1st one is GL_EXT_reme:
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Results:
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Overdraw/HSR:
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Overdraw factor 3, back to front: 58.76 fps
Overdraw factor 3, front to back: 58.77 fps
Overdraw factor 3, random order: 58.77 fps
Overdraw factor 8, back to front: 23.23 fps
Overdraw factor 8, front to back: 23.23 fps
Overdraw factor 8, random order: 23.23 fps
Fillrate:
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Pixel fillrate: 167.29 MegaPixels / s
Texel fillrate: 330.35 MegaTexels / s
T&L/High polygon count static display list:
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Pure transform: 3662914 vertices / s
2 point lights: 1260801 vertices / s
8 point lights: 436988 vertices / s
2 directional lights: 2617978 vertices / s
8 directional lights: 1598709 vertices / s
High memory bandwidth load/texture cache efficiency:
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One 1024x1024x32 texture: 224.17 fps
Four 1024x1024x32 textures: 224.14 fps
the second one is VillageMark by PowerVR
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OGLVillageMark v1.22
Average FPS: 8
Benchmark: 1800 frames
Vendor: Brian Paul
Renderer: Mesa Glide v0.61 Voodoo2 SLI
Version: 1.2 Mesa 6.2
Resolution: 1024x768x16
Trilinear: ON
Texture compression: OFF
Multitexture: 2+1 layers
Max. Texture used: 512x512
CPU Description: Intel Pentium III
CPU Speed: 1550 Mhz.