QuoteOriginally posted by PHOENIX
It would be great to add support for 2-pass Multi-Texturing for Banshee in Direct3D and OpenGL.
I already talked this with Raziel (hola, amigo :D).
2-pass multi-texturing could be a solution... albeit incomplete.
We will never pass the conformance tests. Also, we can't multitex-by-multipass when blending is enabled (because we need blending to fake multitex). Yet more, we already need multipass to fake secondary_color and separate_specular, and we might need multipass to fake trilinear (because single-pass trilinear is kinda buggy).
This doesn't leave us much choice, does it?