Is the 3DFX splash screen logo supposed to appear when launching a DirectX game? My OpenGL & Glide capabilities are working fine (I get the 3DFX splash screen), but I never get it when launching any DirectX game.
I'm running SLI Orchid Righteous 12mb Voodoo2s under Windows 98 SE. I've tried every voodoo2 driver known to man and also several versions of DirectX, but am currently using DirectX 8.1b and FastVoodoo2 4.0 GE drivers. How can I be certain I am getting D3D voodoo acceleration?
I have of course tried FastVoodoo 4.6 but have the same results, and have read that 4.0 GE is worth a try in some cases. I tried DirectX 9.0c (latest working in Win98 to my knowledge), but it had no effect and in fact seemed to cause additional problems, so I stepped back down to 8.1b.
The dxdiag v7 and v8 tests both pass, however the cube spins extremely fast (probably about 10 revolutions as second). I've seen it before where it would spin much more slow.
On final note on a slightly different topic:
My 3DFX System Info screen is glitchy (overlapping text) and shows incorrect RAM ammounts on all drivers I tried (even FastVoodoo 4.6) except for 3DFX reference drivers version 3.02. When I have SLI enabled (and "Detected") and FastVoodoo drivers installed, 3DFX System Info claims I have 4MB frame buffer and 8 MB Texture. However when I have the 3DFX reference driver 3.02 installed, I get the full 8MB frame buffer and 16MB texture.
Thanks a ton guys!
I'm running SLI Orchid Righteous 12mb Voodoo2s under Windows 98 SE. I've tried every voodoo2 driver known to man and also several versions of DirectX, but am currently using DirectX 8.1b and FastVoodoo2 4.0 GE drivers. How can I be certain I am getting D3D voodoo acceleration?
I have of course tried FastVoodoo 4.6 but have the same results, and have read that 4.0 GE is worth a try in some cases. I tried DirectX 9.0c (latest working in Win98 to my knowledge), but it had no effect and in fact seemed to cause additional problems, so I stepped back down to 8.1b.
The dxdiag v7 and v8 tests both pass, however the cube spins extremely fast (probably about 10 revolutions as second). I've seen it before where it would spin much more slow.
On final note on a slightly different topic:
My 3DFX System Info screen is glitchy (overlapping text) and shows incorrect RAM ammounts on all drivers I tried (even FastVoodoo 4.6) except for 3DFX reference drivers version 3.02. When I have SLI enabled (and "Detected") and FastVoodoo drivers installed, 3DFX System Info claims I have 4MB frame buffer and 8 MB Texture. However when I have the 3DFX reference driver 3.02 installed, I get the full 8MB frame buffer and 16MB texture.
Thanks a ton guys!