Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - roflkopp

#121
He wasn't sure, but he was able to cool his Card with 2 40x40mm passive Heatsinks @ 200MHz.

The description of the Chip says:

355-0025-221
F26689.1 AS
0009
Taiwan

Picture: http://www.forum-3dcenter.org/vbulletin/attachment.php?attachmentid=3504&stc=1
#122
But I know 1 guy who had an V5 5500 with Daytona chips. This card was able to run 200MHz without fans...
#124
General Discussions / Want voodoo 6000!
08 April 2005, 11:33:10
Forget it. A working Voodoo5 6000 costs ~1000$.
#125
What would be the worth of a Voodoo5 5500 PCI Daytona (VSA101 Chips), which makes ~240MHz with stockcooling?
#126
We all know, that a standardvoodoo is clockable between 175-185 MHz. But what's da Record for V5 Clocks? 200MHz? 210MHz?


Anyone knows it?
#127
Strange things happening with Trackmania Sunrise Demo: Suddenly some textures are disappearing, but only until i hit the brake. Then they are all back again. If step from the brake, they are disappearing again.

BTW: Is it possible to enhance the drivers in a way which makes it possible to force texturcompression and 16bit rendering under d3d?

(for saving memory, the biggest bottleneck of da voodoo)



Some Benchmarks
Serious Sam : Second Encounter
the grand cathedral, Max Detail - 3DC-Script

1024x768x22 @175/175

WickedGL:         [b]44,8 fps[/b]
Mesa FX 6.3.0.1:  [b]35,8 fps[/b]
SFFT Alpha25 D3d: [b]32,6 fps[/b]

-------------------------------------------

WickedGL:

1024x768x22

@ 166/166: 44,0 fps
@ 185/185: 45,6 fps

1024x768x32

@ 166/166: 32,3 fps
@ 185/185: 35,4 fps

1280x1024x22
@ 185/185: 36,8 fps

is the CPU really the bottleneck in 22bit?

Tbred @ 200x12 = 2400 MHz, Voodoo5, SFFT Alpha25.

================================================================

GF2 GTS comparision:

1024x768x32

@ 200/183: 45,2 fps
@ 240/213: 53,0 fps

1600x1200x32

@ 200/183: 16,3 fps
@ 240/213: 18,7 fps

Tbred @ ~218x11 = 2392 MHz, GeForce2 GTS 32MB, FW 71.84
#128
Banshee Topics and Setup Tips / More Shots!!!
01 April 2005, 02:40:57
It's awesome!!! [:0]
#129
Games / Quake III + mesaFX
01 April 2005, 02:37:15
Use WickedGL. Its much faster...
#130
Games / Half Life 2 - Bump Mapping & Voodoo5
16 December 2004, 19:36:48
So, is it possible to get Hl² working with Emboss bump mapping?
#131
Ya know a release Date? [:p]
#132
ACK. Beside of this, plaing hl² in a windows reduces fps about 60%. No matter if 16bit or 32bit..

P.S.: My Sys;)

XP2400+@2400MHz
Radeon 9700pro@400/350MHz
Voodoo5 5500 PCI@180MHz
Abit NF7-S@200MHz
1GB TwinMos@2-2-3-11


@least a few Screeshots V5 @ Hl², 1024x768 4xAA:

http://img47.exs.cx/img47/6306/Aufnahme1.jpg
http://img47.exs.cx/img47/8963/Aufnahme3.jpg
http://img47.exs.cx/img47/5408/Aufnahme2.jpg
#133
In d3d Games. (especially HL2)
#134
Is there a possibility to force 16bit rendering?
#135
Games / HL2 with 16bit?
28 November 2004, 13:33:36
Is it possible to play HL2 with 16bit rendering, or to force 16bit rendering on V5?