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Messages - Kokohemmo

#1
Hi

Full game of EA F1 2002. No problems so far in any SFFT. Have you tested Unreal I in Glide mode resolution 1152 or 1280 ? Game starts in me good, but when quit the game, desktop is in rainbow mode or locks. Changing back to 1024 everything works ok in both Unreal's.

If it works from you, what is your configuration (SP level etc.)


Regards
Kokohemmo
#2
Hi

I just test the SFFT 1.4 and in my setups EA F1 2002 works fine. Also
Battlefield 1942 works fine. The same thing in glide mode is, that only 1024 resolution works. Higher resolution makes rainbow effect in Unreal and Unreal Tournament.

I change glide2x.dll and glide3x.dll and in higher resolution Unreals works in SFFT 32, but not newer ones.

Weird thing, because I remember that Glide works in me in higher resolution when using SFFT 1.0, but not anymore. Perhaps SP3 change something...

My computer details: V56K WinXP SP3

Regards
Kokohemmo
#3
Hi

My quick findings with v56k and SFFT 1.3

Unreal and Unreal Tournament in GliDe mode:

Games starts and run ok with resolution 1280, but when exist the game all goes rainbow (boot needed)also game advanced screen opening do this same thing. If resolution is 1024, then seems to work but lockups to the desktop when exiting Unreal game, but not with Unreal Tournament.

I haven't tested yet, which version of SFFT did work in higher resolutions in Glide mode.

D3D games: Battlefield 1942 and F1 2002 seems to ok in 1024 resolution and higher.

Anyways speed seems to be better.

Regards
Kokohemmo
#4
Hi

I agree that same strange rattle in hard disk too in SFFT 1.1. First I think that my hard disk is in straight contact to my computer case metal body somehow, but after roll back to SFFT 1.0, it is silent again...

Also I had in F1 2002 several crashies, which send me to the desktop. Change to back 1.0 and game was ok again.

OpenGl and Glide games seems to work as normal...

Anyway, good work SFFT... Keep going on.


Regards
Kokohemmo
#5
Hi

Tested SFFT 50 in F1 2002 and BF 1942. Both works fine now, but when enabling 4,8xFSAA, it didn't work. 3dfx tools enabling FSAA, but no effect.

Unreal and Unreal Tournament no picture att all.

Radu, did you try enabling FSAA too ?

Regards
Kokohemmo
#6
Hi

Rolo01, where you find that 3D-Analyze 3.16a version ?

Regards
Kokohemmo
#7
Hi

Sorry about messing up with imageshack. I forgot to say, that those test was in SFFT 44 driver

Regards
Kokohemmo
#8
Hi

Just install SFFT in V56k and results:

Missing OpenGl/Glide from 3dfx Tools
<a href="http://img249.imageshack.us/my.php?image=missingopengltb2.jpg" target="_blank"><img src="http://img249.imageshack.us/img249/1927/missingopengltb2.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>

Battlefield 1942 texture errors
<a href="http://img131.imageshack.us/my.php?image=batllefield1942gq3.jpg" target="_blank"><img src="http://img131.imageshack.us/img131/338/batllefield1942gq3.th.jpg" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>

My favorite F1 2002 working good. Normally Using SFFT 32 driver

Regards
Kokohemmo
#9
General Discussions / 3dfx X-mas
25 December 2006, 01:24:41
It is a good mobo skinnie...Like Obi-van said, only the Voodoo5 5000 AGP 4x is maybe issue, but that card is quite rare. In basic Voodoo5 5500 AGP 2x and others 2x cards have no problems with this board.

Here in Finland...No snow.. ;)

Regards
Kokohemmo
#10
General Discussions / 3dfx X-mas
24 December 2006, 00:33:47
Hi skinnie

I have that same mobo as you have and it can run much faster... ;) In my opinion it is the best motherboard for Voodoo cards. I have Epox 8k5a2+ with AMD Athlon Barton 3000+ and V56k and I must say, it is quite fast...

Regards
Kokohemmo
#11
Hi

I got my VoodooTV FM PAL version work in XP just choosing MT2032 universal in tuner selection..

Never believe that it really works in XP...;)

Regards
Kokohemmo
#12
General Discussions / Voodoo fans...
25 December 2004, 00:55:58
Is there some way to monitoring the Voodoo4 or 5 fans ? In Voodoo 4 and 5 the fans have 3 wires... In now a days Nvidia and Ati have the third wire for monitoring..So does anyone have a program or does anyone know why 3dfx use three wire fans without monitor ?

This just came my mind, because one of my fans didn't run after I tight those screws and nearly burn the chip...

Regard
Kokohemmo
#13
Hi

I use Soyo Dragon Ultra mobo. It runs now in 2.8Ghz(533) Intel cpu, and 333DDR memories. It goes over 3 gigs, but it isn't safety to push v56k too much.. ;)

I had lucky to get this mobo when they were still available in stores..

Regards
Kokohemmo
#14
General Discussions / MesaFX
29 June 2004, 20:40:36
Hi all...
I had those crashes/hangups in games too, but just in D3D games..
When I took Enable Write Combining in display settings off, all D3D games don't crash/hang anymore...

Maybe this is old news but anyway..

I use XP and AM 3.0 with Mesafx in V56K

Regards
Kokohemmo
#15
Hi

I'm interesting of that adapter too... I'm in...

Thanks

Regards
Kokohemmo