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Messages - algeeba

#1
SFFT,

Tested Vietcong and Fist Alpha with SFFT Alpha 27 in single-chip mode and the freezing continues. In the Vietcong level "Outpost" the game freezes towards the end of the level where you defend the outpost. In the first Fist Alpha level the game also froze.

What I did notice is that it froze faster in these levels and that the frames per second dropped quite a bit in Fist Alpha as compared to before.

I did upgrade my card to a 9800 pro last week and it solved, naturally, all my problems with Vietcong and Half-Life 2. I will test your drivers on Vietcong and Fist Alpha if you specifically say that there might be a fix.

Thanks.

------------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Powercolor 9800 Pro 128
(Ex-Voodoo5 5500 PCI-5.5ns)
#2
Sorry for the extra post, I'm not sure how to edit, but the level "after" the POW level I was referring in Vietcong is actually about 3 levels afterwards and called "Outpost". It freezes towards the end of the level.

------------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI-5.5ns
#3
SFFT,

I did a little more testing on Vietcong, Fist Alpha to be exact, and there is good news and bad news. I did the main testing on Win98 using Evo's latest drivers but I did verify also on SFFT alpha 22. Tried this with the graphics card both at 166MHZ and 183MHZ.  

On the first level of Fist Alpha there are a lot of flames due to a downed jet and this is one instance of where the game is freezing.

* Desktop set to 800x600x24bit, video card set to fastest, game set at 1024x768x16bit, the game froze with auto mip-map both enabled/disabled.
* Desktop set to 1024x768x24bit and game set at 1024x768x16bit the game froze.
* Desktop set to 800x600x24bit, video card set to single chip, game set at 1024x768x16bit, the game froze with auto mip-map both enabled/disabled.
* Desktop set to 800x600x24bit, video card set to single chip, game set at 800x600x16bit, the game froze with auto mip-map enabled.
***(Good news)Desktop set to 800x600x24bit, video card set to single chip, game set at 800x600x16bit, the game did not freeze with auto mip-map disabled.

(Bad news) The level after the POW level, original Vietcong, has been causing freezing as well. There are no flames in this part but it did freeze with single chip and auto mip-map disabled. I don't know if it's the textures slowing down the card or what but it is getting frustrating.

In conclusion, single chip seems to help with the freezing and if it does freeze it takes longer. I also noticed that overclocking the card helped. Hope this helps.

P.S. If I remember correctly, on the Vietcong demo there is a downed helicopter and a lot of flames. Maybe this will produce the same effect as the level in Fist Alpha.


------------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI-5.5ns
#4
OK, thanks SFFT. Yeah, if you want to make a simple check on Win98 go the "Stream" quick fight. Look up the mountain wall behind you where you start and you can the difference between enabled and disabled. A better example is on a slanted piece of rock right before the overhead log on the same level. Moving your head side to side you see texture movement. I also see a reduction in "sparklies" when lifting a rifle and looking at trees. Hope you see it.

As for the freezing, it first started on the POW level while saving the POW. Throwing a grenade into the hut created a lot of flames and it froze. Having some freezing on the level after that but I need to look if there are flames in that one or different lighting as my son has been playing it.  The resolution is at 1024x768 16 bit and have tried 32 bit to no avail. Have also tried lower resolutions.  I will try again w/32 bit though. Hope you see the problem and are able to fix it (crosses fingers).

Again, thanks.


------------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI
#5
Good work SFFT.  No more BSOD with Vietcong when Auto Mip-Map is enabled.  Unfortunately, the graphic quality w/Auto Mip-Map does not compare with Win98 and Auto Mip-Map enabled. In Win98 it smoothes the graphics a lot and removes a lot of the "sparklies". In W2k the graphics stay the same w/wo Auto Mip-Map.  Nevertheless, great work.  On another note, the freezing in some parts of the game continue and it is making the game difficult to finish. Do you think that you will be able to figure this problem SFFT? Have you encountered this problem? When it freezes I can still hear sounds but have to hard boot.

------------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI
#6
Even though I'm using Win98 to play Emperors Tomb I had to use 3D-analyze to get the game working. The 3D-Analyze version I'm using is 2.16a and I enabled "emulate HW TnL caps" and "emulate cube maps".  If I didn't enable "emulate cube maps" the game would freeze on the first level.  The path that 3D-Analyze is using is- Emperors Tomb/Game Data\bin\indy.exe. I'm also using the no-cd patch.

------------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI
#7
SFFT,

The BSOD message I'm getting with Vietcong is:

Stop:0x00000050 (0xE370F000, 0x00000001, 0xBB7C4B81, 0x00000002)
PAGE_FAULT_IN_NONPAGED_AREA Address BB7C4B81 base at BB798000,   Datestamp 41d1fb01 - 3dfxvs.dll



---------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI
#8
Tried the new SFFT Alpha 21 and my desktop is working again.  Vietcong seems to be working correctly w/Auto Mip-Map enabled at 800 x 600.  Although it did BSOD once out of five times, but probably because when I tried it at 1024 x 768 it BSOD at the loading bar. After I restarted it worked again at 800 x 600.
So, it still BSOD at 1024 x 768 everytime w/Auto Mip-Map enabled and it still freezes duirng parts of the game where there are a lot of flames around.

Don't know if you get tired of hearing this SFFT, but thanks and keep up the good work.
Just incredible what you are doing.

------------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI
#9
Well the desktop size is correct as the regular icons that are regularly on top are in their correct places.  The bottom 3/4 is black except that I can only see the shortcut symbols on my bottom icons. It just isn't drawing the icons themselves or the taskbar. If I open the "My computer" icon and then it cascades I can only see four choices, upto "scan for viruses".  When I close it I can then see what was on the bottom part, such as "create shortcut" but part of the word just stays there.  Hope you understand.  I'll try it again and see what I can do.


------------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI
#10
Just tried the SFFT Alpha 20 for VSA-100 but once W2k loads the desktop I can only see the top 1/4. Everything else is black. I can't access anything except what is on the top.  I managed to drag the vietcong shortcut to the top but nothing happened when I clicked on it. Rebooted back to Win98, replaced the 3dfxvs.ddl and 3dfxvsm.sys files from SFFT Alpha 19 and W2k rebooted fine once again.

------------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI
#11
To SFFT,

Been playing some Vietcong and Fist Alpha Expansion and have found the following:

Using SFFT Alpha 19, DX8 Mode, Set3Tile, Fast Performance & Auto Mip-Map enabled - blue screen of death when loading bar appears.          Get "Page Fault In Non Paged Area" error and mentions 3dfxvs.dll.

           with Auto Mip-Map disabled - same as above

DX7 Mode, Set3Tile, Fast Performance & Auto Mip-Map enable  - same as above

           with Auto Mip-Map disabled - able to play the game

Using Win98 SE and latest Evolution Drivers I am able to play the game with or without Auto Mip-Map enabled.

Unfortunately, what happens in both Win98 and W2K is that the game will "freeze" under certain situations and I have to do a hard boot. Cannot ctrl-alt-delete out of it.  The certain situations are when there are a lot of flames near you. This can be reproduced in the POW level by setting the huts on fire with grenades. Even when you use binoculars and see the flames the game will freeze. When you are near flames there is a lot of tearing on the screen and enabling v-sync at 3dfx tools does nothing. This also happens in certain levels in Fist Alpha. I do have triple buffering disabled and textures in system memory.

I hope to have provided some useful information and I hope you can help.


------------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI
#12
General Discussions / MesaFX
16 December 2004, 00:50:38
Thank you Daniel. We will never forget.

------------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI
#13
I've got a 3dfx Voodoo5 5500 PCI "3 00" Rev A1 with Samsung TC 55. That week 3 does not look right but it does have a line so close to the 3 that it is touching it, so it might be a "31 00".  Anyone recommend overclocking this card and if so how much?  I just put some Zalman NB32-J heatsinks on the VSA chips to quiet down my pc and I'm not sure if keeping two small fans on the back of the chips really help.  I also just took them off after many years.



---------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI
#14
General Discussions / MesaFX
22 October 2004, 03:49:42
Daniel,

This is Call of Duty full game. I am using Glide3x 3.10.00.40404 BETA from 5/12/04 with your latest opengl32. Any idea what is happening with the textures in this indoor level? The characters and weapons look all black. So far this problem is in this level and I believe I've tried all of the MesaFX opengl32 dlls. Maybe because of the type of "lighting" inside, I don't know. In the second screenshot the grating has corruption but it looks like it's because of compression.


---------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI

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195.73 KB

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234.19 KB
#15
I have the same problem-automatic reboot in W2K with Core D3D SFFT Alpha 15. I reinstalled the drivers, set to DX7 mode and the game worked (textures are in system memory). I exited the game, restarted the game, and the computer rebooted. After that first reboot I couldn't get the game running again. It would always reboot the computer and it alway happened right after the loading bar finished. I set to DX7 mode again, rebooted, started the game but it didn't work. I didn't run DxDiag to see if that would fix the problem but I'm pretty sure re-installing the drivers would. No problems with the latest Evo drivers and Win98.

Keep up the great work. All you guys (SFFT, Amiga, Dborca, Kool, Raziel, etc.) are doing what a lot of people thought couldn't be done - keeping 3dfx going.

Thanks.


------------------------------------------
Athlon XP-M 2500+ @ 2.3 GHZ
ABIT NF7-S Rev 2.0
512 MB Crucial memory
Win98 SE w/W2K dual boot
Directx 9.0b
Aureal Vortex 2 PCI sound card
Voodoo5 5500 PCI