I seem to be having some problems with Glide & (depending on the game) OpenGL. With GLQuake I can't even get to the title screen unless I use WickedGL and it becomes real slow and extremely dark. While in UT (original, not 2k3 or 2k4)using Glide the colors are all distorted, yet if I switch it to openGL using the openGL update patch it works fine (little jerky but nothing that some tweaking can't fix). The voodoo2 is currently linked up to a S3 Virge-DX/GX (375/385) on a 700mhz P3 with 128mb RAM (optimized using MagnaRAM 97 and RamBooster (disabled when I play games)) running WindowsME with the FastVoodoo2 4.0 GE drivers. Any ideas what could be wrong?
Edit: updated to FastVoodoo2 4.6 and still no go. Tested it on counter-strike using the MesaFX and it too has messed up colors. Looks like things are radio active.
Edit: updated to FastVoodoo2 4.6 and still no go. Tested it on counter-strike using the MesaFX and it too has messed up colors. Looks like things are radio active.