SFFT alpha drivers - V3/4/5 - Join to Testing

Started by Glide, 22 May 2004, 17:02:06

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r21vo

tested sfft alpha30 (with am 3.1 r11):
* FinalFantasy VIII - same as a29, objects (fonts, etc) still aren't transparent (black background).
* 3DMark2001 - still some glitches in game1 high test.
* World of Warcraft - runs acceptable, some texture problems (no blending).

3dfx tricks, tests and wallpapers

3dfx.rule.lv

ggab

QuoteOriginally posted by r21vo

tested sfft alpha30 (with am 3.1 r11):
* FinalFantasy VIII - same as a29, objects (fonts, etc) still aren't transparent (black background).
with ff VII , the same behaviour.....

demo link;:
http://ftp.sunet.se/pub/pc/games/pcgameworld/demos/ff7.zip
ftp://ftp.sunet.se/pub/pc/games/pcgameworld/demos/ff7.zip
 

ares2029

#692
on a good note iv noticed that the fmv sequence at the begining of halo works now, where as before it jitterd not that it matters its crap to watch anyway and i have a slight performance boost on ut2003, humm could have somthin to do with the aax2, still same boxes around the trees in sega rally2 and viper racing, and to finish off i get a blank screen wen i try nfsu2 demo the game runs and i can see the map and hud but no 3d render this is currntly a problem with one of the late starwars games i think its called starwars commandos, and by the way iv tested with and without AA and the tile3&4 and Dx7&8 modes.

ps47 thanx for the edit advice i used it 100 times wrighting this, lol.
3DfX THE WAY ITS MENT TO BE  
USED.

MY Spec---> P4 2.80Ghz prescott
1024Mb PC3200 Geil Preformance Ram    B1219 ECS PF1 PHOTON P4 MOTHERBOARD 800FSB SATA
120Gb ata133 HDD sblive 5.1 BTC DVD/RW
3dFx Voodoo5 5500 PCI. :-)

ps47

#693
no problem.nfsu2 doesnt run yet,thats normal.btw,speaking about ff7,there is a high resolution patch available,it will allow you to run the game in the 1280*960 resolution.(I doubt it will help with that texture problem,but worth a try.)

osckhar

Hi,

I am trying SFFT Alpha 30 and NASCAR Thunder TM 2004 Demo works fine. :D

ps. Excellent work SFFT!!!

Regards,
Oscar

Raff3DC

#695
QuoteOriginally posted by r21vo
* 3DMark2001 - still some glitches in game1 high test.

I can confirm this. It seems to be a problem with VRAM "starvation" because in 1024x768 with 16 bits instead of 32 it runs fine -- without a short-appearing half-grey sky and looow fps.

Quote
* World of Warcraft - runs acceptable, some texture problems (no blending).

Yop. The same problem like with the Alpha 29 or Amiga 3.1-R11.

Something else: TrackMania Sunrise (demo) runs thanks to your great driver. But there's still a quite big problem with the last alphas. The LOD seems to change from -8 to +8 all the time. You race across the track and see either too sharp or way too blurry textures. Along with that come bad fps ... Apart from this the game runs very nice even with 4xFSAA turned on in 640x480. :)

Greetings from Germany,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

ggab

Race Driver Demo:

unstable in the  grand pix race (it looks up / crash  to desktop in 640*480 4 bpp, then u need to restart the pc)

i've tested only alpha 30.
it'd be better to have another member's test...

AM3.1r11 + a30 (v4500, wXP)


link:
ftp://ftp.gamesurf.de/pub/pc/rennspiel/dtm_race_driver/demo/racedriver_pc_demo_eng.zip

ftp://ftp.sunet.se/pub/pc/games/gamesdomain/demos/racedriver_pc_demo_eng.zip
 

ares2029

ill give it a try wen i get home tonight and post back or edit this.
3DfX THE WAY ITS MENT TO BE  
USED.

MY Spec---> P4 2.80Ghz prescott
1024Mb PC3200 Geil Preformance Ram    B1219 ECS PF1 PHOTON P4 MOTHERBOARD 800FSB SATA
120Gb ata133 HDD sblive 5.1 BTC DVD/RW
3dFx Voodoo5 5500 PCI. :-)

Vanilias Ronk

 

ares2029

#699
ofcourse it will u just wait JUSTU WAIT BOYO



PUT IT THIS WAY, IF IT CAN PLAY HL2 AND PAIN KILLER AND HALO AND UT2004,
THE GUYS ARE DOING SUMTHIN RIGHT, SO IT WONT BE LONG BEFORE THE RENDER BUG IS FIXED ON THAT GAME, BUT HEY YOU ANT MISSING OUT ON MUCH I THINK NFSU1 IS BETTER ANYWAYS.
3DfX THE WAY ITS MENT TO BE  
USED.

MY Spec---> P4 2.80Ghz prescott
1024Mb PC3200 Geil Preformance Ram    B1219 ECS PF1 PHOTON P4 MOTHERBOARD 800FSB SATA
120Gb ata133 HDD sblive 5.1 BTC DVD/RW
3dFx Voodoo5 5500 PCI. :-)

Raff3DC

I've just tried the Worms 4: Mayhem demo with the Alpha 30. The video at the beginning isn't visible (but audible) ... then it's loading and you can see the menü and some graphics -- but then it crashes, back 2 desk. Always at the same point in this flyby in the background.

Greetings,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

benna

i tried juiced demo and the game didn't start: when the config window appear, any resolution i set it tell me i must select a smaller res[:(], the same with 3da
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

Vanilias Ronk

Juiced try start, but after some seconds makes a nice Windows Error Report... :(
 

benna

IL2 sturmovik forgotten battles works and is fully playable at 800x600x32 medium details
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

mhanor

#704
Now I'm using SFFT30. It appears that loading a XviD encoded video file with Media Player Classic (6.4.8.4) and XviD 1.1.0 beta 2 with YV12 colorspace enforced doesn't trigger a BSOD anymore. I observed a new key at HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\3dfxvs\Device0, named VideoOverlay. At least I think it's new, I don't remember seeing it until now, after the second install of SFFT30. It could be that this key makes the difference, but I'm too lazy to install an older version of SFFT or the oficial 1.04.00 to check it out. Maybe next time :)

Another issue is occuring when running GL Excess v1.2v (benchmark mode), using the following tested resolutions: 640x48x16, 640x480x32, 1024x768x16, 1024x768x32, in scene 8 (Shiny Waters at night), a horizontal line flashes across the horizon (where the land intersects water). This doesn't happen at 800x600x16 or 800x600x32. I haven't tested other resolutions. Also, I don't remember this to occur at 640x480x32 or x16, using the oficial 1.04.00 drivers (I never ran the benchmark under 1024x768 using 1.04.00 drivers). I'm not sure if it's a driver issue.