SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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Glide

Hi Raff3DC,

about your request, I'll try to do clearness.

The usual software life cycle involves the "what's new" notes at release time. But this step follows both code developing (this's SFFT work) and user (alpha) testing steps. Now, when a SFFT alpha is pubblished, we are after code developing and before testing so requested release notes cannot be ready at this time. We can post programming informations only but those are not useful for most of Voodoo users.

That's all.

Tnx for your contribution.

- For all:

Please continue to write your feedback about current SFFT alpha release.

TIA.

Raff3DC

#1126
Hmkay, thanks. So here is my feedback with Alpha 41 (just the negative things): ;)

- FlatOut 2, TrackMania Sunrise and LFS S2 Alpha still freeze with max. AA (8x on V5 6000, 4x on 5500)
- Lithtech engine (NOLF, AvP 2): 32 Bit is still faster than 16 Bit. Today I've investigated the problem a little closer and found out that it's only when using NO AA. With 8x AA 16 Bit is faster. Beside that there is some texture corruption in these games (look at the screen below, Texture Management was on)
- Dungeon Siege 2: Complex shadows still cause graphics anomalies, SLI doesn't seem to work properly
- Still texture corruption in the Gothic series (TM was on)
- Unreal II: Almost everything is white with maxed amount of shadows (quite senseless, but I wanted to mention that anyway ;-)
- World Racing runs with one frame within ~20 seconds

Now I'll start testing with Texture Management off. I expect all texture problems to disappear. But I'm yet curious what it exactly does. :)

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Rolo01

#1127
My first tests with SFFT Alpha 41 :

Half-Life 2 : Episode 1 runs !

Some glitches during the intro ( wireframe mode ), but ingame runs fine !

Great job, SFFT !

Intro :
Image Insert:

84.26 KB

Ingame :
Image Insert:

74.75 KB
 

Raff3DC

#1128
How many Fps and with which VSA based card? :)

Concerning Texture Management and texture problems: TM off solved them, as expected. Now it's time to check, whether enabled TM gives speed ...

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Rolo01

@ Raff

I didnt count the FPS, but it was playable on a V4-4500 AGP.

Another good news :

Codename:Panzers Phase 2 Demo finally works ! No more BSOD !

Image Insert:

92.26 KB

Well done, SFFT !

One question :
I experienced the problem with quite some games that I see no BSOD, no error, the game simply exits to desktop.
Is there any way to provide helpfull information for SFFT in those cases ? Maybe some kind of tool running in the background...
 

Rolo01

Call of Duty 2 with Alpha 41 on a V4 AGP :
Image Insert:

89.55 KB
 

Ren

Hi all.
Sorry if I missed topic for new features somewhere but I would like to ask for something. Could be possibly added support for 16:10 resolutions to SFFT drivers? I (guess not only I) would be very grateful. I have no idea how difficult task it could be so pls, don't throw rocks on me eventualy..:-)

I tried to look if this subject was discused before but haven't found anything..
Thank you.
 

SuperFurryFurryThing

Is anybody else going to do any testing on the alpha 41.

SFFT
 

osckhar

Hi,

SFFT Alpha 41
V4 4500 PCI
NFORCE4 x2 3800 @2500MHz

SWAT4
Now without texture errors. :D




Oscar

Raff3DC

Yeah, that's impressive. :) Nice work, SFFT!

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

benna

with alpha40 worms armageddon shows screen flickering, with alpha41 the error is gone
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

osckhar

Hi,

Collin McRae_4 does not work. Here some SShots.




The game lock up and later 5 secs shows up this BSOD.


Oscar

osckhar

Richard Burns Rally Demo:

The game does not start
Image Insert:

16.71 KB

Oscar

Raff3DC

Try lowering the desktop resolution to the minimum (i.e. 800x600x16), then there is a chance that Richard can drive his car.  :)

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

osckhar

QuoteTry lowering the desktop resolution to the minimum (i.e. 800x600x16), then there is a chance that Richard can drive his car.
Nope, I did that and nothing... :(

Oscar