ThunderGL

Started by Geri, 11 November 2006, 03:08:36

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Geri

PROJECT DISCONTINUED

The sucessor called TitaniumGL.

-TitaniumGL needs stronger cpu.
-TitaniumGL's game compatibility with the great old opengl games is mutch lower than other 3dfx card opengl drivers, it is probably much slower than them.
-OpenGL version number is 1.3, and i am not plan to expand it currently.
-ALL Donations are welcome. Serious, becouse of the huge time what a full opengl implementation needs to be created. Paypal accepted, can be accesed on http://legendgrafix.tk
-TitaniumGL is freeware.

http://titaniumgl.tk
 

Geri

Umm its tomorrow but i dont want to paste here crashed quake3 screenshots :D
 

Mikulaish

I'm looking forward to test this wrapper. :)
 

ps47

mmm,a new opengl implemetation for voodoo cards,looking good.the more the merrier :D

Geri

Ok i haved absolute no time for it.
Now i continue the developing of it.

So, the current state: 15% of programs are working.
40% performance drop.
 

benna

my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

Geri

 

Raff3DC

Just a stupid question: What about catching up the work on already "mature" DLLs? MesaFX shows up as OGL 1.2 compatible ... so why don't you take and tune it? If all skilled programmers work together, we'd get more compatible drivers than those made only by one person. :)

Greetings from Germany,
Raff
The biggest Voodoo5 6000 test ever: http://3dcenter.de/artikel/voodoo5-6000/

Geri

#8
You have good questions :P :D
(dont forget MesaFX is very very different than this one. Its only for 3dfx cards. This is not, this is for all cards, and arent using vendorspecific stuffs)
 

benna

great job Geri!
with ThunderGL quake4 1.3 works on my voodoo5:)
unfortunately many texture are black and sometimes it freezes[:(]




these errors probably are mesafx fault
can I use ThunderGL with mesafx (doom3 version) dll? please explain how to do it
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

Geri

hmm... You can combinate it with mesa, if you replace the windows/system32/opengl32.dll with the mesa's opengl32.dll. Then the ThunderGL will connect to the Mesa.
Quake4 runs also without Tgl, if you using the mesa's doom3 specific opengl32.dll.
 

Rolo01

Yes, but only Quake4 demo runs, the full version does not run with D3-MesaFX.
 

benna

i tried to replace opengl32.dll with mesafx but every time i start a game windows replace my file with the original one[:(]
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/

Geri

benna: search for all opengl32.dll-s in windows directory, make a secure copy, then simply delete them at the same time, and windows will be unable to respawn them.
 

benna

no success [:(]
the game crashes like ThunderGl is not installed
my PC:

AMD Athlon64 3200+ - ASUS K8V-Deluxe - 1GB DDR400 - 3DFX Voodoo 5 5500 PCI



3DAnalyze user guide:  https://www.3dfxzone.it/dir/articles/3d_analyze_user_guide/