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Messages - r21vo

#256
General Discussions / MesaFX
26 August 2004, 17:32:51
nice screenshots ;)
#257
General Discussions / MesaFX
25 August 2004, 16:29:08
imho there are many reasons why Doom3 works pretty good on Voodoo hardware:
1) as doom3 is an old game (I mean it long time ago they started devleopment) it uses many old implementations.
2) doom3 uses cube mapping very much (heard that somewhere) and putting a null rendering on cubemapping (as v5 it doesn't support) greatly increases performance.

about halflife2 - afaik it doesn't require so powerful hardware (compared to doom3).
#258
General Discussions / MesaFX
22 August 2004, 03:29:00
actually i think game is a bit too dark, but these screens show that voodoo can bring the light in the game ;)
#259
General Discussions / MesaFX
21 August 2004, 21:26:07
wow! it happened - doom3 on voodoo.. great work dborca!
#260
Voodoo2 Discussions / Strange Voodoo2 board
20 August 2004, 15:56:33
it's Hercules Stingray Voodoo2 12Mb according to information in FalconFly's site:
identification list: http://falconfly.de/identify-3dfx.htm
picture: http://falconfly.de/identify/Hercules_Stingray_Voodoo2.jpg
#261
General Discussions / MesaFX
20 August 2004, 15:41:18
QuoteOriginally posted by bloodworm

Is there a way to add a cool check box setup proggy to add null rendering for anything that won't work via software?  that would help us debug a little wouldn't it?
great idea! only I don't know if it's possible..
#262
General Discussions / 3dfx wallpapers
14 August 2004, 19:31:12
everything was ok until they locked my account, sh*t!
#263
General Discussions / 3dfx wallpapers
14 August 2004, 01:57:08
I always liked 3dfx art, those fancy voodoo boxes so now, when 3dfx is down, I thought that it would be cool to make some new 3dfx artworks as it's no hard to do. So, I've been working some time on creating new 3dfx wallpapers - currently I've released 7:

Edited: now they should work again ;)
http://raivz.eclub.lv/3dfx/voodoo5-red-blue-r21vo.jpg
http://raivz.eclub.lv/3dfx/voodoo5-invert-red-blue-r21vo.jpg
http://raivz.eclub.lv/3dfx/voodoo5-invert-gray-blue-r21vo.jpg
http://raivz.eclub.lv/3dfx/voodoo5-5000-r21vo.jpg
http://raivz.eclub.lv/3dfx/voodoo5-6000-r21vo.jpg
http://raivz.eclub.lv/3dfx/voodoo5-5500pci-r21vo.jpg
http://raivz.eclub.lv/3dfx/voodoo2-1000-r21vo.jpg

I hope you like them ;)
Maybe some of you also have some cool 3dfx art to share?
PS: these ones also i posted in falconfly's forum
#265
General Discussions / FSAA for 2D
03 July 2004, 14:21:22
QuoteOriginally posted by nSomniac

is there any way to enable FSAA for 2d or the desktop? cause i have to run my desktop at a low res to get a decent refresh rate and well i just wanted to know if it were possible to remove jaggies from it... t/y  
all :)
as far as i know it's not possible because desktop is rendered by 2d engine which doesn't support any 3d engine's features like FSAA.

I think minimal (and recommended) refresh rate to CRT monitors is 85Hz.
#266
dborca,
now I understand why you said "evil" :) Does this problem occur for all VooDoo cards? And how do you think - it's because of bad card architecture or just bios problem?
So if LFB is unusable, is there any alternatives?
#267
QuoteOriginally posted by dborca
Most of them would need LFB writes. Which is evil.
As far as i know LFB means Linear Frame Buffer, does VooDoo cards support it? If they do, then can you tell where is the problem - in complexity or in lack of hardware support?
#268
QuoteEven though MesaFX has a built-in software rasterizer, I chose not to enable extensions not supported in HW. Because they are slow, and I mean SLOW!
isn't that possible to make some kind of compability mode (make some extensions combining hardware features so they would be not so slow, but at least something similar to ones in specification). and then disable these extensions by default, but leave an option to enable them. I guess it would be great for testing purposes.
#269
www.conangame.com is the official site for that game.

Demo version:
http://3dgamers.intelenet.net/pub/3dgamers/games/conan/conanpc-demo.exe

Fix for PC demo:
The update solves problems which have been reported on Windows XP PCs using a GeForce4MX graphics adaptor with older graphics card drivers.
http://www.conangame.com/downloads/conan_demoupdate_v1_02.exe (900kb)

Fix for Retail version:
http://3dgamers.intelenet.net/pub/3dgamers/games/conan/conan_update_v1_03.exe

hope this helps.
#270
can you describe game named "Conan" more precise, because there are more than one game named conan? (company, year)
Also searching the net (for example with yahoo.com) with keywords "3dfx conan patch" you can find some useful links maybe.