Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - TheGodODeath

#1
Athlon 64 3200+
Voodoo 5 5500 PCI
SFFT 1.5

http://img4.imageshack.us/img4/117/ct3v5.jpg - without 2x FSAA
http://img10.imageshack.us/img10/117/ct3v5.jpg - with 2x FSAA

As for FPS its mostly a slide show...even at lower resolutions.
#3
User Feedback on News / Glide64 0.8 released
21 June 2005, 08:23:53
New version of this great N64 glide gpu plugin, changes in this release include:

Core changes, common for all games:

New fog. Now fog is calculated exactly the same as on real N64.
Software depth buffer render. Some effects work correct only if memory area corresponding to N64 depth buffer is filled with actual depth values. Software depth buffer allows plugin to correctly emulate such effects. This is CPU-demanding feature; don't use it if your CPU is below 1Ghz.
Dithered alpha. N64 hardware supports randomized alpha compare. It is not easy to emulate since PC hardware does not have direct analog of this feature. I finally found glide functions, which do the job. These functions are not supported by Voodoo1/2, and may not be supported by some drivers. To be sure that your driver support it, try to find string "Stipple?Ein your glide3x.dll
LOD calculation. N64 uses specific mipmapping, which is nearly impossible to emulate correctly on PC hardware. I have implemented a rough approximation of it. It seldom works well, but one specific effect, based on this feature, is working fine ?Eit is well known "Peach/Bowser portrait transition?Ein Super Mario 64.
Emu-plugin synchronization. Previous versions of Glide64 sometimes had problems with synchronization with emulator's core, and few games did not started because of it. These problems are fixed now.
LookAt functions support. LookAt functions emulation is important for correct automatic texture coordinates generation, which is used for reflections and other shining objects.
Napalm combiner extensions. Glide API has combiner extensions, which are much more powerful then standard combiner functions. These extensions allow me to emulate most of N64 combine modes 100% correct. I have redone complex combine modes for some games using combine extensions and got very nice result. These extensions are supported by Voodoo 4/5 only; other voodoos have no benefits from it.

Special games fixes :

Roadsters Trophy, rear-view mirror emulation.
The New Tetris, all graphics bugs are fixed.
International Superstar Soccer 64, fully playable.
1080 Snowboarding, replay is fixed (with hardware frame buffer emulation only).
Paper Mario o flickering problem is fully fixed. o special kind of lighting for flat objects, ?ED lighting?E is implemented. o most of frame buffer effects are emulated now o lot of combiner modes are implemented.
Perfect Dark, new frame buffer effects are implemented.
The Legend of Zelda - Majora's Mask, point lighting is implemented; "Link meets princess Zelda?Ecutscene is black&white now (with hardware frame buffer emulation only).
Resident Evil 2, fully playable now with movies and correct depth buffer emulation. Check compatibility list for details.
Conker's Bad Fur Day, dynamic lighting emulation. Motion blur in this game now works too.
- And many, many, many more.

homepage: http://glide64.emuxhaven.net/
#4
Voodoo2 Setup and tweaking / SLI no longer working.
02 February 2005, 03:13:27
I took out my Voodoo 2s thinking it was causing some problems (it was something else). Now I put them back in and SLI no longer works. I have tried completly uninstalling the drivers and reinstalling them numerous times, and I can only get one card or the other to work. Any ideas??
#5
How do you make proper screenshots with these cards? Even with 3rd party programs that say they can capture glide, it works better but it's still messed up.
#6
Voodoo4/5 Setup and tweaking / Low 3dmark01 score..
20 November 2004, 10:35:27
In 3DMark01 I only get about 2200 with my voodoo 5 5500 pci(its running with both chips..single chip gets like 1200). I looked at some other scores and they're around 4000..why is it soo low?
specs:
albatron km18gpro
amd athlon xp 2200 at stock (13x133, not much OCing options on microATX mobo..)
256mb pc3200 ram
audigy 1
voodoo 5 5500 pci 64mb

I could try it in my Athlon 64 rig but then I'd have to mess with conflicting drivers and stuff, i don't want to slow down my main rig..

edit: using Amigamerlin 3.1 R1 XP drivers..