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3dfx Hardware & Software => General Discussions => Topic started by: Knuckles on 18 September 2003, 17:28:19

Title: T-Buffer Motion Blur
Post by: Knuckles on 18 September 2003, 17:28:19
About the HW T-Buffer Motion Blur effect, is there any documentation that tells how to make an app/dll to call the fonction and how to use it? because there is currently a N64 video plugin (glide64) that will, in the next version, support motion blur but only software which is really slow. I want this to be able to put it hardware for V4/5 to be way faster.

Thanks
Title: T-Buffer Motion Blur
Post by: lecram25 on 18 September 2003, 17:41:53
You might want to get in touch with koolsmoky.
About the motion blur, do you plan on applying motion blur to existing games or something? It just doesn't make sense to me...

Title: T-Buffer Motion Blur
Post by: mojomotion on 18 September 2003, 21:51:52
I think from the 3dfx source code u can take the code made by 3dfx programmers...maybe a useful help for implementing this feature in HW;)

Banshee Team
(http://utenti.lycos.it/MojoMotion/bansheeteam/wallpapers/BANSHEEXP_small.jpg) (http://www.bansheeteam.cjb.net)
Title: T-Buffer Motion Blur
Post by: lecram25 on 18 September 2003, 22:22:18
lol, last time I checked, all T-Buffer effects were HW based. They just need the right software to get them 'working'. What I fail to understand is why he'd want to get motion blur working for an emulator. Motion Blur's not like FSAA, or T-buffer AA; it cannot be applied to an existing game...with a patch yes, but these are n64 games we're talking about. Unless Knuckles plans on releasing patches and/or reprogramming some of those games, I don't really see this as a usefull feature for the video plugin...