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Messages - dborca

#16
Voodoo4/5 Discussions / Voodoo5 FSAA in DOS games?
06 December 2004, 09:13:16
QuoteOriginally posted by Manuelson

i can't answer to you, but i can tell you that without control panel, the FSAA is pratically impossible,
it all boils down to the right environment variable.

QuoteDOS is not multitasking, he remembers only a few basilar things like audio card cd rom and mouse config..
the issue has nothing to do with multitasking, nor the ability to handle mouse (which is event-driven) / audio (which is DMA-based)
#17
General Discussions / MesaFX
02 December 2004, 09:24:11
QuoteOriginally posted by Voodoo5

@dborca,

[8D]

Thank's Daniel, your the best ;)
i remember why it is the way it is right now. have you tried MESA_FX_IGNORE_TEXFMT?
#18
Video Game Screenshots / Doom3 + Voodoo2_Patch_v1_0
01 December 2004, 17:03:33
QuoteOriginally posted by gdonovan

QuoteOriginally posted by sirkoz

What, I-N-C-A-P-A-B-L-E of implementing new features, dborca?!!

Actually if you look at Voodoo Graphics, Banshee, Voodoo II and Voodoo III you will see with the exception of the 2D core added to Banshee that they are all the same.

A Voodoo II is nothing but an Obsidain 50SB-4440 with a die shrink and faster ram, a Voodoo 3 is nothing but that with a die shrink, unified ram and 2D banshee core tossed in.

amen! [^]

@sirkoz
i do know a tiny bit more than you about the internal guts of those chips, don't you think?
#19
Video Game Screenshots / Doom3 + Voodoo2_Patch_v1_0
01 December 2004, 15:49:07
QuoteOriginally posted by gdonovan

Quote

last, but not least... if the nextgen card was just around the corner, why did 3dfx surrender so easily?


Maybe they were well paid to do so ;-)
yes! very, very likely!
#20
Video Game Screenshots / Doom3 + Voodoo2_Patch_v1_0
01 December 2004, 08:55:35
QuoteOriginally posted by sirkoz

Stop writing non-sense and explain my post to yourself instead. [V]
you really had problems reading my posts in the past, and you really have problems now. i shouldn't bother with you anymore. hehe. but it's fun...

*humble apologies for the other guys who got the sense of my post: i HAVE to insist*

QuoteDo you really think 3dfx was going to stay that reluctant to implement new features?
yes. YES. YES! that's exactly what i am saying. god, finally!!! oh, wait... not "reluctant", i'd say I-N-C-A-P-A-B-L-E!

QuoteThey expressed a strong intentions for DX and OGL, though only at the end...
hell is also paved with good intentions, but that doesn't do any good.

hint: what might seem nonsense to you may still make sense, but it takes a small intellectual effort!
#21
Off Topic / I'M BACK!!!
30 November 2004, 09:11:27
lol [:p]
#22
Video Game Screenshots / Doom3 + Voodoo2_Patch_v1_0
30 November 2004, 09:10:30
QuoteOriginally posted by sirkoz

dborca - you can complain all you want and call me a "fanboi" - the thing is - my post said this ---> There could not have been a DX8 card without your aforementioned features. No?

dude, get a grip.

let's take it slowly this time:
first, dborca sez:
QuoteOriginally posted by sirkoz

we would have had Voodoo7 Nitro these days, doomed to compete with today's low-end cards. puh-lease!
next, sirkoz sez:
QuoteOriginally posted by sirkoz

Now that is just ludicrous, dborca. [:0][:(!]
3dfx would have to support all those features, if they were to make a DX8 card and they did support it - in Rampage. ;)

now this is interesting, since having a DX8 card doesn't mean it is not doomed to compete with low-end cards. there has to be a bottom and that bottom would have been the Voodoo7. not mentioning that, i am talking about the bad things that were about to come, you were talking about the good things that were supposed to come.

that is, <quote>IF they were to make a DX8 card</quote>
#23
QuoteOriginally posted by Geri

1. To install the driver, run install.bat! Otherwise the install will fail!!!!
2. To skip the intro, press enter!
3. Press "Tovább", "Tovább", then "Kezdés" buttons!
lol, it can mean anything, including:
format HDD -> (yes/no) format hdd -> yes already you dumb computer!

:: laughing ::
#24
Video Game Screenshots / Doom3 + Voodoo2_Patch_v1_0
29 November 2004, 11:13:29
QuoteOriginally posted by sirkoz

QuoteOriginally posted by dborca
....there are a few things of real value: dot3, cubemap, hw TCL springs to mind.....

...as someone said, here, on this forum: we would have had Voodoo7 Nitro these days, doomed to compete with today's low-end cards. puh-lease!

Now that is just ludicrous, dborca. [:0][:(!]
nope, it's not, sirkoz.

Quote3dfx would have to support all those features, if they were to make a DX8 card and they did support it - in Rampage. ;)
really? boy, do i love fanbois...

rampage was too late. 3dfx began loosing it when they released V3 (despite being a wonderful card, it lacked a few serious features)

and rampage was nowhere near a finished product. there is only one working card, and that one needs a clamp to affix the chip tightly to the board to prevent it from burning out. on a deeper thought, this could also mean that 3dfx would have to rework the whole chip. not mentioning that, for its time, rampage was not a killer card.

last, but not least... if the nextgen card was just around the corner, why did 3dfx surrender so easily?

perhaps some people is puzzled as why do i criticize 3dfx, me being the mesafx maintainer/developer. the answer is: why not?
#25
General Discussions / MesaFX
26 November 2004, 16:48:42
QuoteOriginally posted by Voodoo5

Quotemaybe i'll change that, i dunno. or at least make an envvar so the user can choose.

If you would please be so kind [8D]



i am usually not :D, but i'll make an exception for you [:p]

now letting alone the joke, i really can't remember why i haven't changed it already. perhaps i'm either using 16bit on 16bit cards and 32bit on 32bit cards (although 16bit on 32bit cards could be somewhat faster)
#26
General Discussions / MesaFX
26 November 2004, 14:43:01
QuoteOriginally posted by Voodoo5

@dborca,

I tried forcing Doom 3 to use 16 bit colour depth in the 3dfx tools but I'm seeing no performance gains whatsoever, in most other games using/forcing 16 bit leads to a nice performance increase.

Any idea why this is not the case for Doom 3 ?, I'm not even positive that it is really forcing 16 bit in the game.
what driver are you using?

1) mesa wouldn't care less about 3dfxTool options
2) mesa does not allow 16bit modes when application requests 32bit mode (that's the sole reason Doom3 won't start on V2 with Mesa - yes, it was on purpose)
3) even in 16bit modes, mesa uses maximum quality for textures (that is, 32bit for Napalm cards)

this is the reason mesa seems much slower than 3dfx ogl (especially in 16bpp). maybe i'll change that, i dunno. or at least make an envvar so the user can choose.
#27
General Discussions / MesaFX
26 November 2004, 14:05:54
okidok, i got it.

QuoteOriginally posted by ps47

:D.good old times.
oldskool, eh? it is amazing what those masters have realised with so few resources.
#28
Video Game Screenshots / Doom3 + Voodoo2_Patch_v1_0
26 November 2004, 10:36:23
QuoteOriginally posted by guest

John Carmack is an ass, screw him and his 32-bit color.
i disagree.

Carmack simply rulez. however, i do agree about sucky 3dfx management.

still missing the link between these two assertions?
well, due to 3dfx management and without the pressure of guys like carmack, we would still have Voodoo2 accelerators in today's computers, as the only choice. the fact is, graphics business evolves, and so it should. i agree that 80% of the new features in the graphics specs are not really used, but still, there are a few things of real value: dot3, cubemap, hw TCL springs to mind. these are just a couple of examples that 3dfx simply refused to implement (or were unable to). so to speak, as an end-user, we would have been at the mercy of several (3dfx staff) people. and i think the fierce competition was the GoodThing.

as someone said, here, on this forum: we would have had Voodoo7 Nitro these days, doomed to compete with today's low-end cards. puh-lease!
#29
General Discussions / Progress on TDFX driver...
25 November 2004, 12:39:19
sorry, no progress in this area. i've been busy with other things.

QuoteOriginally posted by piriu

Daniel, DRI part of Linux driver lacks a mantainer, so do you want to have these honor? And maybe you can implement in Linux: sofware rescaling and s3tc to NCC conversion, because with today computing power this could be a significant speed gain.
1) sw rescaling will be done
2) NCC is not useful in any way. it is not part of any OpenGL spec, and cheating texture compression with NCC is a BadIdea -- too slow and too ugly. it will be completely removed from MesaFX, too! i think cheating with palette quantization can still be an option. the difference between NCC and palette is the size of codebook (which is not a problem, anyway)
3) technically, i _AM_ the maintainer of TDFX driver (obviously, since I did most of the important work in the recent past). if i ask Brian to put my name there, that won't help anyone more than it helps now. but would burden me instead, since i'd have to look at it regularly - and that might or might not be possible. i will think about it, tho...
#30
General Discussions / MesaFX
25 November 2004, 11:30:27
@ps47
amen! :D (you know what i mean [:p])

now 'bout good ol' duke: i'll try to find a niche and look at it (i'm pretty busy these days). btw, do i need to get duke datafiles from elsewhere?