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Messages - Hunter

#1
I just have 2 applications that can uses Glide atm: ePSXe (with Lewpy's  Glide 3x plugin) and a Nintendo 64 emulator (Project64/1964/etc) using Glide 64 plugin (wich also uses Glide3x). Both of them show the same odd behavior.

Well, to test I delete "3dfxvs.dll" and "glide3x.dll" from System32 and "3dfxvsm.sys" from System32/Drivers directories, substituting them with the desired version to test. So I reboot the system and run DxDiag tool to check if the drivers were correctly recognized and are in use. The only combination that produces a successfully result is Alpha 42 or below w/ any Glide 3x library.

Is it possible that some registry entry is the villain here?

PS: I'm using a Voodoo 3 2000 AGP, since my 3k burnt for god.
#2
Glide 3x versions I tested:

3.10.00.0658 - The last on supplied by 3dfx for Win2k;
3.20.0.1016 - Latest Glide XP release. It gives me a "HWCEXT_GETLINEARADDR Failed" error message;
3.10.00.2610 - Koolsmoky latest "official" release;
3.10.00.2610 - Koolsmoky based included w/ Alpha 46, but with compiling date of 03/09/07.

These four crashes with 43 and above (yes, I tried w/ all of them, both Glides and display drivers) but do not with 42 and below. Maybe under 2K environments the display driver (or Glide?) needs this old Procces Handle Interface to correctly manage Glide routines, whereas under XP alternate access methods can be used, since de Handle Interface doesn't work properly. Do you remember of have done any significant change on display driver or Glide 3x library after 42th release? :D

Thanks for the good work, the Direct3D/Draw core updates are great.
#3
QuoteOriginally posted by Glide

About GLide games on Win32 OSes, as SFFT writes, we can replace GLide libraries packed with Alpha 46 using other stable releases. It isn't a big problem because we will not have new Glide games ;)  

Good posting,

Bye

Yes, I tried it but without success. I tested SSFT 46 either with the offical 3dfx Glide libraries (the last ones released for 2k/xp) or the ones shipped w/ the drivers. I also tried the Koolsmoky releases. The point is that any Glide 3x library works w/ SSFT 43 and above. It simply crashes (with an ilegal task). In other hand, every single library I've tried w/ 42 and below does work perfectly. ;)

It's quite weird [xx(]. A question: Is the Glide access somewhat managed by the display driver or the applications can access it directly? Isn't it supposed to be a independent API?
#4
QuoteOriginally posted by Glide

To all:

Is possible to give feedbacks about GLide based games, comparing SFFT current release performance and compatibility to those of some previus versions like SFFT Alpha 45 or minor?

Thanks in advance.

Bye Bye

After Alpha 42 any Glide app. nor even initializes. I'm using a V3 2K (my 3K burnt [xx(]) w/ Win2K SP4 + Update Rollup + all fixes. DirectX 9.0c version is the most recent one before April's update. The "problem" probally resides on the main drivers, because de Glide libraries are the same.

I've attached a DrWatson log in wich I was trying to run ePSXe with Lewpy's plugin (works ok w/ Alpha 42 or below).
#5
I had the same ZSNESW performance issue w/ my V3 3K and Alpha 36, but in 37 the issue was fixed (at least for me). I'm going to try with 38 to see what happens.

Great work ;)