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3dfx Hardware & Software => Voodoo3 and Velocity Discussions => Topic started by: Eirinjas on 11 November 2004, 09:26:05

Title: Ghost Recon with Voodoo 3 looks like crap
Post by: Eirinjas on 11 November 2004, 09:26:05
Ghost Recon on my Voodoo 3 2000 looks like crap. I never had a "blurry text" issue but the menu background is highly pixelated and most of the world textures in-game are so muddy that there's hardly any definition to them whatsoever. All the buildings look like soggy cardboard. Is there a way to fix this?
Title: Ghost Recon with Voodoo 3 looks like crap
Post by: Eirinjas on 16 November 2004, 09:27:16
I take it this means no or nobody here knows.
Title: Ghost Recon with Voodoo 3 looks like crap
Post by: ps47 on 16 November 2004, 18:25:54
..no,you cant improve it much..you should be glad it works on this old card..
Title: Ghost Recon with Voodoo 3 looks like crap
Post by: Eirinjas on 23 November 2004, 10:48:42
Well, I had heard of the Mikepedo drivers that give support to 512x512 textures for Voodoo 3's under win9x/me but my systems run Win2k. I thought maybe someone would've taken that know-how and put it into Win2k/xp drivers. I would think it a give-in anyway.
Title: Ghost Recon with Voodoo 3 looks like crap
Post by: ps47 on 23 November 2004, 18:14:04
mikepedo is supposed to give you 512*512 texture support under opengl (ghost recon is D3D),but it never worked for me..
Title: Ghost Recon with Voodoo 3 looks like crap
Post by: Nightbird on 23 November 2004, 19:31:03
Quotemikepedo is supposed
and will stay supposed
If i remember, it was something taken in the Xpentor drivers, so...
Title: Ghost Recon with Voodoo 3 looks like crap
Post by: agrelaphon on 23 November 2004, 20:02:17
...Never worked for me either[:X]