PROJECT DISCONTINUED
The sucessor called TitaniumGL.
-TitaniumGL needs stronger cpu.
-TitaniumGL's game compatibility with the great old opengl games is mutch lower than other 3dfx card opengl drivers, it is probably much slower than them.
-OpenGL version number is 1.3, and i am not plan to expand it currently.
-ALL Donations are welcome. Serious, becouse of the huge time what a full opengl implementation needs to be created. Paypal accepted, can be accesed on http://legendgrafix.tk
-TitaniumGL is freeware.
http://TitaniumGL.tk
Umm its tomorrow but i dont want to paste here crashed quake3 screenshots :D
I'm looking forward to test this wrapper. :)
mmm,a new opengl implemetation for voodoo cards,looking good.the more the merrier :D
Ok i haved absolute no time for it.
Now i continue the developing of it.
So, the current state: 15% of programs are working.
40% performance drop.
great news!
(http://legend.uw.hu/tgl_alpha1.JPG)
Just a stupid question: What about catching up the work on already "mature" DLLs? MesaFX shows up as OGL 1.2 compatible ... so why don't you take and tune it? If all skilled programmers work together, we'd get more compatible drivers than those made only by one person. :)
Greetings from Germany,
Raff
You have good questions :P :D
(dont forget MesaFX is very very different than this one. Its only for 3dfx cards. This is not, this is for all cards, and arent using vendorspecific stuffs)
great job Geri!
with ThunderGL quake4 1.3 works on my voodoo5:)
unfortunately many texture are black and sometimes it freezes[:(]
(//../public/uploaded/benna/20061227125756_shot00001.jpg)
(//../public/uploaded/benna/20061227125838_shot00002.jpg)
(//../public/uploaded/benna/20061227125916_error.JPG)
these errors probably are mesafx fault
can I use ThunderGL with mesafx (doom3 version) dll? please explain how to do it
hmm... You can combinate it with mesa, if you replace the windows/system32/opengl32.dll with the mesa's opengl32.dll. Then the ThunderGL will connect to the Mesa.
Quake4 runs also without Tgl, if you using the mesa's doom3 specific opengl32.dll.
Yes, but only Quake4 demo runs, the full version does not run with D3-MesaFX.
i tried to replace opengl32.dll with mesafx but every time i start a game windows replace my file with the original one[:(]
benna: search for all opengl32.dll-s in windows directory, make a secure copy, then simply delete them at the same time, and windows will be unable to respawn them.
no success [:(]
the game crashes like ThunderGl is not installed
Ok.
In the next version i add the ability to use custom opengl implementations to fix this problem.
Thanks!:)
Ok i finished the programing part of the next relase, now i am creating the configurations.
I only can getted the Quake4 demo, so fist i try with that.
benna: can you tell me what V5 driver do you using?
sfft alpha 41 and mesafx 6.1 doom3 edition
(http://legend.uw.hu/projects/program/thundergl/q3_d3d.jpg)
Quake3 Arena using experimental Direct3D acceleration (tgl+wgl+evoodoo) (running on a a Voodoo5)
Ok, Quake4 worx, but not with the doom3 edited mesafx. You can runned it becouse the 6.3.0.1 version of MesaFX in the SFFT driver.
I created a preset to it, now everybody can use it with other v5 drivers too, the pset can found in the directory called "Quake4 + Voodoo5 loading FIX".
Simpy copy every file from "ThunderGL + MOD" to q4 dir and then copy the
.\Quake4 + Voodoo5 loading FIX\ThunderGL.ini to the q4's dir.
I tested thundergl 0.13a and the results are the same
I tested also with SFFT alpha43 and i got a BSOD every time i run q4 just before the intro videos
p.s. i'm using q4 1.3 and it don't require dvd to play;)
Geri you are a crazy genius:D
I tested ThunderGL with SFFT alpha43 on Windows XP 64bit edition (no OpenGL support)
Using your experimental opengl -> D3D wrapper i made quake3 arena run on 64 operating system! [8D]
(//../public/uploaded/benna/2007111133611_q3.JPG)
Its not only my wrapper [8D]
ThunderGL connects to WickedGL and transalates functions to glide, evoodoo hooks the glide and transalates the glide calls to direct3d, so the final displayin is happining in d3d =)
ThunderGL is only need to eliminate initialisation bigs, and fix the crashes, manage to start the stuff :D
(If somebody knows some opensource *usable and good* opengl->3dfx and 3dfx->d3d wrapper, link it. With them i can fix more easyly the d3d bugs like from thundergl. I tryed some existing free opengl->d3d wrappers too to use, but with, them the games didint want to start, or no display ,etc.)
(http://legend.uw.hu/projects/program/thundergl/glxsd3d.jpg)
Gl Excess running in Direct3D
GL EXCESS benchmark results
9999 - XSMARKS ThunderGL0.13+Heavy bandwith optimisation level (buggy, messy indeed)
4188 - XSMARKS Original 3dfx ICD
3893 - XSMARKS ThunderGL0.13
1782 - XSMARKS ThunderGL0.13 Direct3D
0 - ThunderGL0.13 DUAL-CORE - BSOD after a 10 sec
0 - ThunderGL0.1 crash at initialisation
ok, currently i am here:
-i am writing some texture rescaling mechanisms that optionally usable.
-i added a small speed up
-i added a small stability
"added a small stability" omfg i meen "improved stability" :D
Good Work ! I can“t wait for a new Release :)
Happy to see that you is enjoying it ;)
Currently the stuff is temporally paused, we also have a ~10 other project too :D
Nice Work Gary !
Can you add a small "How to use" readme file to the Thunder GL ?
Thanks.
Radu.
Hi.
You can found the readme at archive/DOC/ThunderGL/english.txt
The help to the configuration file is stored in the default config, in the end of the file (#-ed) (archive/ThunderGL + MOD/ThunderGL.ini)
Please note that you should copy every file from the "ThunderGL + MOD" directory.
If you has a question that isnt answeered in these files, then ask it here.
Please note that using a few command in the ini (like the GPU= line) may will cause bugs, some stuffs not fully implemented yet. I will fix it in the next relase.
Thanks Geri !
I will give you my feedback !
Radu.
Medal Of Honor Allied Assault
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII
[]ThunderGL 0.16A with X1600 (250fps)
[]Original X1600 (235fps)
(mod: fps numbers was writed wrong)
Medal Of Honor Allied Assault Demo+Voodoo5 5500
. . . . . . . . . . . Start. FirstEnemy. Grass . SecondEnemy
ThunderGL 0.16 . 49 . . . 24 . . . . 51. . . . . 23 (fps)
Original ICD . . . . 56 . . . 12 . . . . 62. . . . . 13 (fps)
Wow! i want to test version 0.17B!!!
ok :P
v0.17 (pre)relased:
http://legend.uw.hu/projects/program/thundergl/thundergl017.rar
PACKAGE MODIFIED: 2 times.
(http://legend.uw.hu/projects/program/thundergl/kyrofix.jpg)
ThunderGL 0.17 Adds large texture support for PowerVR Kyro cards.
Awesome! Although i don't have any kyros :)
PowerVR is the powah ;>
I hope you focus in Voodoo and Kyro (and maybe Savage), but nothing else 'cause they need full attention. If you manage to speed up CoD, Quake 4 & Co. on Voodoo5, it would be awesome! :)
Greetings from Germany,
Raff
Nice work Geri !
I tested the ThunderGL, and the speed improvements in some games it's really amazing !
I'm impressed.
Can you name a tool or program witch can show the ThunderGL extensions that you have implemented ?
Are you working on the texture compression too ?
Radu.
here is the program.
http://www.realtech-vr.com/glview/extensions.html
first run the Tool and pay attentions to the core Features.
Afterthat, put in the program directory the ThunderGL files ( like in Geri readme.txt file ), and run the Tool again. Notice the difference [:p]
Great work !
m14radu: yes, that prog can show the new features very hardly
Before:
(http://legend.uw.hu/projects/program/thundergl/before_tgl.jpg)
After:
(http://legend.uw.hu/projects/program/thundergl/after_tgl.jpg)
Just Amazing!!!
Keep it up Geri! Fantastic work.
Thx for your effort.
I am glad to see that you all like this stuff!
Use it joyful!
Of course that we like this stuff [:p]
Keep up the good work !
Greetings.
Radu.
Which OGL games run faster now? Medal of Honor? Quake 4? Call of Duty?
Greetings,
Raff
From your list, currently the Medal Of Honor runs much faster.
Quake4 is the same like before, Call Of Duty get a small fps decrase.
Of course you can get speed up with every game, yust modify the ini file with the commands.
has anybody tried Neverwinter Nights yet with the ThunderGL??
Hm. I don't know what's wrong, but I can't run any game with the TGL. Neither MoHAA nor CoD ... Which files must be put where? I've tried the system32 folder and the game directories.
Greetings from Germany,
Raff
What is the game version number? I only tested it with the demo.
You should not put nothing to system32, only to game dir.
I will repack the package and will create a directory to all game with the files that should be copyed, like it was in minigl, to avoid problems like this.
After my posting I noticed that no OGL game could run at all, no matter which ICD I used. I'll try it again in a few days ... the system is "clean" now. :)
Greetings,
Raff
What about support for Quake 4, Prey & co.? :)
Greetings,
Raff
Raff3DC: currently i havent time to manage the wrapper.
Latest modify's in the wrapper:
Added support for Ti4200 with Plastik.pl scene demos.
NEWZ!
ThunderGL 'POLYBOOSTGL' n-patch / nurbs renderer using Truform by ATi!
http://legend.uw.hu/projects/program/thundergl/polyboostgl.rar
What is this?
This special version of ThunderGL alowws to render the games with nurbs. It will convert all of the polygons to nurbs, and then reconvert them to polygons with hardware acceleration (only ATi 8500 (VS 1.1, PS 1.4) and above supports it!). This make the game's visuality to a LOT better, becouse we will not see those evil polygons (only in some buggy places :P)
WITHOUT ThunderGL:
(http://legend.uw.hu/projects/cikkek/q2_1_off.JPG)
WITH ThunderGL:
(http://legend.uw.hu/projects/cikkek/q2_1_on.jpg)
okay lets take a closer look:
BEFORE:
(http://legend.uw.hu/projects/cikkek/q2_2_off.JPG)
AFTER:
(http://legend.uw.hu/projects/cikkek/q2_2_on.JPG)
WITHOUT ThunderGL:
(http://legend.uw.hu/projects/cikkek/alice_1_off.jpg)
WITH ThunderGL:
(http://legend.uw.hu/projects/cikkek/alice_1_on.JPG)
lets look it from closer:
BEFORE:
(http://legend.uw.hu/projects/cikkek/alice_2_off.jpg)
AFTER:
(http://legend.uw.hu/projects/cikkek/alice_2_on.JPG)
Please note that this will incrase the detail, but maybee degrade your performance, hard. For me, on a 2 Ghz Athlon and a 9800PRO, in Alice, Quake2, and in Kingpin was no noticable performance loss, but in newer games may it will be.
Good job Geri!
This is a great idea, but it's hard to see differences while playing
benna: sorry but i fux0rd the first version, that you downloaded.
Now i uploaded the correct one.
To turn trueform on:
(http://legend.uw.hu/projects/cikkek/ati_panel1.jpg)
(http://legend.uw.hu/projects/cikkek/ati_panel3.jpg)
Catalyst 5.7:
http://www.fileshack.com/login.x?fid=7354&uri=%2Ffile.x%2F7354%2FATI%2BCatalyst%2B5.7%2BDriver%2B-%2BWindows%2BXP%2F2000
Tell me slow/buggy opengl games that should be fixed, please.
Cards under focus:
-Voodoo 5
-ATi Radeon 9500, 9600, 9700, 9800 series
-nVidia GeForce3, GeForce4Ti series
VOODOO5:
The games that i CANT fix right now:
-Prey: i cant fix it currently, becouse BSOD happens.
-Far Cry: i cant fix it currently, becouse it exits from Voodoo5's Device ID with -unsupported video card- style error message (modifying .dll-s somehow didnt helped, if somebody can HAX that .dll in some binary editor, please inform me. Or if ppls very very want this game, i will try to create a modifyed Voodoo5 bios with costum device ID.)
Games in queue:
-Chronicles of Riddick: escape from butcher bay
ATi Radeon 9500-9800 series
No games yet in queue.
nVidia GeForce3, GeForce4Ti series
No games yet in queue.
a huge thanks Geri!!!
i'll test all your hard work with my voodoo4 evilking TV ;)
in special, an opengl plugin for a nintendo 64 emu (Rice Video)
i really really like ThunderGL
THANKS! [8D]
PS: keep up your excellent work *_*
-ADDED:
Very basic hardware OpenGL deacceleration for
(http://legend.uw.hu/mumus.gif)(http://legend.uw.hu/mumus.gif)(http://legend.uw.hu/mumus.gif)S3 ViRGE DX/GX 4.0 Mbyte(http://legend.uw.hu/mumus.gif)(http://legend.uw.hu/mumus.gif)(http://legend.uw.hu/mumus.gif)
(windows xp)
(http://legend.uw.hu/projects/program/thundergl/q3_s3.jpg)
Quake 3 - menu + S3 ViRGE DX/GX
(http://legend.uw.hu/projects/program/thundergl/q2_s3.jpg)
Quake 2 ingame + S3 ViRGE DX/GX
(sssh, scarry to know, but once some ppls are asked money for this vga }:-> )
now THAT is SCARY.
QuoteOriginally posted by Geri Or if ppls very very want this game, i will try to create a modifyed Voodoo5 bios with costum device ID.)
Farcry on a Voodoo5 would be a Milestone. I really want this game [^]
Yeah, a bug-free and playable FarCry in DX7 mode would be amazing! :)
Btw, what about Serious Sam 2 in OGL mode? It has one, if I recall correctly.
Greetings from Germany,
Raff
far cry has a built-in execution prevention system-once a 3dfx card is detected,it will bail you out.no way around this yet,to launch the game,you need to defeat this first.
I was able to launch the game on some old intel integrated graphics,so FC on a V5 is real (but it will look terrible,probably)..
(http://legend.uw.hu/projects/program/thundergl/9800pro_rossz.jpg)
On thes picture, is a damaged non-stock ATi Radeon 9800PRO
is visible, with original, hughe cooling on it.
Screenshots also from it. Card has unknown origin.
I am not sure what happended with it, no visible problem with it.
ANTI-VGA-ARTIFACT
(http://legend.uw.hu/projects/program/thundergl/tgl_ava.jpg)
Anti-vga-artifact version of ThunderGL helping us, to play OpenGL games with defected, memory-doomed, or pipeline burned VGA cards.
Anti-vga-artifact is included in the package from now.
Happy use.
very usefull!
does it work also with drivers made artifacts?
Probably not.
Awesome job Geri, can you add support for Matrox cards based on the G400 core (G400,G400MAX and G450).
with the lastest drivers from matrox i have this results in glview 2.30:
Core features
v1.1 (100 % - 7/7)
v1.2 (12 % - 1/8)
v1.3 (0 % - 0/9)
v1.4 (0 % - 0/15)
v1.5 (0 % - 0/3)
v2.0 (0 % - 0/10)
v2.1 (0 % - 0/3)
QuoteOriginally posted by Geri Or if ppls very very want this game, i will try to create a modifyed Voodoo5 bios with costum device ID.)
Yupe, it would be nice!!! [^]
ps. Keep up the good work.
Oscar
GL_ARB_vertex_buffer_object will be emulated and supported on all card (this is a necessary vertex buffering mechanism that needed for all modern games to upload the vertex directly to the gpu, to avoid agp transfer. New games wont start without this, becouse they are using draw operation of this extension, so all function of this extension mus be emulated). I almost finished it, it is alreday working. (newest mesafx alreday supports this)
ok, it seems i finished GL_ARB_vertex_buffer_object (well, currently vbo and ibo works only with float vertices, oh well) now i will add multitexture ability (GL_ARB_multitexture) to all cards.
btw, if somebody know any opensource gl->d3d wrapper, say it, i want to leave the tgl->wgl->evoodoo wrapping.
Well, GL_ARB_multitexture probably finished, but currently it is untested.
(only 3d, no 2d vertex support for this right now.)
Fixed some X1900 series Radeon bug: now ANSA will be start with this card.
geri, could you have a look (when you have some time, etc) at this combo:
N64 emulator: Project64 v1.6 ( www.pj64-emu.com/downloads/startdown/34 )
Video Plugin (placed in \plugins folder, and selected it in Emu's Options): Rice Video 6.1.3.3 in OpenGL mode ( https://ricevideo.bountysource.com/downloads )
Any rom file, as "Super Mario 64 (U) [!]"
a BAT file needed to be able to use MESAFX:
---------------------------------------------
set MESA_FORCE_SSE=y
set MESA_DEBUG=y
set MESA_FX_INFO=r
Project64.exe
without ThunderGL, it works OK in opengl 1.1 only.
i can't make it work with opengl 1.2 and newer win thunderGL...
i hope you understand the point, if not, i will be more detailed in the steps.
thanks so much :)
I am speak very bad english, so i not fully understand what you sayd, so i picked you up on msn.
My computer turned on always, but i am not always near to it. At nights i am mostly online.
no success with 0.22.... same results with mario's eyes (missing texture)
thanks Geri
If possible, send me a screenshot from the error.
gab, can you send to Geri or post here some screenshots with these missing textures' errors?
Thanks in advance,
Bye bye
here it is:
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if i select opengl 1.2/1.3... worse [xx(]
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3 more for today :D
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Ok, thx, i try to fix this on this weekend.
Currently do you are use driver with the latest official 3dfx opengl ICD?
And you are using Voodoo5, right?
if i use latest official 3dfx opengl ICD... i can't start any game, it said: initialiting opengl subsystem... and then, it goes to 640x480x4bit with an 3dfxvs error.
note: with mesafx, it should be setted in window mode in emulator's option (if set to fullscreen crashs... i don't know why...)
I tryed the emulator - it runs fine in DirectX mode, no need for opengl.
I powered up a server for thundergl versions, who have problems downloading, get it from here: ftp://DRIVEREK@lgfx.no-ip.org/Readme/readme.html
maybee i will later check this emulator again under opengl, but it seems no problems with it.
*** the folowing version is not yet relased - i will relase it, if i found enough stuff to fix ***
Wildcat.
(http://www.toothandclaw.org.uk/upload/files/Scottish-wildcat-behind%20tree2-HRM.jpg)
Intergraph Intense3D Wildcat series, 3Dlabs Wildcat 4, 5 series
FIX FOR: The Prophecy by Conspiracy (scenedemo)
PROBLEM: Does not start
CARD: Wildcat 4110, 4000, pre 4xxx, some models of 5xxx series
RESULT: Fixed. Program runs. Some content are missing.
(http://legend.uw.hu/projects/program/thundergl/cns1.jpg)
FIX FOR: GLmark by Vulpine (benchmark)
PROBLEM: Does not start
CARD: Wildcat 4110, 4000, pre 4xxx, some models of 5xxx series
RESULT: Fixed. Program runs. Some vertices are buggy.
(http://legend.uw.hu/projects/program/thundergl/vulpine1.JPG)
(http://legend.uw.hu/projects/program/thundergl/vulpine2.JPG)
(http://legend.uw.hu/projects/program/thundergl/vulpine3.JPG)
(http://legend.uw.hu/projects/program/thundergl/vulpine4.JPG)
(http://legend.uw.hu/projects/program/thundergl/vulpine5.JPG)
FIX FOR: Doom3 by ID Software (game)
PROBLEM: Does not start
CARD: Wildcat 4110, 4000, pre 4xxx, some models of 5xxx series
RESULT: Fixed. Program runs. Missing rendering content on some older cards. Need multitexturing capable Wildcat card to avoid the screen missing.
(http://legend.uw.hu/projects/program/thundergl/Doom3.jpg)
Nice work Geri !
Did you manage to start the Vulpine GLMark Benchmark on a Voodoo Card ?
Br.
Radu.
I not yet tried it with voodoo cards, but i will check it tomorrow.
-some bugs in the Vertex Buffer Object pipeline emulation fixed.
-I found a nasty way to speed up the Vertex Buffer Object pipeline on cards, that dont support it at the extension level. VBO compatible applications now will get speed gain too with the old cards with thundergl. Speed gain is around 250%.
-cards with geometry chip (old Wildcat series) or TnL chip (some old Voodoo2/Voodoo3, S3 series) from now will be use that geometry unit to display the vertex buffer object pipeline (speed up.)
-some segmentation faults has been eliminated
-new multitexturing bugs fixed
-some other bugs, related to the VBO pipeline is being fixed
oh, and i didnt sayed yet: i will start to sell some driver sets, based on thundergl, a few months later (2$ :P)
But of course, the mods for the 3dfx cards will stay free :D :P
The whole 3dfx community will appreciate this;):D
indeed :)
yes, for SURE!
:)
This looks very promising! keep the good work!
OpenGL driver to Intergraph / 3Dlabs Intense3D Wildcat 4100, 4110, 4210, 4xxx series
(only for this cards!)
-OpenGL 1.3
-multitexture
-hardware vertex buffering
-some apps: texture compression
-integrated geometry coprocessor from opengl applications
some screenshots:
(http://legend.uw.hu/projects/blog/intense3d/mohaa.JPG)
(http://legend.uw.hu/projects/blog/intense3d/cns1.jpg)
(http://legend.uw.hu/projects/blog/intense3d/beyond.JPG)
(http://legend.uw.hu/projects/blog/intense3d/cod11.jpg)
(http://legend.uw.hu/projects/blog/intense3d/vulpine4.JPG)
(http://legend.uw.hu/projects/blog/intense3d/Doom3.jpg)
(this will be implemented later to ThunderGL!)
Wow impressive[:0] Good job!
Can i use this opengl 'driver' on my Trident blade I7 from my old laptop ? and gives this any advantages.
greets
I have a second question.
If ThunderGL is not an option for my trident blade I7 on my old laptop. Is there an other option to speed up D3d or Opengl.
The way of thinking is this:
Games that run on that trident blade 8MB card does require no more than a pentium 166mmx to run good. That laptop is 500Mhz. So games that will run on that laptop don't need all the CPU power. I search a driver/wrapper that speeds op D3D or Opengl by using some CPU power.
Or is this a stupid question i ask ??
greets
Jules
Of course, its not a stupid question. Sorry, for i was incorrect, and not told all information fully about the newest series from these drivers.
The ThunderGL - latest updated a few months ago. Its for 3dfx cards mostly, and a few other cards. ONLY for those cards, that you see in the directory structure of the thundergl-s rar, and only for those games, that you see in the directory-s.
No, its not compatible with Trident cards, only if you got luck.
The linked Wildcat 4110 driver: that driver isnt freeware, and its ONLY for the Wildcat 4110 series. The linked file is a trial version, that alows you to play with the wildcat series for a 5 mins. (this is NOT the thundergl, but i isnt wanted to start a new topic for them)
3dfx cards: Died out. Nothing to do currently. 3dfx enhancements are go to thundergl, and they will stay freeware.
Another cards: i dont have all cards at here, at home. I can write driver enhancements to almost all cards, but i need a few days with the specified card. So, if you have a laptop, i probably need a remote admin interface to your laptop, with full rights to control your machine, and full support of you, saying, what you see, commentig the bugs, etc. In this case, the drivers of course is FREE for you :D (you get serial for it) But you cannot share them to other persons, and i probably will sell that driver for other peoples. (this is NOT the thundergl, but i isnt wanted to start a new topic for them)
Geri,
some time ago you talked about flashing a V4 or V5 with another PCI-ID to get Farcry running on a voodoo card. Did you continue that project ?
QuoteOriginally posted by Rolo01
Geri,
some time ago you talked about flashing a V4 or V5 with another PCI-ID to get Farcry running on a voodoo card. Did you continue that project ?
Hi, no, my voodoo5 is died, before i begin that project.
I hope, every voodoo goes to heaven :D
Hi Geri,
Can you adapt your driver for the AAlchemy card ?
Those cards are awensome, but there is no XP driver for them.
Btw, related to the farcry project on voodoo. What do u need ?
Br.
Radu.
QuoteOriginally posted by m14radu
Hi Geri,
Can you adapt your driver for the AAlchemy card ?
Those cards are awensome, but there is no XP driver for them.
Btw, related to the farcry project on voodoo. What do u need ?
Br.
Radu.
FarCry on a voodoo5 I think that was nothing than one bog hoax, since there was a film of it on you tube I thought, but with film editting you can come avery l;ong way too, imho FarCry + 3dfx Voodoo5 might be possible via to edit some type of ini file but on the other hand who has the proof that it would really work? No-one so far.
m14radu:
AAlchemy + XP: no, these driver series wont help on AAlchemy currently.
The V5 drivers: it seems my V5 are not damaged, but none of the 3dfx cards are working in my current mobo. I need to setup an older mobo, i hope the cards will work.
@Geri,
I have tried thundergl018 with Quake4 demo and it does not work.
Oscar.
Hi!
I sended an e-mail, but i think, you will not recive it :(
I picked up your email adress to msn (i hope you use it for msn too. If not, tell me some im sender program, where we can communicate).
QuoteOriginally posted by Geri
Hi!
I sended an e-mail, but i think, you will not recive it :(
I picked up your email adress to msn (i hope you use it for msn too. If not, tell me some im sender program, where we can communicate).
Geri,
I got it! :)
ps. Later if U are online I will contact U.
Regards,
Oscar
Dear users: conception of the ThunderGL is changed. Dont worry, project isnt stopped. For more information, read the main post.
Testers needed!
Testers, with 3dfx Voodoo3, Voodoo5, ATi Rage, nVidia TNT/TNT2, SiS, XGI, S3 cards, ETC, and opengl games are needed! Pick me up at msn or icq to help creating the new version of ThunderGL!
TESTERS WANTED
(http://legend.uw.hu/1226396081200.gif)
TESTERS WANTED
Really. Not joke. Without testers, i cant continue the developing.
Tester means a human with computer, lot opengl games, old graphics card(s).
pick meg up at msn: gerilegend *_a_t_* freemail *_d_o_t_* hu
or icq: 428333374
I can do the 3dfx part,I have a spare machine up and running (athlon1400,512mb ram,agp universal slot)..
I can help you to find other testers, I you need of this ;).
Bye bye
ps47, Glide: thanks for the reply. After the kitten post, i got now enough testers with the 3dfx cards. If we finished with them, if needed, i will search you both!
I can help too !
[:p]
Okay! :>
m14radu, Glide: what is your msn and/or icq address?
Geri, I haven't a address for messaging so you can contact me by emails.
Bye bye
Glide: in this test the testers are checking the tgl with specified game and specified card, and i on the fly modifying the code and rebuilding it for them. This can be doed only with msn or icq or another instant messaging service. :<
ps47: do you still does not have msn?
I have an icq number,but I suppose I could set up a msn account as well if absolutely necessary.
New version relased. It has not contains a lot of cool improvements yet - its just the newest working version with the new code arhitecture.
Currently it has no 3dfx card support - it will come later.
@Geri: We need an XP driver for the AAlchemy board.
It will be extraordinary to setup a rig with 4 boards !
( 32 VSA's cips = a dream [:p] )
It's there a posibillity to develop a driver, repectively to improve the actuall one ?
There is allready a way to start these boards without the original PSU. Look here : http://www.voodoo3dfx.com/Foro_V6k/viewtopic.php?t=118
Regards.
Radu.
I think, do you alreday told me this question.
Maybee.
I cant say more, becouse i not even readed more than the name and the parameters from those cards in my life. I have no aalchemy card, and i know nobody, who has.
First, i need somebody who are running an aalchemy under xp, with basic opengl drivers, that able to run a quake2 level game. If this is currently not reached, ask SFFT, this is his profession.
(I will read that topic later.)
Hy Geri,
Yes, i do ask you that once, but at that time i get only a negative answer, whitout too much details.
:D
Actually there is only the Win2000/NT compatible driver.
Everybody who has this card must use it under this operating sistem.
I tryed once to start the card under XP, with this drivers, but they are not working.
The Game Quake2 runs on AALchemy boards without problems under Win2000/NT.
Thanks for your quick response and understanding.
P.S. I send you an email on your msn account.
Mail sent.
And i picked you up on yahoo.
m14radu: i now have time for the AAlchemy. Do you will online at yahoo this weekend?
QuoteOriginally posted by Geri
m14radu: i now have time for the AAlchemy. Do you will online at yahoo this weekend?
If you need more help about AAlchemy. Just let me know.
Regards,
Oscar.
Dear users, currently, i need a list about OpenGL games, who are not running correclty on a specified card.
example:
game: Doom3
card: SiS 300
error: game cannot be initialised.
If you has time, please tell me your informations about non-running opengl games.
I currently own the following cards (of corse, from other card you also can say report, but i can fix them later):
-3dfx Voodoo1
-3dfx Voodoo2
-3dfx Voodoo Rush
-3dfx Voodoo3
-3dfx Voodoo5
-nVidia Riva 128
-nVidia GeForce2 MX100
-nVidia GeForce4 Ti
-ATi Rage Fury MAXX
-ATi Radeon 7000
-ATi Radeon 7500
-ATi Radeon 9800 PRO
-Intergraph Intense3D Wildcat 4110
-3dlabs Permedia 2
-S3 Savage 4
-Matrox MGA
---------------------------------------
Q:HOW CAN I KNOW IF A GAME USES OPENGL?
A:Open the game main .exe or its graphics dll in notepad, press crtl+f, and type:
opengl32.dll
Then press enter. If search founds it, it uses opengl.
send your reports to gerilegend _@/'' freemail \m/(dot.)\m/ hu
Geri, do u still need some testers? I could test on a V3 2000 flashed to 3000
project respawns
The changes: the project respawned. ThunderGL in the current form is discontinued. The usable sources of it are implemented with together an another source codes of me. The new software called XXXXXXXXXXXX.
Becouse XXXXXXXXXXXX is very different from thundergl, i will write a long description from it.
XXXXXXXXXXXX is my new opengl driver arhitecture. It is a full opengl implementation, coded by myself. It is multiplatform: its compatible with windows and linux. XXXXXXXXXXXX is a modular driver. The rendering module currently uses CPU cores to render, perhaps this is the first public working multithreaded-multicpu opengl renderer ever... or not :P
TitaniumDFX will be a version of XXXXXXXXXXXX. In TitaniumDFX, ewerything is the same like in XXXXXXXXXXXX, except that the rendering and texturing will be doed with 3dfx hardware acceleration with Glide. Every 3dfx card will be compatible.
facts:
-XXXXXXXXXXXX project is related to mesa. Mesa is a famous project, but able to single core software rendering only.
-XXXXXXXXXXXX, of course, fully independent from mesa. XXXXXXXXXXXX only uses code and modules coded by me.
-XXXXXXXXXXXX is not a wrapper.
-TitaniumDFX needs stronger CPU in 3dfx mode. Many features of 3dfx cards will be emulated.
-TitaniumDFX's game compatibility with the great old opengl games is mutch lower than other 3dfx card opengl drivers, it is probably much slower than them. XXXXXXXXXXXX is focused to run tons of small freeware and shareware opengl games of todays, istead of running the old AAA games.
-TitaniumDFX is not a priority. XXXXXXXXXXXX is. But becouse of modularity, TitaniumDFX can have the bugfixes of XXXXXXXXXXXX immediately.
-OpenGL version number is 1.3, and i am not plan to expand it currently.
-ALL Donations are welcome. Serious, becouse of the huge time what a full opengl implementation needs to be created. Paypal accepted, can be accesed on http://legendgrafix.tk
-TitaniumDFX is freeware.
status:
-RGB, RGBA, BGR, BGRA, tons of others support
-True color rendering (not in 3dfx mode of course)
-Texture support up to 4096x4096 (3dfx of c. will be downscaled)
-vertex arrays
-VBO
-Display Lists
-Frame buffer image draw supported (eeeeek)
-triangle, quad, quad strip, triangle strip, triangle fan & friends works. Rendering is triangle based.
-vertex coloring works
-multitexturing
-alpha blending (most common cases works fine)
-SSE and 3dnow! optimized drivers can be compiled
-Quake2, Half Life, xmoto, and most of nehe tutorials running with suitable speed. Minor bugs.
cooooooooooolllllllll
thanks you so much!!!!
regards from argentina!
you are awesome geri :)
Hello Geri! just want you to know I have been all worked up about a new OpenGL/glide assist program since you said you might start ThunderGL again on falconfly. I'm all in for testing TitaniumDFX and project XXXXXXXXGL they both sound very interesting. Just a few questions though. You said that project XXXXXXXXGL will not be a wrapper? Will TitaniumDFX be a wrapper like ThunderGL and work in conjunction with 3dfx cards then? Or will it be stand alone like project XXXXXXXXGL and simply emulate GLIDE on the CPU? I really hope the first release is promising and effective! Gonna hafta build an AM3 system to take advantage of these new Titanium projects! I really hope TitaniumDFX is available soon! Keep up the amazing work Geri!
Once again I have: S3 VirgeDX 8mb with 3rd party fastware bios, Geforce4 ti4200 w/ burnt pixel pipes, Radeon7200 32mb, and ofcourse my beloved Voodoo5 5500 PCI MAC. All are ready to try out XXXXXXXXGL (I will purchase soon once school calms down) and my Voodoo 5 is absolutely craving a release of this TitaniumDFX.
Hi! The reply to your questions is very long, so please pick me up on msn or skype, and i will tell you everything!
read more infos and download TitaniumDFX:
http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1268949568
Hi Geri,
3dfxvs2k.inf file contains some unused extensions (FX_GL_HSR, SSTH3_EDGEAA, GL_FORCE_K3D, GL_FORCE_MMX ect.)
FX_GL_HSR work only on Win98/ME SO
hi!
That .inf is created by SFFT, i only changed the opengl driver in the driver. Inf related problems should be reported to SFFT.
Hi mikepedo,
I think you would notify to SFFT those issues with a reply to the "historical" SFFT drivers topic at http://www.3dfxzone.it/enboard/topic.asp?TOPIC_ID=1129. Thank you a lot for this report.
- Geri:
If you need support for hosting files, just write me.
Bye bye
Hi all,
Pardon me for my bad english:-
Are you guys still testing/developing drivers for 3Dfx, OpenGL?
If Yes, Is there a room for me?
I would like to contribute by being a tester.
I would like to also learn up "coding" so that I be able to develop/edit drivers for opengl.
I am interested, but I do not know where to began or what to do.
Do you guys need my job-resume or something?
Anyway, I am always a 3DFx fan. I just recently bought a second-hand Voodoo5 PCI.
I can say offically, that I own
Voodoo Banshee
Voodoo1
Voodoo2 SLI
Voodoo3 AGP
Voodoo4 PCI
Voodoo5 PCI (on the way from Ebay)
I'm going to do this during my freetime only. So, What do you guys need? [?]
Regards,
Risky50[?]
hi!
Yes, i still coding drivers for 3dfx cards, and a good tester, or atleast a felow with can speak about drivers are always good!
please give me your msn address (if you dont has: skype) and you can help to test!
juwanda@hotmail.com
skype: thebluepanties
add both! :)
Geri,
Thanks for adding me to MSN. I will test ThunderGL very soon.
I have a brand new Pentium Dual Core, Voodoo 5 MAC PCI, and perhaps I will install 4 OS. (Win98, 2K,XP,7)
1GB RAM.
I heard you are looking for testers who are using 64-bit OS?
right?
oh thundergl is discontinued, what you should test, is titaniumgl as you can read before. but i was too lazy to create a new topic to it :D
please vote
http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1268949568/30
new version released
new version released.
http://www.falconfly.de/cgi-bin/yabb2/YaBB.pl?num=1268949568/0#0
QuoteOriginally posted by Geri
http://legend.uw.hu/projects/program/thundergl/polyboostgl.rar
sorry for bumping did anyone can reupload this file? i have ati with truform.
sorry, i dont have the file any more, and this project is totally discontinued. if i may ask the moderators, to please make it unsticky.
or maybe to delete it at all, since it never resulted any usable manifestation, and people are mistaking it with my new opengl implementations due to the very similar name.