is the Mikepedo 1.1 Win9x Driver really capable of 512*512 textures on voodoo3?I mean,are they only emulated so the program that requires them is able to run but with all larger textures white,or are they actually displayed correctly?
Well, I tried it and in opengl can do 512*512 textures without problems but I think it can“t do it in d3d, this happens because it has an opengl 1.3 emulator, suppossedly, also it can do the dot3 bump mapping in opengl
so the 512*512 textures look correct?
I tried it in cs1.5 with the last glides and it worked well