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Messages - Voodoo5

#151
3D-Analyze and TnL games / TAA Working ?
11 June 2004, 21:39:24
@LW_Hearse,
If you have not gotten TAA working yet, try this:
1)Open the folder were you unzipped MesaFX 6.1.0.6.
2) Now open the folder TAA Glide and copy the glide 3x.dll
3)paste this glide file into your Windows 98 Windows/System folder or into the folder were your games .exe file is located
4)Open Notepad and type in exactly the following:
@echo off
set FX_Glide_TAA_Toggle_Key=123
gamename.exe
5)Save this file and name it TAA.BAT (save it to your desktop or My Documents etc.)
6)Go to were you saved this TAA.BAT and copy the file
7)Choose a game you want to try TAA with and paste this TAA.BAT file into the folder were the games executable is located (the .exe file that starts the game)
9)Right mouse click on the TAA.BAT file you just pasted and select edit
10)Change gamename.exe to your chosen games .exe filename, ex. gamename.exe to Quake3.exe
11)Save your changes and exit
12)You should now be able to double left mouse click on this TAA.BAT file (the one you just edited) and the game should start with the F12 function key assigned to toggling TAA on and off

Note: you can use the first TAA.BAT file you created (the one you saved to your desktop/MY Documents etc. as a template for any games you want to try TAA with, just paste and edit it like I have tryed to explain to you.

Hope this helps you out


#152
@Nikos_ch,
In your 3dfx tools set alpha blending = sharper, 3d filter quality = High, this will enable the 22 bit post filter (this will give you near 32 bit quality without the performance drop (fps) that comes from using 32 bit quality colour.

Hope this helps.
#153
3D-Analyze and TnL games / TAA Working ?
11 June 2004, 05:00:16
Hey Daniel,
This TAA is a pretty cool feature :D, I have tested various combinations of resolution vs AA configurations vs fps on 5 of my glide games now and I'm quite impressed.
You'r a true asset to the 3dfx community !
#154
3D-Analyze and TnL games / TAA Working ?
10 June 2004, 17:20:20
Another question ?
I'll be able to try and prove this when I get home from work today, but maybe some already knows? If fsaa is set to fastest performance in 3dfx tools and TAA is enabled for the game, do you theoretically get free 2x AA ?
#155
3D-Analyze and TnL games / TAA Working ?
10 June 2004, 15:18:54
Hey Oscar,
thank's for the tip (I initialy thought it was in the Mesa Cpan), I finally got it working last night :D on Unreal Tournament (original version),it looked very good @ 1024x768, 2xAA, LOD @ -1.50 (avg. fps. = 65-70).
What would be the lower threshold (fps)before things started looking visually bad?
Is TAA planned to be incorporated into MesaFX ?
#156
3D-Analyze and TnL games / TAA Working ?
09 June 2004, 18:25:46
Daniel thanks for the response,
If I have to define a toggle key, where is FX_Glide_TAA_Toggle_KEY located ?
#157
3D-Analyze and TnL games / TAA Working ?
09 June 2004, 16:29:00
I am unsure how to get TAA working from the MesaFX-6.1.0.6 release. I copied the glide 3x.dll from the TAA glide folder into my WINNT system 32 folder (I'm assuming this is were it goes), but were do you activate/deactivate it from? Also is the mesaFX control panel in this release meant to be a stand alone application or part of the 3dfx tools ?
Any help or a short tutorial would be greatly appreciated !