I remember the days when 3dfx introduced the T-Buffer and the exceptional effects in it: Real-time Full-Scene HW Anti-Aliasing, Deep of Field Blur, Motion blur, Soft Shadows, Soft Reflections, etc.
I remember the only Motion blur project at the time -Quake III Arena- and the fantastic look of it.
Today, I've played Motorhead. I didn't know that has built in Motion blur effects. Do you wanna see them?. To me, they're great!!!. Do you know other Motion blur games?
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yep.. I know a couple of this games:
Moto GP 2 (No FSAA and Medium Res needed -800x600-, just put enable the special effects option in the game config)...
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Crimsonland (if u set FSAA at 2x or 4x... u'll always get the Motion Blur effect)
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and.. Hitman Contracts is supposed to support this effects...
Hitman: Contracts is powered by the latest iteration of IO's ground-breaking Glacier engine, enabling incredibly detailed and graphically rich environments. In addition to running more than four times faster than Hitman 2, Hitman: Contracts introduces amazing post-filter technology including motion blur, depth-of-field, bloom and real-time colour correction resulting in the most stylish and cinematic experience ever witnessed in a video game.
http://www.3dactionplanet.com/hitman47/hitman3/profile/
The motion blur on that bike looks great!!!
The cars look good to but that bike really shows the blur.
Yes Arch, it really, really looks great!!!.
Do you know some deep of field blur games?
Sorry, I don't know of any... I only play a few games and none have motion blur. (that I know of)