now im playing Warcraft 3 with everything on high ath 1024 and the frame rate is 30 solid. Onde more thank you very much, you got your self a Brasilian Fan.

Anybody knows a other good D3d game tha runs on V3?
BraSil...

FBS

Ok I have finished checking the SFFT21 drivers and have found that with the settings in single chip my PC crashes the moment I opened the kneeboard. With past drivers this never happened the kneeboard functioned properly.

Stop 0X0000001E (0XC0000005, 0XBB7AD01A, 0X00000000, 0X08AF7364)
KMODE_EXCEPTION_NOT_HANDLE
Address BB7AD01A base at BB75B000 date stamp 41d1fb01 3dfxvs.dll

After restart I set it to fast performance and I got a PC crash as soon as I opened the kneeboard.

Stop 0X0000001E (0XC0000005, 0XBB7AD01A, 0X00000000, 0X08844384)
KMODE_EXCEPTION_NOT_HANDLE
Address BB7AD01A base at BB75B000 date stamp 41d1fb01 3dfxvs.dll

I restarted again and went back to 2AA where the drivers worked fine before. As soon as I opened the kneeboard the PC crashed again.
I then reinstalled the drivers and everything was OK again. I went on to test again with fast performance and found that the PC was not crashing. The first crash messed up the installation of the drivers.
In fast performance the problem is that when I opened the kneeboard the frame rates are destroyed to the point that the game plays like a slide show.

So to conclude in
1. Fast the frame rates a poor with kneeboard opened.
2. 2AA the sim plays well except for the way the kneeboard displays
3. single chip the sim does not function.