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Messages - SuperFurryFurryThing

#16
For anyone who is interested I am selling 2 * 12 Meg Orchid Righteous 3D II voodoo 2 cards in an SLI setup on ebay. The link is below

http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=230798880518

Sfft
#17
If anyone is interested I have re-listed my Voodoo 5500 PCI yet again on ebay after a problem with the last listing.

http://www.ebay.co.uk/itm/230790617979?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649

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#18
If anyone is interested I have re-listed my Voodoo 5500 PCI on ebay due to non-payment.

http://www.ebay.co.uk/itm/230783511339?ssPageName=STRK:MESELX:IT&_trksid=p3984.m1555.l2649

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#19
I am selling a V5500 PCI on ebay if anyone is interested

http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=230774065140

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#20
you have email check your email address.

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#21
Sffttools only alters Direct3d settings.

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#22
But did it change the score. The idea is that you have a choice.

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#23
You need to change the DDI version number to 8 not 7 to see a difference DDI = 9 and DDI = 7 give the same result DDI = 8 gives a different result.

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#24
So disabling triple buffering adds about 100 to the score, which is about what I expected. The DDI version number set < 9 should change the image that is rendered not the performance. The change is in the Car Chase high detail test when going round the first bend. When DD = 9 the data should be rendered correctly.
You need to change the DDI version number to 8 not 7 to see a difference DDI = 9 and DDI = 7 give the same result DDI = 8 gives a different result.

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#25
Is that with write combining enabled on the voodoo card.

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#26
On the Intel platform are you testing with write combined caching enabled on the voodoo card.

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#27
you could use regedit.

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#28
Operation Flashpoint works ok in 1280 x 1024 on my system. I would suggest clearing out the glide registry settings and re-installing.

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#29
That is odd, I would have expected Triple buffer disabled and DDI < 9 to have given a higher 3dmark score, how does DDI=9 and triple buffer disabled compare. When DDI = 9, Direct3d lets the driver manage creation of textures in the managed heap rather than doing it itself, at least on OS's later than Win2k so far as I can tell. It tends to mean that surface creation fails somewhat less, that failure in High res road test (the second test) at the first bend on 3dmark2001 dissapears on my test setup.

SFFT
#30
You could try changing the enable tripple buffer setting, and also the DDI version number to a lower one than 9, via sffttools, at least they should increase your 3dmark 2001 score. they may affect game compatability particularly disabling the tripple buffer as it make more memeory available for textures, so long as the application does nopt need tripple buffering.

Sfft